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High Gish'ra G'imre
STR
DEX
CON
INT
WIS
CHA
14 (+2)
19 (+4)
16 (+3)
15 (+2)
17 (+3)
13 (+1)
STR
DEX
CON
INT
WIS
CHA
+6
+8
+3
+2
+3
+1
Athletics
Acrobatics
Perception
2
4
3
Use your reaction to reduce the damage from a ranged weapon attack by 1d10 + your Dexterity Modifier + your monk level.
Successful DEX saves nullify damage; failed DEX saves reduce it by half.
You can make an additional free attack after making an unarmed or weapon attack.
Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistance and Immunity to non-magical damage.
After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a bonus action.
Attacks with Monk Weapons and unarmed attacks scale with your Dexterity instead of your Strength if your Dexterity is higher.
Attacks with Monk Weapons and unarmed attacks deal 1d4Bludgeoning damage, unless their normal damage is higher.
Automatically attack an enemy moving out of your reach.
Your attacks deal an extra 1d6Psychic damage - the scars of illithid enslavement run deep.
When you fall, you can use your reaction to gain Resistance to Falling damage.
Your movement speed increases by 3 m / 10 ft while you are not wearing armour or using a shield.
STR
DEX
CON
INT
WIS
CHA
14 (+2)
19 (+4)
16 (+3)
15 (+2)
17 (+3)
13 (+1)
STR
DEX
CON
INT
WIS
CHA
+8
+10
+3
+2
+3
+1
Athletics
Acrobatics
Perception
2
4
3
Use your reaction to reduce the damage from a ranged weapon attack by 1d10 + your Dexterity Modifier + your monk level.
Successful DEX saves nullify damage; failed DEX saves reduce it by half.
You can make an additional free attack after making an unarmed or weapon attack.
Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistance and Immunity to non-magical damage.
After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a bonus action.
Attacks with Monk Weapons and unarmed attacks scale with your Dexterity instead of your Strength if your Dexterity is higher.
Attacks with Monk Weapons and unarmed attacks deal 1d4Bludgeoning damage, unless their normal damage is higher.
Automatically attack an enemy moving out of your reach.
Your attacks deal an extra 1d6Psychic damage - the scars of illithid enslavement run deep.
When you fall, you can use your reaction to gain Resistance to Falling damage.
Your movement speed increases by 3 m / 10 ft while you are not wearing armour or using a shield.
STR
DEX
CON
INT
WIS
CHA
14 (+2)
19 (+4)
16 (+3)
15 (+2)
17 (+3)
13 (+1)
STR
DEX
CON
INT
WIS
CHA
+6
+8
+3
+2
+3
+1
Athletics
Acrobatics
Perception
2
4
3
Use your reaction to reduce the damage from a ranged weapon attack by 1d10 + your Dexterity Modifier + your monk level.
Successful DEX saves nullify damage; failed DEX saves reduce it by half.
You can make an additional free attack after making an unarmed or weapon attack.
Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistance and Immunity to non-magical damage.
After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a bonus action.
Attacks with Monk Weapons and unarmed attacks scale with your Dexterity instead of your Strength if your Dexterity is higher.
Attacks with Monk Weapons and unarmed attacks deal 1d4Bludgeoning damage, unless their normal damage is higher.
Automatically attack an enemy moving out of your reach.
Your attacks deal an extra 1d6Psychic damage - the scars of illithid enslavement run deep.
When you fall, you can use your reaction to gain Resistance to Falling damage.
Your movement speed increases by 3 m / 10 ft while you are not wearing armour or using a shield.
High Gish'ra G'imre is a
Gish'ra encountered in the
Astral Plane at the beginning of Act Three. He is part of
Orpheus' honour guard, and is fighting to free him.
During a long rest at the end of Act Two , the party is suddenly woken to an attack by various githyanki monks. The party is then called into a portal by the Dream Guardian , where it is revealed he/she is The Emperor . He asks for the party's help, as G'imre and the other monks are invading the Astral Prism to free the son of Gith himself Orpheus, who as it turns out is being held prisoner within the prism. The githyanki will attack the party, regardless of the answer given to the Emperor.