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Barth
Barth is a High Half-Elf adventurer travelling with Aradin Beno and Remira in Act One.
“Hand it over or I'll slap the teeth out of your head.„
Involvement[edit | edit source]
Act One[edit | edit source]
Barth is one of the adventurers who is ambushed by Goblins at the beginning of Act One outside of the Emerald Grove. If he survives the battle and remains in the Grove, Meli will steal his Brass Locket, causing Barth to confront him.
The party can side with Meli or Barth. If they decide to side with Meli:
- [PERSUASION] You're the one making threats - to a child. Pull yourself together. (DC 10) +1 +1 +1
- [PALADIN] [INTIMIDATION] Whatever you do to the child, I'll repay ten-fold. (DC 5) +1 +1 +1
- [BARBARIAN] [INTIMIDATION] Strike the child, go on. See what happens. (DC 10 ) +1 +1 +1
- [INTIMIDATION] Raise a hand to that child and you'll lose it. Your choice. (DC 10) +1 +1 +1
- [TIEFLING] [PERSUASION] Just warning. I've dealt with your type before, human. (DC 10) +1 +1 +1
If the party decide to side with Barth:
- You better do what he says, boy.
- [BERSERKER] [INTIMIDATION] DO AS HE SAYS, OR JOIN THE SNAKEBITTEN GIRL IN HER GRAVE. (DC 5 )
- [BARBARIAN] [INTIMIDATION] Thieving children wind up dead around here. Do as he says. (DC 5 )
- [INTIMIDATION] Better do what he says, boy. There's already one thief to bury today. (DC 5) -1 -1 -1
- [TIEFLING] [PERSUASION] Just give it back, boy. You're better than this. (DC 5)
- [BARBARIAN] [INTIMIDATION] That bauble worth a thrashing? (DC 15 )
- [INTIMIDATION] Do you really want to take a beating over some jewellery? (DC 15)
- [PERSUASION] You're not fooling anyone, boy. Why'd you take it? (DC 5)
Alternatively, the party can opt to do nothing, which will lead to an altercation where Barth slaps Meli, who will then call for Ikaron.
If Ikaron joins, he will question why Barth is threatening a child. The party can either allow Meli to keep the locket or force Meli to return it. If the party allow Meli to keep it:
- There's no locket. This bastard's just throwing his weight around.
- [PERSUASION] Nobody's hurting the boy - he's free to leave when he wants. (DC 15)
- [TIEFLING] [PERSUASION] I'm the one looking out for the boy. (DC 10)
If the party force Meli to return the locket:
- [DECEPTION] Just a misunderstanding. The boy was about to give Barth his locket back. (DC 15)
- [BERSERKER] [INTIMIDATION] I kill meddlers. ARE YOU MEDDLING? (DC 15 )
- [BARBARIAN] [INTIMIDATION] I like meddlers - they make funny noises when I smash them. Are you a meddler? (DC 15 )
- [INTIMIDATION] Meddlers are even worse than thieves. You're not meddling, are you? (DC 15)
If the party allows Meli to take the locket, it can be recovered from the Tiefling Hideout and returned to Barth. If the player character passes an Ability Check, Barth will explain the locket's origin and importance.
After hearing his story, the party can request the locket back from Barth. If the party press him for the locket, it will cause Barth and his crew to attack the party.
Leaving the Grove[edit | edit source]
If Aradin's adventuring group left the Grove, they are ambushed by Goblins on the way to the Blighted Village. Barth and Aradin are the only survivors. They will leave after speaking with the party, and Barth is never to be seen again.
Combat[edit | edit source]
Attacks and abilities[edit | edit source]
Notable loot[edit | edit source]
Notes[edit | edit source]
- Barth grants 15 XP when killed.
External links[edit | edit source]
- Barth on the Forgotten Realms Wiki