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Stimk
Bugbear | |||||||||||||
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Medium Humanoid | |||||||||||||
Level 3 Bugbear | |||||||||||||
Stats | |||||||||||||
Armour Class | 14 | ||||||||||||
Hit points |
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Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 110 kg ( lb) | ||||||||||||
Initiative | +2 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +2 | ||||||||||||
Saving throws |
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Conditions | |||||||||||||
| Disadvantage on Dexterity and Charisma Checks. | ||||||||||||
Features | |||||||||||||
| Deal an extra +1d8 Physical damage when attacking with a melee weapon. | ||||||||||||
| Can see in the dark up to 12m. | ||||||||||||
| Automatically attack an enemy moving out of your reach. | ||||||||||||
| Apply Bludgeoning damage, even on a miss. |
Stimk is a Bugbear in the Goblin Camp in Act One. He is located on the secluded northern edge of the camp with other Goblins who have fallen asleep from drunkenness.
Has the Brand of the Absolute, making him vulnerable to Illithid Persuasion.
Involvement
If you land near him with a Jump, he will wake up hung over. If you are a Drow he will complain before going back to sleep. Otherwise, you can attempt varying skill checks to avoid a fight:
- DC 15 Intimidation check. "Sleep is for the weak. I could have killed you where you lay."
- DC 15 Deception check. "Huh? I was sleeping with the rest of you. No idea who made that racket."
- DC 7 Persuasion check. Sorry - I thought you might need fresh drinks." Will force a trade to happen with Stimk, who wants a drink. Giving him a alcoholic drink such as a Ithbank will do.
- Illithid Persuasion DC 2 Wisdom check. "You dare speak to me like that? Go back to sleep."
Despite his threats to kill you if woken again, no amount of disturbances will wake him up. Failing any of the checks or not giving him a proper drink will lead to a fight with his group.
If the cracked wall leading into the Shattered Sanctum is attacked, it will wake up Stimk and the others who will attack in anger.