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Drilldown: creatures

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creatures > ac: 8-13 & strength: 12-18 & constitution: 14-18

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name:
Act 2 differences (2) · Zombie (2)
constitution:
race:
Human (20) · Zombie (18) · Dwarf (10) · Tiefling (6) · Werewolf (6) · High Half-Elf (5) · None (4) · Bear (4) · Elf (4) · Gold Dwarf (4) · Gnome (3) · Half-Elf (3) · Hobgoblin (3) · Ooze (3) · Beast (2) · Doppelganger (2) · Elemental (2) · Mummy (2) · Myconid (2)
type:
Human (20) · Zombie (18) · Dwarf (10) · Tiefling (6) · Werewolf (6) · High Half-Elf (5) · None (4) · Bear (4) · Elf (4) · Gold Dwarf (4) · Gnome (3) · Half-Elf (3) · Hobgoblin (3) · Ooze (3) · Beast (2) · Doppelganger (2) · Elemental (2) · Mummy (2) · Myconid (2)
resistances:
None (63) · Poison immunity (18) · Necrotic immunity (8) · Poison resistant full (8) · fire resistant full (6) · Poison resistance full (6) · Bludgeoning resistant nm (5) · lightning resistance full (5) · Piercing resistant nm (5) · Slashing resistance full (5) · Slashing resistant nm (5) · Bludgeoning Immunity nm (4) · Fire vulnerability (4) · Piercing Immunity nm (4) · Slashing Immunity nm (4) · Acid immunity (3) · poison resistance nm (3)
passives:
 Opportunity Attack (87) · Darkvision (41) · Opportunity Attack (33) ·  Darkvision (21) ·  Extra Attack (20) ·  Dwarven Resilience (16) ·  Fey Ancestry (14) ·  Undead Fortitude (11) · Extra Attack (10) ·  Sunlight Sensitivity (8) ·  Superior Darkvision (8) ·  Unarmoured Defence (Barbarian) (8) · Danger Sense (7) ·  Fast Movement (6) ·  Hellish Resistance (6) · Multiattack: Wounded (Werewolf) (6) ·  Shadow Ambush (5) · Duergar Resilience (5)

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