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Cantrips
Name | Spell School | Classes | C | C | R | A | ![]() |
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D | Description | |
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Acid Splash | ![]() |
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18 m | 2m | ![]() |
Throw a bubble of acid that damages each creature it hits. | ||||
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Blade Ward | ![]() |
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0 | Take only half the damage from ![]() ![]() ![]() |
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Bone Chill | ![]() |
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18 m | ![]() |
Prevent the target from healing until your next turn. An undead target receives ![]() ![]() |
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Booming Blade | ![]() |
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Weapon Range | ![]() |
Strike with your weapon, afflicting your foe with a resonance that hurts them for 1d8![]() |
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Bursting Sinew | ![]() |
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18m | ![]() |
Explode a corpse, causing it to impale those around it. | |||||
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Dancing Lights | ![]() |
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18 m | 9m | Illuminate a ![]() |
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Eldritch Blast | ![]() |
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18m | ![]() |
Conjure a beam of crackling energy. Deals 1d10![]() |
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Fire Bolt | ![]() |
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18 m | ![]() |
Hurl a mote of fire. | ||||
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Friends | ![]() |
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9 m | Gain ![]() |
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Guidance | ![]() |
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1.5m | The target gains ![]() ![]() |
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Light | ![]() |
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1.5m | Infuse an object with an aura of light. | ||||||
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Mage Hand | ![]() |
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18 m | Create a spectral hand that can manipulate and interact with objects. | ||||||
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Minor Illusion | ![]() |
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18 m | Create an illusion that compels nearby creatures to investigate. | ||||||
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Poison Spray | ![]() |
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3 m | ![]() |
Project a puff of noxious gas, dealing 1d12![]() |
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Produce Flame | ![]() |
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0 | A flame in your hand sheds a light in a ![]() ![]() |
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Ray of Frost | ![]() |
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18 m | ![]() |
Reduces the target's Movement Speed by ![]() |
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Resistance | ![]() |
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1.5m | Make a target more resistant to spell effects and conditions: it receives a ![]() ![]() |
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Sacred Flame | ![]() |
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18 m | ![]() |
Engulf a target in a flame-like radiance. | |||||
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Shillelagh | ![]() |
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0 | ![]() ![]() ![]() ![]() |
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Shocking Grasp | ![]() |
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1.5m | ![]() |
The target cannot use Reactions. This spell has ![]() |
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Thaumaturgy | ![]() |
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0 | Gain ![]() |
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Thorn Whip | ![]() |
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9 m | ![]() |
Pulls the creature ![]() |
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Toll the Dead | ![]() |
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18m | ![]() |
Ring the bell of impending doom. If the target is at full health, you deal 1d8![]() |
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True Strike | ![]() |
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18m | Gain ![]() ![]() |
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Vicious Mockery | ![]() |
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WIS | 18 m | ![]() |
Insult a creature: it has ![]() ![]() |
Spell Level 1
Name | Spell School | Classes | C | C | R | A | ![]() |
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D | Description | |
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Animal Friendship | ![]() |
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18m | Convince a beast not to attack you. | ||||||
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Armour of Agathys | ![]() |
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0 | Gain ![]() ![]() |
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Arms of Hadar | ![]() |
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0 | 3m | ![]() |
Prevent targets from using reactions. | ||||
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Bane | ![]() |
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9 m | Up to 3 creatures receive a ![]() ![]() ![]() |
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Bless | ![]() |
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9 m | Bless up to 3 creatures. They gain a ![]() ![]() ![]() |
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Burning Hands | ![]() |
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0 | 5m | ![]() |
Each flammable target is hit with 3d6![]() |
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Charm Person | ![]() |
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18m | Charm a humanoid to prevent it from attacking you. You gain ![]() |
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Chromatic Orb | ![]() |
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18m | Hurl a sphere of energy.
