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Drilldown: creatures

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creatures > constitution: 14-22 & wisdom: 6-10 & charisma: 10-12

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Act 2 differences (2)
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wisdom:
charisma:
passives:
Opportunity Attack (91) · Darkvision (40) · Extra Attack (25) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Gnome Cunning (13) · Shortened Stride (12) · Fey Ancestry (10) · Hellish Resistance (10) · Great Weapon Master: Bonus Attack (6) · Danger Sense (5) · Great Weapon Fighting (5) · Great Weapon Master: All In (5) · Tenacity (passive feature) (5) · Unarmoured Defence (Barbarian) (5) · Ethereal (4) · Permanently Armed (4) · Superior Darkvision (4)

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