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Weapon actions
Weapon Actions are a type of Action granted to a character based on the type of weapon they are wielding. For example, bladed weapons such as Longswords will typically grant the Lacerate weapon action.
These actions are only usable once per Short Rest and are special in some way, normally able to do bonus damage, hit multiple targets, debilitate foes, or move the character.
In order to gain access to the Weapon Actions from a weapon, a creature must have Proficiency in that weapon type and have it equipped in the main hand or both hands (off-hand weapons do not grant Weapon Actions).
The Difficulty Class (or DC) for Saving Throws against Weapon Actions is calculated similarly to Spellcasting DC - except for two differences: firstly, the Spellcasting Ability Modifier is replaced with the Ability Modifier of either Strength or Dexterity, whichever is higher and secondly; each Weapon Action can grant its own inherent bonus DC that isn't listed anywhere, but most frequently it's +2. To express all this mathematically:
Weapon Action DC = 8 + Proficiency Bonus + Strength or Dexterity modifier + Inherent Weapon Action Bonus DC
Certain Weapon Action instead uses Hybrid DC, which allows a user to either use their Spellcasting DC or Weapon Action DC with a +2 bonus, whichever is higher.
Prior to Patch 5, weapon actions instead had a base DC of 10 but did not add the players proficiency bonus to their DC, leading to an overall lower DC after Proficiency Bonus increases at level 5. This was changed to the above formula after patch 5.
Overview of Weapon Actions
Melee Weapons
Weapon Action | Associated Weapons | Cost | Effect | Damage |
---|---|---|---|---|
|
Action | Inflict
|
1d4 + Strength or Dexterity modifier
| |
|
6 m / 20 ft movement | Reroll melee damage rolls and take the higher value
|
- | |
|
Action | Strike up to 3 targets
|
Halved weapon damage
| |
|
Action | Inflict
|
Weapon damage | |
|
Action | Inflict
|
1d4 + Strength or Dexterity modifier
| |
|
Action | Target drops weapon
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1d4 + Strength or Dexterity modifier
| |
|
Bonus action | Inflict
|
1d4Bludgeoning
| |
|
Action | Inflict
|
1d4 + Strength or Dexterity modifier
| |
|
Action | Inflict
|
Weapon damage | |
Action | Inflict
|
Weapon damage | ||
|
Bonus action | Inflict
|
1d4Bludgeoning
| |
|
6 m / 20 ft movement | Extra damage on melee attacks this turn | Strength modifier Slashing | |
|
Action + Movement |
Charge up to 9 m / 30 ft Inflict
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1d4 + Strength or Dexterity modifier
| |
|
Reaction | Inflict damage on a miss | Strength modifier Bludgeoning
| |
|
Action | Inflict
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1d4Bludgeoning
| |
|
Action | Inflict
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1d4 + Strength or Dexterity modifier
|
Ranged Weapons
Weapon Action | Associated Weapons | Cost | Effect | Damage |
---|---|---|---|---|
|
6 m / 20 ft movement | Reroll ranged damage rolls and take the higher value
|
- | |
|
Action | Inflict
|
Weapon damage | |
Bonus action | Make a bonus action attack after using | orWeapon damage | ||
Action | Inflict
|
Weapon damage |
Special Actions
The following actions are available only on specific weapons.
Weapon Action | Associated Weapons | Cost | Effect | Saving Throw | Extra Damage |
---|---|---|---|---|---|
Faithbreaker | Action | A surge of Divine energy accompanies your swing. It deals an additional 1d6Force damage and possibly pushes your target back 5 m / 17 ft. | - | +1d6 Force | |
Crossbow of Arcane Force | Bonus action | Infuse your bolts to deal additional an 1d4Force damage. | - | - | |
Twist of Fortune | Action | Strike out greedily, dealing an additional 4Piercing damage per 300 Gold that the target possesses. | - | - | |
Gontr Mael | Action | your target with intimidating arrows.
