The Radiant set is a set of equipment that helps the user deal
Radiant damage. Synergizes with items from the Luminous set, which are not duplicated here.
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Callous Glow Ring
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Ring
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- Callous Glow
- The wearer deals an additional 2 points of
Radiant[See: Bugs] damage against creatures that are illuminated.
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Deva Mace
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Main Hand Melee (Mace)
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- Deal an additional 4d8
Radiant damage.
- Exploit only.
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Devotee's Mace
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Main Hand Melee (Mace)
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- Deal an additional 1d8
Radiant damage.
Healing Incense Aura ( )
Emanating a soothing aura, You and nearby allies regain 1d4 hit points at the start of your turn
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Gloves of Belligerent Skies
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Gloves (Non-Armour)
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- Thunderous Conversion
- When the wearer deals
Thunder, Lightning, or Radiant damage, inflict 2 turns of Reverberation upon the target(s).
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Gontr Mael
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Main Hand Ranged (Longbow)
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- Promised Victory
- On a hit, possibly inflict Guiding Bolt upon the target.
Gontr Mael: Glowing- This object shines with a glowing light in a radius of
6 m / 20 ft. Toggle this to douse and rekindle the light.
Celestial Haste ( )
- Cast as a level 3 spell at will.
Bolt of Celestial Light ( )
Frighten your target with intimidating arrows. After attacking, ranged weapon attacks made by Gontr Mael deal an additional 1d4 Radiant damage.
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Hammer of the Just
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Main Hand Melee (Warhammer)
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- Deal an additional 1d4
Radiant damage.
- Slay the Wicked
- This weapon deals an additional 1d6
Slashing damage against Fiends and Undead.
Detect Thoughts ( + )
- Cast as a level 1 spell (
Recharge: Long rest.)
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Holy Lance Helm
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Headgear (Medium Armour)
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- Smite the Graceless
- Creatures who miss their
Attack rolls against the wearer must make a DC 14 Dexterity saving throw or take 1d4 Radiant damage.
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Mantle of the Holy Warrior
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Cloak
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Crusader's Mantle ( + )
- Cast as a level 3 spell (
Recharge: Short rest.)
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Moon Devotion Robe
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Armour (Clothing)
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Lunar Bulwark ( )
- Cast as a level 1 spell (
Recharge: Long rest.)
Produce Flame ( )
- Cast as a cantrip at will.
- Selûne's Protection
- While the wearer has
Mage Armour, each successful Saving throw causes the source of the Saving Throw to take 1-4 Radiant damage.
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Moonlight Glaive
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Main Hand Melee (Glaive)
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- Deal an additional 1d4
Radiant damage.
Moonlight Glaive: Glowing- This object shines with a glowing light in a radius of
6 m / 20 ft.
Moonlight Butterflies ( )
Strike a foe, conjuring an illusory swarm of moon-pale butterflies and gaining Advantage on attacks against the target.
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Pelorsun Blade
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Main Hand Melee (Rapier)
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- Deal an additional 1d4
Radiant damage.
- Undead Bane
- Attack rolls with this weapon have
Advantage against Undead.[See: Bugs]
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Seraphic Pugilist Gloves
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Gloves (Non-Armour)
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Guiding Bolt ( + )
- Cast as a level 4 spell (
Recharge: Long rest.)
- Angelclocker Knuckles
- Your unarmed attacks deal an additional 1d4
Radiant damage.
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Selûne's Spear of Night
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Main Hand Melee (Spear)
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- Selûne's Blessing
- You gain
Advantage on Wisdom Saving throws and Perception Checks.
Darkvision- Can see in the dark up to
12 m / 40 ft.
Moonbeam ( + )
- Cast as a level 3 spell (
Recharge: Long rest.)
Moonmote ( )
- Cast as a cantrip (
Recharge: Long rest.)
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Shining Staver-of-Skulls
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Main Hand Melee (Light Hammer)
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- Deal an additional 1d4
Radiant damage.
Light - This object has an aura of light with a radius of 7.5 m / 25 ft.
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The Blood of Lathander
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Main Hand Melee (Mace)
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- Lathander's Blessing
- Once per Long Rest, when your hit points are reduced to 0, you regain 2d6
hit points. Allies within 9 m / 30 ft also regain 1d6 hit points.
Lathander's Light- Sheds holy light in a
6 m / 20 ft radius. In combat, fiends and undead standing in the light are Blinded if they fail a DC 14 Constitution throw.
Sunbeam ( + )
- Cast as a level 6 spell (
Recharge: Long rest.)
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The Oak Father's Embrace
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Armour (Medium Armour)
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- Order of Nature
- Undead creatures that hit the wearer receive 1d6
Radiant. Beasts that hit the wearer deal an additional 1d6 Radiant.
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