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Weapon actions
Weapon Actions are a type of Action granted to a character based on the type of weapon they are wielding. For example, bladed weapons such as Longswords will typically grant the Lacerate weapon action.
These actions are only usable once per Short Rest and are special in some way, normally able to do bonus damage, hit multiple targets, debilitate foes, or move the character.
In order to gain access to the Weapon Actions from a weapon, a creature must have Proficiency in that weapon type and have it equipped in the main hand or both hands (off-hand weapons do not grant Weapon Actions).
In Early Access, the difficulty class (or DC) of Weapon Actions is equal to your Spellcasting DC.
Overview of Weapon Actions
Melee Weapons
Weapon Action | Associated Weapons | Cost | Effect | Saving Throw | Damage |
---|---|---|---|---|---|
Bludgeoning | |||||
|| 6 m / 20 ft movement || 'Advantage' on damage rolls for this turn || - || - | |||||
|| Action || Strike 3 targets 1.5 m / 5 ft cone || - || Halved weapon damage (added damage is not halved e.g. from Divine Smite, Great Weapon Master) | |||||
Bludgeoning weapons except Quarterstaves: || Action || Inflict Dazed || Constitution || Weapon damage | |||||
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Action | Inflict Crippled | Constitution | 1d4 + Strength Modifier Slashing |
|| Bonus action || Inflict Off Balance || Dexterity || None | |||||
Bludgeoning | |||||
|| Action || Inflict Bleeding || Constitution|| Weapon damage | |||||
|| Action || Inflict Gaping Wounds || Constitution || Weapon damage | |||||
|| Bonus action || Inflict Dazed|| Constitution || 1d4 + Strength Modifier Slashing | |||||
Slashing | |||||
All polearms except Quarterstaves: || Action || Charge 9 m / 30 ft Inflict Off Balance || Strength|| 1d4 + Strength Modifier Inherits weapon damage type | |||||
|| Reaction || Inflict damage on a miss || - || Strength Modifier Bludgeoning | |||||
|| || Action || Inflict Prone || Dexterity|| None | |||||
|| Action || Inflict Weak Grip || Strength || 1d4 + Strength Modifier Inherits weapon damage type |
Ranged Weapons
Weapon Action | Associated Weapons | Cost | Effect | Saving Throw | Damage |
---|---|---|---|---|---|
| |||||
|| Action || Inflict Hamstrung || Constitution || Weapon damage | |||||
Prerequisite: Dashed or Disengaged this turn |
- | Weapon damage | |||
|| Action || Inflict Gaping Wounds || Constitution || 1d8 + Dexterity Modifier Piercing |
Special Actions
- The following actions are available only on specific weapons.
Weapon Action | Associated Weapons | Cost | Effect | Saving Throw | Damage |
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Conditions Inflicted by Weapon Actions
Condition | Inflicted by (and Saving Throw) | Saving Throw Penalty | Additional Effects | Removed By |
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Prone | (STR)
Dexterity|| Advantage to nearby attackers||
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Off Balance |
Dexterity|| Advantage to attackers||
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Weak Grip |
Dexterity|| Disadvantage on attacks||
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Crippled |
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Dexterity | Movement Speed reduced to 0 |
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Chest Trauma |
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Bleeding |
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Dazed |
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Gaping Wounds |
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Hamstrung |
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