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Ranger
Main Page > Character Creation > Playable Classes > Ranger
"Rangers are unrivalled scouts and trackers, honing a deep connection with nature in order to hunt their favoured prey."
Ranger' is one of the Playable Classes of Baldur Gate's 3. Rangers are in tune with nature and their surroundings. They ultilize both their knowledge of the wilds and spellcasting to pursue their prey. Rangers use Dexterity as their primary ability score.
Class Information
Hit Points
- Level 1 Maximum Hit Points:
10 + Constitution Modifiers
- Hit points at higher levels:
6 + Constitution Modifiers
- Hit points at higher levels:
Class Features
- Spellcasting:
- Spellcasting Ability:
Wisdom
- Spellcasting Ability:
- Saving Throws Proficiency:
Strength, Dexterity
- Armors Proficiency:
Light Armors, Medium Armors
- Shield Proficiency
- Weapons Proficiency:
Simple Weapon, Martial Weapon
Skills
Level 1 Proficiency Bonus: +2
- Inherited Skills: Granted by Races and Backgrounds
- Skills with Proficiency (Choose 3):
- Skills without Proficiency:
Level Progression
Level 1
Class Features
- Favoured Enemy (Choose 1):
Archetypes | Description | Grants |
---|---|---|
Bounty Hunter | Gain Proficiency in Investigation. Creatures you Restrain have a harder time esccaping. |
|
Keeper of the Veil | You specialise in hunting creature from other planes of existence. You gain Proficiency in Arcana, which grant protection against aberrations, celestials, elementals, fey, fiends, and undead. |
(Do not consume Spell Slots, can be cast once per day) |
Mage Breaker | You have a history of battling spellcasters. Gain Proficiency with Arcana and the True Strike Cantrip, which gives you Advantage on Attack Rolls against a creature. Wisdom is your Spellcasting Ability for this spell |
|
Ranger Knight | You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain Proficiency with History and [[Armor#Armor Proficiency|Armour Proficiency with Heavy Armour. |
|
Sanctified Stalker | You swore to hunt the enemies of a holy or druidic order. Gain Proficiency with Religion and the Sacred Flame Cantrip, which deals 1d8 Radiant damage. Wisdom is your Spellcasting Ability for the Cantrip. |
|
- Natural Explorer (Choose 1):
Archetypes | Description | Grants |
---|---|---|
Beast Tamer | You have cultivated a strong bond with animals. You can cast Find Familiar as a ritual. |
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Urban Tracker | An expert at navigating the wild within the city, you gain Proficiency with the Disguise Kit and Thieves' Tools, used to disguise yourself or pick locks. |
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Wasteland Wanderer: Cold | You have spent endless days surviving desolate tundras. Gain resistance to Cold damage, taking only half damage from it. |
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Wasteland Wanderer: Fire | You have spent endless days surviving forbidding deserts. Gain resistance to Fire, only taking half damage from it. |
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Wasteland Wanderer: Poison | You have spent endless days surviving swamp fetids. Gain resistance to Poison and take only half damage from it. |
|
Level 2
Class Features
- Level 1 Spell Slots Unlocked: You gain two Level 1 Spell Slots
- Fighting Style (Choose 1):
Fighting Style | Description |
---|---|
Archery |
You gain a +2 bonus to Ranged Weapon Attacks. |
Defence |
You gain a +1 bonus to Armour Class while wearing Armour. |
Duelling |
When you are wielding a melee weapon in one hand and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage. |
Two-Weapon Fighting Style |
When you make an offhand attack, you can add your Ability Modifier to the damage of the attack. |
- Choose
2
Spells:
Level 3
Class Features