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Gale/Banter
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A collection of Gale's remarks and overhead conversations with other characters.
Remarks
At low health:
- Weave save me. I can't take much more...
- Death can't have me. Not yet...
- I cannot die. Please, help me.
- Some healing for a wizard in need?
Attacked by party member:
- Really?
- Stop it!
- Get off!
Can't fit in a small hole:
- I'm far too big to get through there.
- Perhaps if there were considerably less of me...
- That's not a Gale-sized hole.
Can't fit in a tiny hole:
- Which part of me is supposed to fit in there, exactly?
- Far, far far too small for me.
- I'm a large man, and that's a very small hole.
Can't use an item:
- Now's not the right time for that.
- Hmmm. Maybe later.
- No. I'll have to try again later.
- I can't use this at the moment.
Can't use an item while in combat:
- Gods, you're distracting aren't you?
- Perhaps later, when I'm not in mortal peril...
- Hardly the right moment for that!
- Not the time!
Finding a locked item:
- Locked. Perhaps by some nearby mechanism...
- Not budging. There must be something here to unlock it.
- Can't be opened directly. Time to investigate.
- No ordinary lock. Something else seals it.
Looking at a globe:
- Ah, to hold the world in the palm of one's hand!
Looking at an astrolabe:
- Quite something, to hold the cosmos in your hands...
- A map of the celestial bodies. Beautiful, but not a patch on the real thing.
- A fine apparatus. Though not as beautiful as my own.
- Coliar, Karpri, Anadia... So many worlds still to travel. One day.
Looking into a mirror:
- Looking magical, as always.
- 'Doth thy mirror crack?' Apparently not.
- No harm reflecting on one's appearance.
Looking into a telescope:
- No time for star-gazing. More's the pity.
Succeeded Perception roll (trap):
- A trap... This place is more dangerous than I thought.
- A nasty surprise... Caution is warranted here.
- My, I had better be careful not to trigger that thing.
Succeeded Investigation roll:
- I spy with my little eye...
- Something hidden - but not from me.
- Methinks I spotted something.
- What's that over there?
- Intriguing.
Succeeded Investigation roll (trap):
- A trap... So much for the art of hospitality.
- Traps! One always has to be on the alert.
- Traps, eh? I've a feeling I'm not very welcome here.
Identified a mimic:
- My, my, a mimic. I'm the last one you've tried to ambush, you craven thing.
Surprised by mimic:
- Another mimic! You'd think I'd get better at spotting the damned things.
- Gah! That's a frightful amount of teeth where there shouldn't be any.
Location Remarks
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Act One
Act Two
Act Three
Party Banter
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Gale and Astarion
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Gale and Karlach
- Gale: I don't suppose you've any clue where we are in relation to Waterdeep?
- Karlach: From this distance between Elturel and Baldur's Gate, I'd say... a long way away.
- Gale: Ah. That will make getting word to my mother rather tricky.
- Gale: No matter - what she doesn't know can't hurt her. Not at this distance, anyway.
Gale and Lae'zel
- Gale: Tell me, Lae'zel, when you say we might be 'purified' at your créche, what does that mean exactly?
- Lae'zel: A ghustil will affix the zaith'isk, the purifier, to our heads.
- Lae'zel: Its magic will quell the parasite in an instant.
- Gale: That zaith'isk you mentioned intrigues me. Care to tell me a bit more?
- Lae'zel: An intricate device, crafted by mlar - our most gifted artisans. I am sworn to say no more.
- Gale: Tell me Lae'zel, what is it like on the Astral Plane? Your home realm intrigues me.
- Lae'zel: Githyanki lay their eggs on other planes. They cannot mature in the Astral.
- Lae'zel: I will only be welcomed once I obtain a mind flayer's head.
- Gale: Your prowess in battle is remarkable, as is your battle stance itself.
- Lae'zel: Hrath ajak - a technique known to few otuside K'liir. shall I teach you?
- Gale: I'll pass thank you. I prefer Abjuration over acrobatics.
- Gale: I was wondering about your queen, Vlaakith. What tales of her reach us are terrifying, but I suppose that's not how you would describe her.
- Lae'zel: vlaakith is unity: fear and beauty, life and unlife. Eyes like onyx, teeth like daggers. There is none more perfect.
- Shadowheart: Sounds vile. I assume the meaning of 'perfect' was lost in translation...
Gale and Shadowheart
- Gale: The road to Baldur's Gate is a long one. Who knows how long it'll take these folks to get there on foot?
- Shadowheart: If they make it. They're slow, vulnerable. Half or more will die long before Basilisk Gate.
- Gale: Doesn't seem to trouble you a jot.
- Shadowheart: What good would it do for me to be troubled? We can't save them all.
(at Last Light Inn)
- Gale: Whatever I expected to find lurking in this cursed gloom, it certainly wasn't this. A glimmer of hope amidst the darkness.
- Shadowheart: That's one way of looking at it. You could also say it's a prime target - the one pocket of light in the gloom.
- Gale: Pragmatism, thy name is Shadowheart. You're not wrong though - best we keep our sojourn here to a minimum.
Gale and Wyll
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Gale and Halsin
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Gale and Minthara
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Gale and Jaheira
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Gale and Minsc
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