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Spells
Main Page > Character Abilities > Spell
Spells are magical energies from the multiverse conjured by spellcasters (Wizard, Sorcerer, Druid, Warlock, etc.) through experiences, knowledges or innate abilities to create magical Effects or deal damage to enemies or heal their allies.
- All spellcasters are proficient with Spell Attacks. When they make an Attack Rolls with a Spells, they will roll:
d20 + Proficiency Bonus + Spellcasting Ability’s Modifiers (Charisma, Intelligence or Wisdom)
Spell Slots
Spell Slots File:Spell Slots Icon.png are the spellcasters' resource to cast Spells. Once Spell Slots are depleted, they can only be replenished through a Long Rest.
- Certain classes like Wizard and some Druid's subclass have ability to regain a certain amount of Spell Slots once per day.
- Warlock only need to take a Short Rest to fully recharge their Spell Slots.
Concentration
Concentration Spells require the caster to put focus into the spell in order to maintain its effects. If the caster loses Concentration, the spell ends prematurely.
When the caster takes damage, they make a Constitution Saving Throw
to maintain Concentration. The result must match or exceed a DC of 10 or half the number of damage they received.
d20 + Constitution Modifier
- Ways you can lose Concentration while maintaining Concentration Spells:
- Fail Concentration Checks by taking damage.
- Casting another Concentration Spell.
- Being affected by Conditions such as Downed, Sleeping, Rage, etc.
Prepared Spells
Prepared Spells are Spells that certain spellcasting classes have to prepare each day in order to cast them. In turn, these classes know many spells from low levels and will eventually learn all spells from their respective class' spell list.
The number of Prepared Spells are Class' Spellcasting Ability Modifier + Class Level
.
Known Spells
Known Spells are memorized Spells by certain spellcasting classes, these spells are Always Prepared. In turn, these classes know fewer spells from low levels and will be unable to learn all spells from their respective class' spell list.
- Classes that use Known Spells:
Arcane Trickster (Rogue)
- Bard
Eldritch Knight (Fighter)
Ranger
- File:Sorcerer Class Icon 2.png Sorcerer
Warlock
List Of Spells
All Spells
Cantrips
Cantrips are type of Spells that can be cast at will without expending Spell Slots
List of Cantrips:
Acid Splash
Blade Ward
- File:Chill Touch Icon.png Chill Touch
- File:Dancing Lights Icon.png Dancing Lights
Eldritch Blast
Fire Bolt
Friends
Light
Mage Hand
Minor Illusion
Poison Spray
Produce Flame
Ray of Frost
Resistance
Sacred Flame
Shillelagh
Shocking Grasp
Thaumaturgy
Thorn Whip
True Strike
1st Level Spells
1st Level Spells are Spells that consume 1st level Spell Slots when cast.
List of 1st Level Spells:
Animal Friendship
Armour of Agathys
Arms of Hadar
Bane
Bless
Burning Hands
Charm Person
Chromatic Orb
Colour Spray
Command (Halt)
Create or Destroy Water
Cure Wound
Disguise Self
Dissonant Whispers
Ensnaring Strike
Expeditious Retreat
Faerie Fire
False Life
Feather Fall
Find Familiar
Fog Cloud
Goodberry
Guiding Bolt
Grease
Hail of Thorns
Healing Word
Hellish Rebuke
Hex
Hunter's Mark
Inflict Wounds
Jump
Longstrider
Lunar Mend
Mage Armour
Magic Missile
Protection from Evil and Good
Ray of Sickness
Shield of Faith
Sleep
Speak with Animals
Tasha's Hideous Laughter
Thunderwave
Witch Bolt
2nd Level Spells
2nd Level Spells are Spells that consume 2<nd level Spell Slots when cast.
List of 2nd Level Spells:
Aid
Barkskin
Blindness
Blur
Cloud of Daggers
Crown Of Madness
Darkness
Darkvision
Detect Thoughts
Enhance Ability
Enlarge/Reduce
Entangle
Flame Blade
Flaming Sphere
Heat Metal
Hold Person
Invisibility
Lesser Restoration
Melf's Acid Arrow
Mirror Image
Misty Step
Moonbeam
Pass Without Trace
Prayer of Healing
Protection from Poison
Ray of Enfeeblement
Scorching Ray
Shatter
Silence
Spike Growth
Web