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Mattis
Collector of Valued Objects | |||||||
Mattis | |||||||
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Stats | |||||||
Level 1 | |||||||
| |||||||
Race | [[| ]] | ||||||
Type | Humanoid | ||||||
HP | 5 | ||||||
AC | 12 | ||||||
Movement Speed | 9m / 30ft | ||||||
Size | Small | ||||||
Weight | 25kg / 50lbs | ||||||
Proficiency Bonus | +2 | ||||||
Initiative | +2 | ||||||
Passive features | |||||||
Resistances | |||||||
Character information | |||||||
Location | Druid Grove | ||||||
Family | Silfy (sister) | ||||||
Allies | Mol | ||||||
3d model | |||||||
File:Mattis 3Dmodel.png |
Mattis is a Tiefling trader in Baldur's Gate 3. Mischievous but good-natured, he works as a scam artist for Mol's gang of Tiefling refugee children to take care of himself and his little sister Silfy.
Notable Items Sold
None of Mattis' special rings have any actual magic effects in-game.
- Ring of Being Really Invisible
- Ring of Infinite Wishes
- Ring of Resistance to Ants
- Ring of the Lekinesus
Act One
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
He can be first encountered trying to scam passersby in the Druid Grove with his sister Silfy. When first spoken to, he might comment on the player's race, being wary of or remarking he has never seen anyone like the player before if they are a more exotic race. Regardless of this first interaction, he will show the player a magic trick making a ring appear and encouraging the player to take it, calling it "lucky". The player can take the ring normally or, after calling out the magic trick, make it disappear with a magic trick themselves by passing a Sleight of Hand check. In either case, when the ring has been taken Mattis will present a coin and ask the player to call heads or tails, and regardless of the player's choice the chosen outcome will occur, supposedly demonstrating the ring's magical property. Mattis then claims to have many such rings and tries to make the player buy something from his inventory.
Before and after looking at his wares, Silfy will try to steal back the magic ring as well as some of the player's possessions, usually some Gold and a gemstone. If the player passes a passive Perception check, they can catch Silfy in the act and take back the possessions. If failed, another passive Perception check will trigger which, if passed, starts the quest Find Your Belongings.
Instead of looking at his wares, the player can ask Mattis to repeat the coin trick, claiming that one demonstration wasn't enough to convince them of the ring's magic properties. This can be repeated up to six times, after which an exhausted Mattis will directly ask the player to look at his wares or leave.
Throughout this conversation, s have special interaction options that allow the player to identify the tricks and scams that Mattis is using, leading to him ultimately letting the player leave without trying to steal from them.
If Save the Refugees is completed and the Tiefling Refugees are preparing to leave the Druid Grove, Mattis can be found arguing with Mol over all the items he wants to take with him.
Shop
Mattis's store contains contains the following items:
Stock
Mattis always has the following items to sell, if you wanna take a look.
Item | Quantity | Chance | |
---|---|---|---|
Gold [1] | 60 - 360 | Always | |
Ring of Being Really Invisible | 1 | Always | |
Ring of Infinite Wishes | 1 | Always | |
Ring of Resistance to Ants | 1 | Always | |
Ring of the Lekinesus | 1 | Always | |
Fork | 1 | Always | |
Plate | 1 | Always | |
Shovel | 1 | Always | |
Thieves' Tools | 1 | Always | |
Potato | 1 | Always | |
Ink Pot | 1 | Always | |
Bucket | 1 | Always | |
Dye Table [2] | 7 | Always | |
Dye Remover | 7 | Always |
Supplies
Mattis rolls 2-3 times on the Poor Supply Table. Worth on average 143.3 Camp Supplies.
Quantity | 2 | 3 |
---|---|---|
Chance | 2/3 | 1/3 |
Seashell
Mattis also has a seashell.
Item | Quantity | Chance | |
---|---|---|---|
Starfish | 1 | 1/2 | |
Clamshell | 1 | 1/2 |
Act Two
In Chapter Two Mattis will have moved to the Last Light Inn with the rest of the Tieflings, but only if Rolan is convinced to stay and help defend the Emerald Grove. He'll have set up a shop again selling mostly worthless junk with some items of worth.
Act Three
In Chapter Three Mattis will have moved is shop to near the Requisitioned Barn in Rivington. Key items of interest that he will sell are: