User:Korgat
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Equipment By Act
Equipment lists separated by Act.
Act One
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
Headwear
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
No results
Cloaks
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
No results
Armour
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
No results
Handwear
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
No results
Act Two
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
Headwear
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
Item | Effects | Location |
---|---|---|
![]() Hat of Fire Acuity |
Carried by the Strange Ox in Dammon's blacksmith in Act Two. |
Cloaks
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
No results
Armour
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
No results
Handwear
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
Item | Effects | Location |
---|---|---|
![]() Poisoner's Gloves |
Act Two: In a chest at the back end of the House of Healing X: -199 Y: 78 | |
![]() Swordmaster Gloves |
Sold by Dammon in Act Two |
Act Three
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
Headwear
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
Item | Effects | Location |
---|---|---|
![]() Scabby Pugilist Circlet |
Sold by Mattis near the Requisitioned Barn if he survived to Act Three |
Cloaks
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
No results
Armour
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
Handwear
High Utility Permanent Bonuses
See Permanent Bonuses or Permanent bonus table for a complete list of bonuses.
Act One
Act Two
Region | Location | Bonus | Description |
---|---|---|---|
Ruined Battlefield | Kar'niss | The cannot affect this creature thanks to a pixie's protective magic. | |
Moonrise Towers | Main Floor | ![]() |
Gain +2 Strength. |
Moonrise Towers | Mind Flayer Colony | [note 2] | Gain ![]() ![]() |
Moonrise Towers | Gain a charge of Bardic Inspiration that is stronger than usual (![]() | ||
Reithwin Town | Arabella | Entangle an Undead or shadow creature until long rest. |
Act Three
Region | Location | Bonus | Description |
---|---|---|---|
Wyrm's Lookout | Astral Plane | Gain all Tier 1 Illithid Powers. Gain access to Tier 3 Illithid Powers. Gain . | |
Rivington | Circus of the Last Days | Gain a ![]() ![]() ![]() | |
Lower City | Crimson Draughts | Your blood is now highly flammable and will explode on contact with fire. | |
Lower City | House of Grief | Patriar's Memory | Gain +1 Charisma. |
Lower City | House of Grief | <Stolen> Memory | Gain +2 to an Ability Score of your choice. |
Lower City | Ramazith's Tower | Create 4 ghouls that fight alongside you. | |
Lower City | Ramazith's Tower | Gain -5 Constitution and a sickly green aura. | |
Lower City | Ramazith's Tower | Gain immediately and also once after every Long Rest. | |
Lower City | Steel Watch Foundry | Slayer Knowledge | Grants ![]() |