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Off-hand set

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The off-hand set contains equipment designed to enhance weapons in the off-hand slot.

Name Slot Effect

Bloodthirst

Off-Hand Melee Off-Hand Melee (Dagger)
Improved Critical
The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.

Main Hand Only

Exploit Weakness
Creatures hit with this weapon receive Vulnerability to Damage TypesPiercing damage.

Off-Hand Only

True Strike Riposte
When a creature misses you with a melee attack, you may retaliate and gain True Strike True Strike.
True Strike True Strike ()
Cast as a cantrip ( Recharge: Short rest.)

Cold Snap

Off-Hand Melee Off-Hand Melee (Dagger)
  • Deal an additional 1d4Damage TypesCold damage.

Off-Hand Only

Chilling Counter
When a creature misses you with an attack, it becomes Chilled Chilled for 2 turns.

Crimson Mischief

Off-Hand Melee Off-Hand Melee (Shortsword)
Prey Upon the Weak
This weapon deals an additional 1d4Damage TypesPiercing damage against targets with 50% of their hit points or fewer.

Main Hand Only

Redvein Savagery
When you make an attack with Advantage Icon.png Advantage, the target takes an additional 7Damage TypesPiercingDRS damage.

Off-Hand Only

Crimson Weapon
When you make an attack with your off-hand weapon, you can add your Ability Modifier to the damage of the attack.

Gleamdance Dagger

Off-Hand Melee Off-Hand Melee (Dagger)
Gleamdance Dagger: Glowing Gleamdance Dagger: Glowing
This object shines with a glowing light in a radius of 6 m / 20 ft.

Off-Hand Only

Gleamdancer
When this dagger is wielded in the off-hand, the wielder gains a +1 bonus to Armour Class Armour Class.

Gloves of the Balanced Hands

Gloves Gloves (Non-Armour)
Two-Weapon Fighting Two-Weapon Fighting
When you make an offhand attack, you can add your Ability Score Modifier to the damage of the attack.