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Fighter
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Main Page > Character Creation > Playable Classes > Fighter
"Fighters have mastered the art of combat, wielding weapons with unmatched skill and wearing armour like a second skin."
Fighter is one of the Playable Classes of Baldur Gate's 3. Fighters use their martial expertise to fight enemies and support their allies in combat. Fighters use Strength as their primary ability score.
Class Information
Hit Points
- Level 1 Maximum Hit Points:
10 + Constitution Modifiers
- Hit points at higher levels:
6 + Constitution Modifiers
- Hit points at higher levels:
Class Features
- Saving Throws Proficiency:
Strength, Constitution
- Armors Proficiency:
Light Armors, Medium Armors, Heavy Armors
- Shield Proficiency
- Weapons Proficiency:
Simple Weapon, Martial Weapon
Skills
"You receive a bonus to every Skill that you are Proficient in. This bonus increases as you gain levels in your Class and applies to all Checks for that Skills"
Level 1 Proficiency Bonus: +2
- Inherited Skills: Granted by Races and Backgrounds
- Skills with Proficiency (Choose 2):
- Skills without Proficiency:
Level Progression
"Through experience, you acquire new power. You gain the following trait:"
Level 1
- Second Wind
- Fighting Styles (Choose 1):
- Archery: You gain a +2 bonus to Ranged Weapon Attacks.
- Defence: You gain a +1 bonus to Armour Class while wearing Armour
- Duelling: When you are wielding a melee weapon in one hand and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.
- Great Weapon Fighting: When you roll a 1 or 2 on a damage die for an attack with a Two-Handed melee weapons, that die is reroll once.
- Protection: When you have a shield, impose Disadvantage on an enemy who attacks one of your allies when you are within
1.5m / 5ft
. You must be able to see the enemy. (This is an reaction. Toggle a reaction during your turn. It will automatically executed when needed.) - Two-Weapon Fighting Style: When you make an offhand attack, you can add your Ability Modifier to the damage of the attack.