Aelis Siryasius
STR
DEX
CON
INT
WIS
CHA
10 (0)
15 (+2)
14 (+2)
16 (+3)
12 (+1)
21 (+5)
STR
DEX
CON
INT
WIS
CHA
0
+2
+2
+3
+1
+5
Take only half Cold damage. Melee attackers take 2d8 Fire damage.
When you cast a spell that deals damage matching your draconic ancestry, you can spend a Sorcery Point to gain Resistance to that damage type.
Can see in the dark up to 12 m / 40 ft.
At Level 6, spells that deal Fire damage are more powerful, and you can become Resistant to Fire damage.
Dragon-like scales cover parts of your skin. When you aren't wearing armour, your base Armour Class is 13.
When you cast a spell that deals damage of the type associated with your draconic ancestry, you add your Charisma Modifier to the damage
Killing a living creature grants hit points equal to twice the level of spell slot used, or triple if it's a Necromancy spell
You have steeped yourself so completely in death that you are Resistant to Necrotic damage, and moreover your hit point maximum cannot be reduced.
Automatically attack an enemy moving out of your reach.
Has disadvantage on attack rolls and Perception checks while in sunlight.
Creatures that damage you within 2m (7ft) receive Burning.
STR
DEX
CON
INT
WIS
CHA
10 (0)
15 (+2)
14 (+2)
16 (+3)
12 (+1)
21 (+5)
STR
DEX
CON
INT
WIS
CHA
0
+2
+2
+3
+1
+5
Take only half Cold damage. Melee attackers take 2d8 Fire damage.
When you cast a spell that deals damage matching your draconic ancestry, you can spend a Sorcery Point to gain Resistance to that damage type.
Can see in the dark up to 12 m / 40 ft.
At Level 6, spells that deal Fire damage are more powerful, and you can become Resistant to Fire damage.
Dragon-like scales cover parts of your skin. When you aren't wearing armour, your base Armour Class is 13.
When you cast a spell that deals damage of the type associated with your draconic ancestry, you add your Charisma Modifier to the damage
Killing a living creature grants hit points equal to twice the level of spell slot used, or triple if it's a Necromancy spell
You have steeped yourself so completely in death that you are Resistant to Necrotic damage, and moreover your hit point maximum cannot be reduced.
Automatically attack an enemy moving out of your reach.
Has disadvantage on attack rolls and Perception checks while in sunlight.
Creatures that damage you within 2m (7ft) receive Burning.
STR
DEX
CON
INT
WIS
CHA
10 (0)
15 (+2)
14 (+2)
16 (+3)
12 (+1)
21 (+5)
STR
DEX
CON
INT
WIS
CHA
0
+2
+2
+3
+1
+5
Take only half Cold damage. Melee attackers take 2d8 Fire damage.
When you cast a spell that deals damage matching your draconic ancestry, you can spend a Sorcery Point to gain Resistance to that damage type.
Can see in the dark up to 12 m / 40 ft.
At Level 6, spells that deal Fire damage are more powerful, and you can become Resistant to Fire damage.
Dragon-like scales cover parts of your skin. When you aren't wearing armour, your base Armour Class is 13.
When you cast a spell that deals damage of the type associated with your draconic ancestry, you add your Charisma Modifier to the damage
Killing a living creature grants hit points equal to twice the level of spell slot used, or triple if it's a Necromancy spell
You have steeped yourself so completely in death that you are Resistant to Necrotic damage, and moreover your hit point maximum cannot be reduced.
Automatically attack an enemy moving out of your reach.
Has disadvantage on attack rolls and Perception checks while in sunlight.
Creatures that damage you within 2m (7ft) receive Burning.
Aelis Siryasius is a
drow half-elf in
Baldur's Gate 3 . He can be found in the
Lower City Sewers . The area he inhabits is in close proximity to a number of Grease Elementals (both greater and lesser), and his dialogue suggests that he is able to speak to them, or at least
believes that he can.
When the player first encounters Aelis, dialogue may reveal that he is mourning the death of his friend, Sarin .
Combat
Aelis Siryasius is initially a neutral entity, but can become hostile. When a character gets close enough, a conversation is automatically triggered between Aelis and that character. Conversation choices and available checks will then allow Aelis to either remain friendly, or become hostile towards the party (which initiates combat).
Attacks and abilities
Notable Loot
Related literature
Characters
Locations Quests