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Cold set

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The Frost set is a set of equipment that helps the user deal Damage TypesCold damage and inflict the conditions Encrusted with Frost Encrusted with Frost or Wet Wet. Syngerizes with items from the Elemental set, which are not duplicated here. It consists of the following pieces :

Name Slot Effect

Absolute's Protector

Off-Hand Melee Off-Hand Melee (Shield)
Shield Blow Shield Blow ()

When a foe hits you with a melee attack, you can use your reaction, to knock it Prone Prone unless they succeed a Dexterity saving throw.

Fire Shield: Chill Fire Shield: Chill ()
Cast as a level 4 spell ( Recharge: Long rest.)
Absolute's Aegis
If the wielder bears the Absolute's Brand, all damage received from spells is reduced by 1.

Coldbrim Hat

Headgear Headgear (Non-Armour)
Coldbrim Chill
Once per turn, any spell condition inflicted on a target also applies 2 turns of Encrusted with Frost Encrusted with Frost.

Cold Snap

Main Hand Melee Main Hand Melee (Dagger)
  • Deal an additional 1d4Damage TypesCold damage.

Off-Hand Only

Chilling Counter
When a creature misses you with an attack, it becomes Chilled Chilled for 2 turns.

Emblazoned Plate of the Marshal

Armour Armour (Heavy Armour)
Fire Shield Fire Shield ()
Cast as a level 4 spell ( Recharge: Long rest.)
Magical Plate
All incoming damage is reduced by 2.
Endurance by Fire
You have Resistance to Damage TypesFire damage and a +2 bonus to Saving throws.

Frost Prince

Amulet Amulet
Ice Knife Ice Knife ()
Cast as a level 1 spell ( Recharge: Long rest.)

Hoarfrost Boots

Footwear Footwear (Non-Armour)
Hoarfrost Balance
You cannot fall Prone Prone while traversing Ice Icy terrain.

Icebite Robe

Armour Armour (Clothing)
  • Resistance to Damage TypesCold damage.
Armour of Agathys Armour of Agathys ()
Cast as a level 3 spell ( Recharge: Long rest.)

Mourning Frost

Main Hand Melee Main Hand Melee (Quarterstaff)
  • Deal an additional 1d4Damage TypesCold damage.
Heart of Ice
When dealing Damage TypesCold damage, the wielder deals an additional 1Damage TypesCold.
Insidious Cold
Dealing Cold damage with a spell possibly inflicts Chilled Chilled upon the target.
Ray of Frost Ray of Frost ()
Cast as a cantrip at will.

Robe of Summer

Armour Armour (Clothing)
  • Resistance to Damage TypesCold damage.

Snow-Dusted Monastery Gloves

Gloves Gloves (Non-Armour)
Ice Knife Ice Knife ()
Cast as a level 3 spell ( Recharge: Long rest.)
Chilling Strike
Your unarmed attacks deal an additional 1d4Damage TypesCold damage.

Snowburst Ring

Ring Ring
Snowburst
When the wearer deals Damage TypesCold damage, they also create a 4.5 m / 15 ft circle of Ice Ice around the target(s).

Trident of the Depths

Main Hand Melee Main Hand Melee (Trident)
  • Exploit only.
  • Deal an additional 1d6Damage TypesCold damage.
Hiemal Strike Hiemal Strike ()

Pierce a creature with your frost-rimed trident and Chill Chill it.


Trident of the Waves

Main Hand Melee Main Hand Melee (Trident)
The Water Caller
On a hit, inflict Wet Wet and create a 2 m / 7 ft Water Water surface centred around the target.

Wavemother's Robe

Armour Armour (Clothing)
Create or Destroy Water Create or Destroy Water ()
Cast as a level 4 spell ( Recharge: Short rest.)
Temperature Adjustment
You have Resistance to Damage TypesFire and Damage TypesCold Damage.
Watery Rejuvenation
If the wearer is standing in a Water Water surface at the start of their turn, they heal 1d4hit points.

Wavemother's Sickle

Main Hand Melee Main Hand Melee (Sickle)
  • Deal an additional 1d4Damage TypesCold damage.
Watery Guidance
This weapon has Advantage Icon.png Advantage against Wet Wet creatures.

Winter's Clutches

Handwear Handwear (Non-Armour)
Winter's Clutches
When the wearer deals Damage TypesCold damage, inflict 2 turns of Encrusted with Frost Encrusted with Frost upon the target(s).