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Acolyte of the Absolute

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Acolyte of the Absolute are basic clerics that specialize in healing and supporting their fellow Absolutists.

Overview

Acolytes are devoted clerics of the Absolute, mainly specialized in healing and blessing their deadlier and more powerful allies. Like the zealots and adepts, and most other members of the broader Cult of the Absolute, acolytes are oblivious to the reality of the tadpoles and deceptive nature of the pretend-god, believing or being manipulated into believing that the Absolute is a new goddess.

Involvement

Act Two

Acolytes are primarily encountered within the halls of Moonrise Towers and in low numbers, serving as guards, and occasional handlers for new pilgrims. Each of the acolytes can be fought during the Assault on Moonrise Towers Assault on Moonrise Towers if they were not killed before.

Act Three

A number of acolytes were initially present during the battle for High Hall, with all of them perishing during the City Watch's rout from High Hall. No living acolytes remain when the party arrives, with most being killed or incinerated by the Watch.

Combat

Acolytes are low-level clerics who focus on healing and blessing their fellow cultists during combat, only occasionally shooting their crossbows to harass their enemies when it's convenient to do so or when there are no allies to support. 3 Level 2 Spell Slots.png4 Level 1 Spell Slots.png

Attacks and abilities

Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Light Crossbow
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Piercing Shot.webp
Piercing Shot Piercing Shot ()   –  Light Crossbow
Normal weapon damage

Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Sacred Flame.webp
Sacred Flame Sacred Flame ()
D8 Radiant.png 1d8 (1~8) Damage TypesRadiant

Engulf a target in a flame-like radiance.

DEX Save
 Range: 18 m / 60 ft
Cure Wounds.webp
Cure Wounds Cure Wounds ()

Heal a creature you can touch.

 Melee: 1.5 m / 5  ft
Bless.webp
Bless Bless ()
Bless up to 3 creatures. They gain a D4 Slashing.png +1d4 bonus to Attack rolls and Saving throws.
 Range: 9 m / 30 ft

Loot

Known acolytes of the Absolute

Notes

  • Some members of this archetype may have slightly different passives, movement speed, weight, and size due to being members of different races.
  • It's not clear who acolytes get their clerical spells from, as the Absolute is not a true god, and thus shouldn't be able to grant its followers access to divine spells.