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Sunlit Wetlands

From bg3.wiki
Revision as of 06:31, 5 September 2023 by DrakeCross22 (talk | contribs) (Added details on barbed bulrush. Minor formatting. Added sublocation.)

The Sunlit Wetlands is a Location within the Wilderness in Chapter One. It is south of the Blighted Village, and consists of the Riverside Teahouse and the area around it.

The Sunlit Wetlands.

This location is also known as the Putrid Bog.

Area Information

The Putrid Bog once the illusion has broken.

The Sunlit Wetlands is a peaceful and picturesque location south of the Blighted Village.

The Sunlit Wetlands is actually an illusion; this location is really the Putrid Bog, a foul bog laden with traps, poisoned food, Redcaps, and is the home of the hag, Auntie Ethel.

Breaking the Illusion

There are several ways to break the illusion and reveal the true appearance of this location:

  • Upon entering the area, the character will be given the option to make an Investigation check to see through and break the illusion. Monks, Sorcerers, Warlocks, and Wizards will have an additional class-based option they can select which will reduce the difficulty of breaking the illusion.
  • By speaking to one of the sheep in the area, which is really a Redcap or Redcap Blood Sage in disguise. If successful on an Animal Handling check, the character will realize the sheep is an illusion, causing the location's illusion to fail.
  • Attacking one of the sheep, which will force the character into combat with the Redcaps, breaking the illusion.
  • Having Auntie Ethel reveal her true hag form.

Spike Traps

Spread throughout the deeper water are spike traps that when triggered will inflict Bleeding and Open Wound with no Saving Throw. A DC 15  Constitution saving throw is needed to overcome the Open Wound, which will progress to Rotting and lastly Flesh Rot which have the same saving throw requirements. Activating these traps doesn't remove the illusion on the wetlands.

The traps also aren't removed when triggered, allowing them cause harm constantly unless disabled with a Sleight of Hand check with a Trap Disarm Toolkit at a DC 10. Considering how many traps there are, it is better to avoid them by staying away from deep water instead of wasting toolkits which are hard to come by for now.

Barbed Bulrush

Scattered around the wetlands are a bulrushs that hold poisonous apples. When the plants are interacted, the character will automatically do a Sleight of Hand check at DC 10 or risk getting an Open Wound which can progressively become infected as detailed in the spike traps. It is best to avoid touching these plants as all.

Decrepit Sanctuary

In the southeastern most corner of the wetlands, there are some close islands that can be hopped across that leads to a secluded island infested with Mud Mephits and Wood Woads. Following the quest Investigate Kagha will lead you here where evidence of her conspiracy with the Shadow Druids can be discovered.

Related Quests

Related Locations

Notable Loot

Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:

Hidden Treasure

A buried chest on the beach just south of the Riverside Teahouse Waypoint. X: 2 Y: 215

Notable NPCs

Creatures

Notes and Trivia

  • Once the illusion has been broken, the map name changes from Sunlit Wetlands to Putrid Bog. The music also changes.