Ad placeholder

Lorroakan/Combat

From bg3.wiki
Jump to navigation Jump to search

This page focuses on Lorroakan's behavior during turn-based combat gameplay.

Attacks and abilities[edit | edit source]

Cone of Cold.webp
Cone of Cold Cone of Cold (+ )
Damage: 8~64
D8 Cold.png
8d8Damage TypesCold

Make a flurry of frost, crisp air, and condensed snow crystals erupt from your hands.

CON Save
 Range: Self
AoE: 9 m / 30 ft (Cone)
Generic Damage.webp
Elemental Retort Elemental Retort ()
Damage: 12~96
D8 Lightning.pngD8 Poison.pngD8 Fire.pngD8 Cold.png
+ 3d8Damage TypesPoison
+ 3d8Damage TypesFire
+ 3d8Damage TypesCold

When you take damage, you can retaliate, blasting your attacker with the elemental damage of each myrmidon currently Siphoned Siphoned.

DEX Save
 Range: 18 m / 60 ft
Fire Bolt.webp
Fire Bolt Fire Bolt ()
Damage: 1~10
D10 Fire.png
1d10Damage TypesFire

Hurl a mote of fire.

 Range: 18 m / 60 ft
Fireball.webp
Fireball Fireball (+ )
Damage: 8~48
D6 Fire.png
8d6Damage TypesFire

Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity for 8d6Damage TypesFire damage.

DEX Save
 Range: 18 m / 60 ft
AoE: 4 m / 13 ft (Radius)
Lightning Bolt.webp
Lightning Bolt Lightning Bolt (+ )
Damage: 8~48

Call forth a blast of lightning that hits all creatures in the line of the eruption.

DEX Save
 Range: Self
AoE: 30 m / 100 ft (Line)
Mirror Image.webp
Mirror Image Mirror Image (+ )

Create 3 illusory duplicates of yourself to distract attackers. Each duplicate increases your Armour Class Armour Class by 3.

Whenever you successfully evade an attack, one of the duplicates disappears.

 Range: Self
Misty Step.webp
Misty Step Misty Step (+ )
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Poison Spray.webp
Poison Spray Poison Spray ()
Damage: 1~12
D12 Poison.png
1d12Damage TypesPoison

Project a puff of noxious gas, dealing 1d12Damage TypesPoison to a target.

CON Save
 Range: 3 m / 10 ft
Ray of Frost.webp
Ray of Frost Ray of Frost ()
Damage: 1~8
D8 Cold.png
1d8Damage TypesCold

Reduces the target's Movement Speed by 3 m / 10 ft.

 Range: 18 m / 60 ft
Shocking Grasp Shocking Grasp ()
Damage: 1~8

The target cannot use Reactions. This spell has Advantage Icon.png Advantage on creatures with metal Armour.

 Melee: 1.5 m / 5  ft

Allies[edit | edit source]

Encounter details[edit | edit source]

At the start of the fight, Lorroakan will begin siphoning power from his four myrmidons, granting him immunity to Damage TypesAcid, Damage TypesCold, Damage TypesFire, Damage TypesLightning. If he is attacked, he will cast Elemental Retort Elemental Retort as a reaction on the person who attacked him, dealing significant damage from 4 different elemental types, one for every myrmidon he is siphoning from. Each siphoned myrmidon also grants an additional Reaction to Lorroakan allowing him to use this spell up to 5 times per round.

The Earth Myrmidon will occasionally cast Stoneskin Stoneskin on Lorroakan, giving him extra resistances to non-magical damage.

If the party saved Rolan from his expedition into the Shadow-Cursed Lands in Act Two, but did not save Cal and Lia during Rescue the Tieflings, then Rolan will choose to fight alongside Lorroakan. If the party did save Cal and Lia, then Rolan will choose to turn on Lorroakan and fight alongside the party.

Tactics[edit | edit source]

Ignoring Lorroakan and killing his myrmidons first is a possible strategy. Each killed myrmidon removes the associated elemental immunity and damage from Elemental Retort, making it less punishing to actually attack him.

Alternatively, it is also possible to simply tank the damage with your strongest martial characters and aim to kill Lorroakan outright as he only has 98 HP on Balanced difficulty and is the most dangerous enemy with his array of spells. Given his 4 different damage immunities it may be easiest to deal this damage through weapon attacks, especially if the character in question has equipment to enable critical hits. On some difficulties, killing Lorroakan will also cause the Myrmidons to vanish, though Krank, Miklaur, and Rolan will remain.

Lorroakan cannot cast Elemental Retort Elemental Retort if he is prevented from reacting which can be accomplished many ways. Incapacitating conditions like Prone Prone, Stunned Stunned, or Hold Person Hold Person all prevent reactions. Some spells like Shocking Grasp Shocking Grasp or Arms of Hadar Arms of Hadar also specifically block spending Reaction resources. If the party can inflict one of these conditions, Lorroakan can safely be focused down without killing the myrmidons first. On the other hand, Silencing Silencing Lorroakan will not prevent him from using Elemental Retort.

Tactician difficulty[edit | edit source]

On Tactician, he gains Elemental Adept for acid, fire, lightning and cold elements, which ignores resistance and slightly increases damage. This can make his Elemental Retort more powerful.

Notes[edit | edit source]

  • Lorroakan's myrmidons have weaker weapons compared to other myrmidons encountered throughout the game. They don't have innate elemental damage components and are not enchanced. The unique weapon abilities aren't changed.