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Actions

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Actions are things a creature can do on their turn in Baldur's Gate 3. Actions are generally taken in order to deal damage or inflict harmful conditions, but they can also be taken to heal or aid allies.

A special type of action – known as a reaction – is used both as a supplement to other actions, and to take actions on the turns of other creatures.

Types of actions

Common actions
Common actions are actions available to all creatures.
Class actions
Class actions are actions available through features, such as those gained from classes or equipment.
Racial actions
Racial actions are actions available through racial features, and are exclusively gained from race.
Weapon actions
Weapon actions are actions available through equipping weapons.
Spells
Spells are cast by casters and by other creatures through the use of scrolls.

Situational actions

A less common type of action is a situational action. These unlock as a result of another ability, feature, or condition. It remains at the side of the character's hotbar until the conditions creating it expire. One such example is Forced Manoeuvre as a result of Manoeuvring Attack (Melee).

Resources

Creatures take actions in turn-based mode by expending one of two resources: Action or Bonus action.

Additionally, some actions require both of the two resources to be expended.

An additional resource – Reaction – is used to take conditional reactions on another creature's turn.

All creatures have 1 charge of each of the three resources that recharges at the beginning of each turn, but additional charges can be gained from various sources.

Exceptions

Additional actions
Actions that allow a creature to take an additional action per turn – such as Action Surge Action Surgedo not consume the resource they provide.
Free attacks
classes that have the Extra Attack Extra Attack feature can take an additional free Attack action on their turn after taking an Attack action, without expending an Action resource.

Lists of common actions

Actions

Bonus actions

Lists of bonus actions

Weapon actions

See also: Weapon actions
Weapon action Associated weapons Cost Effect Saving throw Damage
Flourish Icon.png Flourish All martial weapons with Finesse:
Scimitars Scimitars
Shortswords Shortswords
Rapiers Rapiers
Bonus action Inflict Off Balance Dexterity None
Mobile Shot Icon.png Mobile Shot Hand Crossbows Hand Crossbows Bonus action Weapon attack as a bonus action

Prerequisite: Dashed or Disengaged this turn

- Weapon damage
Pommel Strike Icon.png Pommel Strike Longswords Longswords
Greatswords Greatswords
Bonus action Inflict Dazed Constitution 1d4 + Strength Modifier
Damage TypesSlashing

Class features

Ability Class Subclass Notes
Rage Rage Barbarian Barbarian All
Frenzy Frenzy Barbarian Barbarian Class Barbarian Berserker Hotbar Icon.png Berserker
Frenzied Strike Frenzied Strike Barbarian Barbarian Class Barbarian Berserker Hotbar Icon.png Berserker
Enraged Throw Icon 64px.png Enraged Throw Barbarian Barbarian Class Barbarian Berserker Hotbar Icon.png Berserker
Rage: Bear Heart Rage: Bear Heart Barbarian Barbarian Class Barbarian Wildheart Hotbar Icon.png Wildheart
Rage: Eagle Heart Rage: Eagle Heart Barbarian Barbarian Class Barbarian Wildheart Hotbar Icon.png Wildheart
Rage: Elk Heart Rage: Elk Heart Barbarian Barbarian Class Barbarian Wildheart Hotbar Icon.png Wildheart
Rage: Tiger Heart Rage: Tiger Heart Barbarian Barbarian Class Barbarian Wildheart Hotbar Icon.png Wildheart
Rage: Wolf Heart Rage: Wolf Heart Barbarian Barbarian Class Barbarian Wildheart Hotbar Icon.png Wildheart
Bardic Inspiration Bardic Inspiration Bard Bard All
Combat Inspiration Combat Inspiration Bard Bard Class Bard Valour Hotbar Icon.png College of Valour
Combat Wild Shape Combat Wild Shape Druid Druid Class Druid Moon Hotbar Icon.png Circle of the Moon
Web (Spider) Web (Spider) Druid Druid All Spider Portrait.png Wild Shape: Spider
Lunar Mend Lunar Mend Druid Druid Class Druid Moon Hotbar Icon.png Circle of the Moon
Rally Rally Fighter Fighter Class Fighter Battle Master Hotbar Icon.png Battle Master
Divine Sense Divine Sense Paladin Paladin All
Healing Radiance Healing Radiance Paladin Paladin Class Paladin Ancients Hotbar Icon.png Oath of the Ancients
Rage (Boar) Rage (Boar) Ranger Ranger Class Ranger Beast Master Hotbar Icon.png Beast Master Summon Boar Companion Icon 64px.png Boar Companion
Frenzied Strike (Boar) Frenzied Strike (Boar) Ranger Ranger Class Ranger Beast Master Hotbar Icon.png Beast Master Summon Boar Companion Icon 64px.png Boar Companion
Cunning Action: Dash Cunning Action: Dash Rogue Rogue All
Cunning Action: Disengage Cunning Action: Disengage Rogue Rogue All
Cunning Action: Hide Cunning Action: Hide Rogue Rogue All
Create Sorcery Points Create Sorcery Points Sorcerer Sorcerer All
Create Spell Slot Create Spell Slot Sorcerer Sorcerer All