After attacking, ranged weapon attacks made by Gontr Mael deal an additional 1~4 Radiant damage. |
DC 11 Wisdom saving throw | - | |
Jorgoral's Greatsword | Action | Strike multiple foes in a AoE: 6 m / 20 ft (Line). | - | + Proficiency Bonus Slashing | |
Corrosive Flail | Action | Deal additional Acid damage equal to your Proficiency Bonus. On a hit, create a pool of acid around the target which reduces Armour Class by 2. | - | + Proficiency Bonus Acid | |
Blade of Oppressed Souls | Action | Unleash the wails of the dead that fell to your blade, and possibly instil in the target. | - | + Proficiency Bonus Psychic | |
The Sacred Star | Action | Deal additional Radiant damage equal to your Proficiency Bonus. On a hit, light erupts around you in a 3m area. Enemies in the light must succeed a DC 13 Constitution saving throw or be Blinded. | Constitution | + Proficiency Bonus Radiant | |
Duellist's Prerogative | Bonus action | While you are not dual-wielding, you can make an additional melee attack with The Dueller. | - | 1d8 + Strength modifier Bludgeoning | |
Shar's Spear of Evening | Action | Create a cloud of Darkness while you attack. | - | + Weapon Damage Piercing to all creatures in cloud | |
Very Heavy Greataxe | Action | Strike multiple foes but inflict on self | - | + 1d6 Slashing | |
Corpsegrinder | Action | Slam your weapon into the ground, dealing additional Thunder damage each your proficiency bonus, thunderously impacting nearby foes and possibly pushing them away. | - | + Proficiency Bonus Thunder | |
Hellfire Greataxe | Bonus action | Spew hellish flames and strike your foes. On Save: Targets still take half damage. Hellfire ignores resistance and immunity to Fire damage. | - | + 2d6 Fire | |
Witchbreaker | Action | Slash a target and possibly it. | Constitution (+1) | + Proficiency Bonus Slashing | |
Fabricated Arbalest | Action | Fire a shimmering bolt that inflicts 1 turn of upon the target. | - | - | |
Thermodynamo Axe Pactbound Battleaxe |
Action | Possibly inflict on your target. They can't move. | Constitution (+1) | 1d4 + Strength modifier Bludgeoning | |
Moonlight Glaive | Action | Strike a foe, conjuring an illusory swarm of moon-pale butterflies, gaining Advantage on attacks against the target. Deal additional Psychic damage equal to your Proficiency Bonus. When the target moves away from your illusion, it takes 1~6 Psychic damage. | - | + Proficiency Bonus Slashing + Proficiency Bonus Psychic | |
Azer Warhammer | Bonus action | Release a fraction of your inner fire. All nearby creatures take damage and start . | - | - | |
Fleshrender | Action | Thrust forward with diabolical precision, possibly stymying your target's ability to heal. | - | + Proficiency Bonus Necrotic | |
Belm | Bonus action | Send Belm snaking out with an adder's speed, the very exemplar of swiftness embodied in steel. | - | - | |
Argument Solver | Action | On a hit, deal extra Poison damage equal to your proficiency bonus and surround the target in a noxious cloud that possibly those within it. | - | + Proficiency Bonus Poison | |
The Undead Bane | Action | Strike with subjugating fury, adding your proficiency bonus to the damage roll. If you hit a Fiend or Undead creature, deal an additional 2d6SlashingDRS damage and possibly it. | - | + Proficiency Bonus Physical + 2d6 Slashing if Fiend or Undead | |
Larethian's Wrath | Action | Swing your weapon in a AoE: 4 m / 13 ft (Cone) that deals damage to all enemies within range. | - | + Proficiency Bonus Slashing | |
Hoppy | Action | Smash into a foe, wounding them and healing your own injuries. On a hit, heal 1d6hit points. You deal additional Necrotic damage equal to your Proficiency Bonus. | - | + Proficiency Bonus Necrotic | |
Rupturing Blade | Action | Cut into an enemy, dealing an extra proficiency bonusFire and 1d6Fire damage to them, while you yourself take 1d6Slashing damage. Additionally, the attack might cause the target to and . | - | + Proficiency Bonus Fire + 1d6 Fire | |
Soulbreaker Greatsword Silver Sword of the Astral Plane |
Action | Rend the enemy's body and soul, dealing an additional 4Psychic damage and possibly them. | Constitution (+1) | + Proficiency Bonus Psychic | |
Sword of Clutching Umbra | Action | Strike an enemy, adding your Proficiency Bonus and 1d6Psychic to the damage. This attack doesn't break concealment. | - | + Proficiency Bonus Piercing + 1d6 Psychic | |
Balduran's Giantslayer | Action | Deal additional damage. Large, Huge or Gargantuan creatures take an additional 2-12Slashing damage and may fall . | Strength (+1) | + Proficiency Bonus Physical + 2d6 Slashing if Large/Huge/Gargantuan | |
Orphic Hammer | Action | Smite the magical bonds keeping a creature , , and , freeing it. | - | - |
Conditions Inflicted by Weapon Actions
Condition | Inflicted by / Saving Throw | Saving Throw Penalty | Additional Effects | Removed by |
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Inflicts 2 Slashing per turn for 2 turns | Healing | ||
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One fewer Action for 2 turns | Healing | ||
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Movement Speed reduced to 0 | Healing | ||
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Can't take reactions, loses Dexterity bonus to Armour Class | Ally Help | ||
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- | Receive additional 2 Piercing damage from attacks for 2 turns | Healing | |
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- | Movement Speed halved | Healing | |
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Advantage to attackers | Ally Help or taking damage | ||
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Advantage to nearby attackers | Using half of Movement Speed | ||
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Disadvantage on attacks | Ally Help |