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For'reth

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Gish For'reth can be found along the Mountain Pass during Act One.

Involvement[edit | edit source]

Act One[edit | edit source]

A gish specializing in psionics, For'reth is the primary spellcaster in a group searching for a powerful weapon.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Blindness Blindness (+ )
Limit a foe's sight range. It is easier to hit, and the creature will miss more often. Attack rolls against it have Advantage Icon.png Advantage and the foe attacks with Disadvantage Icon.png Disadvantage.
CON Save
 Range: 18 m / 60 ft
Burning Hands Burning Hands (+ )
Damage: 3~18
D6 Fire.png
3d6Damage TypesFire

Each flammable target is hit with 3d6Damage TypesFire damage.

DEX Save
 Range: Self
AoE: 5 m / 17 ft (Cone)
Hold Person.webp
Hold Person Hold Person (+ )
Hold a humanoid enemy still. They can't Move, Act, or React. Attacks from within  Range: 3 m / 10 ft are always Critical Hits. At the end of each turn, the affected creature can make a Wisdom Saving throw to end this condition.
WIS Save
 Range: 18 m / 60 ft
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Githyanki Longsword
Damage: 1~8 + modifiers

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Misty Step.webp
Misty Step Misty Step (+ )
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Ray of Frost Ray of Frost ()
Damage: 1~8
D8 Cold.png
1d8Damage TypesCold

Reduces the target's Movement Speed by 3 m / 10 ft.

 Range: 18 m / 60 ft
Shocking Grasp Shocking Grasp ()
Damage: 1~8

The target cannot use Reactions. This spell has Advantage Icon.png Advantage on creatures with metal Armour.

 Melee: 1.5 m / 5  ft

Notable loot[edit | edit source]

Gallery[edit | edit source]

See also[edit | edit source]

External links[edit | edit source]