|
Name |
Spell School |
Classes |
C |
C |
R |
A |
|
|
|
D |
Description |
|
Aid |
Abjuration |
Cleric Paladin |
|
|
|
|
|
0 |
9m |
|
Bolster your allies with toughness and resolve to heal and increase their Hit Points maximum. |
|
Blindness |
Necromancy |
Bard Cleric Sorcerer Wizard |
|
|
|
|
|
18m |
|
|
Limit a foe's sight range. It is easier to hit, and the creature will miss more often.
Attack rolls against it have Advantage and the foe attacks with Disadvantage. |
|
Calm Emotions |
Enchantment |
Bard Cleric |
|
|
|
|
|
18m |
6m |
|
Humanoids can't be Charmed, Frightened, or become enraged. |
|
Enhance Ability |
Transmutation |
Bard Cleric Druid Sorcerer |
|
|
|
|
|
1.5m |
|
|
Bestow a magical enchantment upon an ally. They gain Advantage on Ability Checks with a chosen Ability. |
|
Hold Person |
Enchantment |
Bard Cleric Druid Sorcerer Warlock Wizard |
|
|
|
|
|
18m |
|
|
Hold a humanoid enemy still. They can't Move, Act, or React. Attacks from within Range: 3 m / 10 ft are always Critical Hits.
At the end of each turn, the affected creature can make a Wisdom Saving throw to end this condition. |
|
Lesser Restoration |
Abjuration |
Bard Cleric Druid Paladin Ranger |
|
|
|
|
|
1.5m |
|
|
Cure a creature from Diseased, Poisoned, Paralysis, or Blinded. |
|
Prayer of Healing |
Evocation |
Cleric |
|
|
|
|
|
0 |
9m |
|
Heal all allies you can see within range by 2d8 + Spellcasting Modifierhit points. |
|
Protection from Poison |
Abjuration |
Cleric Druid Paladin Ranger |
|
|
|
|
|
1.5m |
|
|
Touch a creature to neutralise all poisons affecting it, and grant it protection against poisonous influences. |
|
Silence |
Illusion |
Bard Cleric Ranger |
|
|
|
|
|
18m |
|
|
Create a sound-proof sphere. All within are Silenced and Immune to Thunder damage. |
|
Spiritual Weapon |
Evocation |
Cleric |
|
|
|
|
|
18m |
|
|
Create a floating, spectral weapon of your choice that attacks your enemies alongside you. The weapon is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types.
Duration: 10 turns. Only one Spiritual Weapon may be summoned at any time. |
|
Warding Bond |
Abjuration |
Cleric |
|
|
|
|
|
1.5m |
|
|
Ward an ally. They gain resistance to all damage, and a +1 bonus to their Armour Class and Saving throws. |