It deals 3d8![]() ![]() ![]() ![]() ![]() ![]() |
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Colour Spray | ![]() |
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0 | 5m | creatures up to a combined 33 Hit Points. | |||||
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Command | ![]() |
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18m | Command a creature to flee, move closer, freeze, drop to the ground or drop its weapon. The target must succeed on a ![]() |
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Compelled Duel | ![]() |
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9 m | Force an enemy to attack only you, giving it ![]() |
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Create or Destroy Water | ![]() |
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9 m | 4m | Choose to call forth rain or destroy a water-based surface. | |||||
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Cure Wounds | ![]() |
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1.5m | ![]() |
Heal a creature you can touch. | |||||
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Disguise Self | ![]() |
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0 | Magically change all aspects of your appearance. | |||||
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Dissonant Whispers | ![]() |
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18m | ![]() |
a creature: they'll have ![]() ![]() ![]() |
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Divine Favour | ![]() |
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0 | Your prayer empowers you with divine radiance. Your weapons deal an additional 1d4![]() |
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Enhance Leap | ![]() |
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1.5m | Triple a creature's Jumping distance. | |||||
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Ensnaring Strike | ![]() |
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m | ![]() |
Your attack summons thorny vines that possibly your target. | |||
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Entangle | ![]() |
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18m | 3m | Vines sprout from the ground, turning it into and possibly creatures within. | ||||
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Expeditious Retreat | ![]() |
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0 | Gain immediately and as a bonus action on each of your turns until this spell ends. | |||||
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Faerie Fire | ![]() |
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18 m | 6m | All targets within the light turn visible, and ![]() ![]() |
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False Life | ![]() |
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0 | Bolster yourself with a necromantic facsimile of life to gain ![]() |
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Feather Fall | ![]() |
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0 | 9m | You and nearby allies gain Immunity to Falling damage. | ||||
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Find Familiar | ![]() |
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18 m | Summon a familiar, a fey spirit that takes an animal form of your choosing | |||||
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Fog Cloud | ![]() |
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18 m | 5m | Create a cloud of dense fog to and creatures within. | ||||
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Goodberry | ![]() |
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1.5m | Conjure four magical berries for yourself or a companion. Creatures who eat a berry regain 1d4![]() Each berry counts as one |
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Grease | ![]() |
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18 m | Cover the ground in flammable grease. It becomes Difficult Terrain and creatures within can fall . | ||||||
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Guiding Bolt | ![]() |
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18 m | ![]() |
The next attack roll against this target has ![]() |
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Hail of Thorns | ![]() |
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18m | 2m | Shoot a volley of thorns. The thorns deal weapon damage to the target and then explode. The explosion deals an additional 1d10![]() |
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Healing Word | ![]() |
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18 m | ![]() |
Heal a creature you can see. | |||||
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Hellish Rebuke | ![]() |
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m | ![]() |
React to your next attacker with flames that deal 2d10![]() |
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Heroism | ![]() |
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1.5m | Make yourself or a target immune to and gain 5 Temporary Hit Points each turn. | |||||
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Hex | ![]() |
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18m | ![]() |
Make your attacks deal an additional 1d6![]() ![]() |
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Hunter's Mark | ![]() |
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18m | ![]() |
Mark a creature as your quarry to deal an additional 1d6![]() |
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Ice Knife | ![]() |
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18 m | 2m | ![]() |
Throw a shard of ice that deals 1d10![]() ![]() ![]() |
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Inflict Wounds | ![]() |
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1.5m | ![]() |
Putrefy a creature with ![]() |
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Longstrider | ![]() |
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1.5m | Increase a creature's Movement Speed by ![]() |
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Mage Armour | ![]() |
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1.5m | Surround an unarmoured creature in a protective magical force. Its ![]() |
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Magic Missile | ![]() |
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18 m | ![]() |
Create three darts of magical force, each dealing 1d4 + 1![]() |
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Protection from Evil and Good | ![]() |
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1.5m | Protect an ally against the attacks and powers of Aberrations, Celestials, Elementals, Fey, Fiends, and Undead. | |||||
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Ray of Sickness | ![]() |
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CON | 18m | ![]() |
Possibly the target. | |||
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Sanctuary | ![]() |
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18m | You or an ally cannot be targeted until you attack or harm a creature. You can still take damage from area spells. | ||||||
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Searing Smite | ![]() |
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CON | Weapon Range | ![]() |
Your weapon flares with white-hot intensity. It deals, on top of weapon damage, an extra 1d6![]() |
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Shield | ![]() |
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0 | When you are about to be hit by an enemy, use your Reaction to increase your ![]() |
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Shield of Faith | ![]() |
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18m | Surround a creature with a shimmering field of magic that increases its ![]() |
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Sleep | ![]() |
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18m | Put creatures into a magical slumber. Select targets up to a combined 24 Hit Points. | ||||||
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Speak with Animals | ![]() |
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0 | Gain the ability to comprehend and communicate with beasts. | |||||
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Tasha's Hideous Laughter | ![]() |
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WIS | 18 m | Leave a creature with laughter, without the ability to get up. | ||||
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Thunderous Smite | ![]() |
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STR | Weapon Range | Your melee weapon rings with thunder as you strike, pushing your target ![]() |
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Thunderwave | ![]() |
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1.5m | 5m | ![]() |
Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing ![]() |
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Witch Bolt | ![]() |
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18m | ![]() |
Link yourself to a target with a bolt of lightning. Deal an additional 1d12![]() |
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Wrathful Smite | ![]() |
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WIS | Weapon Range | Your weapon absorbs your wrath as you strike, possibly your target. |