Spells

See also: Spells
Name Level Cast time Duration Range/Area Attack/Save Damage/Effect
Aberrant Shape Aberrant Shape Bonus Action  Long Rest  Self
-
-
Adhesive Whip Adhesive Whip Bonus Action  2 turns  15m / 50ft
-
Alchemist's Fire Alchemist's Fire Bonus Action  5 turns  30m / 100ft
-
1d4Damage TypesFire
Alternate Form: Dire Wolf Alternate Form: Dire Wolf Bonus Action  100 turns  m / ft
-
-
Alternate Form: Minotaur Alternate Form: Minotaur Bonus Action  100 turns  m / ft
-
-
Alternate Form: Phase Spider Alternate Form: Phase Spider Bonus Action  100 turns  m / ft
-
-
Alternate Form: Shadow Mastiff Alternate Form: Shadow Mastiff Bonus Action  100 turns  m / ft
-
-
Ancient Grudges Ancient Grudges Bonus Action  3 turns  Self
-
-
Arachnid Compulsion Arachnid Compulsion Bonus Action
-
 10m / 30ft
-
-
Arachnid Jump Arachnid Jump Bonus Action
-
 11m / 37ft
-
-
Arcane Ammunition Arcane Ammunition Bonus Action
-
 m / ft
-
-
Ascendant Bite Ascendant Bite Bonus Action  long rest turns  1.5 m / 5 ft
-
6d6hit points
6d6Damage TypesNecrotic
Astral Step Astral Step Bonus Action
-
 18m / 60ft
-
-
Auntie's Trickery Auntie's Trickery Bonus Action
-
 m / ft
-
-
Bardic Inspiration Bardic Inspiration Bonus Action  Long Rest  18m / 60ft
-
-
Blazing Retaliation Blazing Retaliation Bonus Action  4 turns  Self 1d6Damage TypesFire
Blink Blink Bonus Action
-
 12m / 40ft
-
-
Blink-of-an-eye Bolt Blink-of-an-eye Bolt Bonus Action
-
 Weapon Range
-
weaponFile:Damage Icon.png
Blood Frenzy Blood Frenzy Bonus Action  6 turns  12m / 40ft
-
-
Blood Sacrifice Blood Sacrifice Bonus Action  1 turn  Self
-
-
Bloodfest Bloodfest Bonus Action
-
 1.5 m / 5 ft
-
1d8hit points
Brutal Leap Brutal Leap Bonus Action  2 turns  9m / 30ft
 3m / 10ft (Radius)
-
Burrow Burrow Bonus Action
-
 18 m / 60 ft
 3m / 10ft (Radius)
-
-
Burrow Burrow Bonus Action
-
 12m / 40ft
 3m / 10ft (Radius)
2d8Damage TypesBludgeoning
Buthir's Wrath Buthir's Wrath Bonus Action  Long Rest  Self
-
-
Challenge to Duel Challenge to Duel Bonus Action  3 turns  9m / 30ft
-
Charger: Shove Charger: Shove Bonus Action
-
 9m / 30ft
-
-
Charger: Weapon Attack Charger: Weapon Attack Bonus Action
-
 9m / 30ft Attack roll weaponFile:Damage Icon.png
5Damage TypesWeapon
Circuitry Interface Circuitry Interface Bonus Action  10 turns  Self
-
-
Click Heels Click Heels Bonus Action
-
 Self
-
-
Combat Inspiration Combat Inspiration Bonus Action  Long Rest  18m / 60ft
-
-
Combat Wild Shape Combat Wild Shape Bonus Action
-
 Self
-
-
Commander's Strike Commander's Strike Bonus Action  3 turns  9m / 30ft
-
-
Consume Souls Consume Souls Bonus Action
-
 30m / 100ft
-
3d6hit points
Create Lava Create Lava Bonus Action  2 turns  Self
-
-
Create Sorcery Points Create Sorcery Points Bonus Action
-
 Self
-
-
Create Spell Slot Create Spell Slot Bonus Action
-
 Self
-
-
Crushing Flight Crushing Flight Bonus Action  1 turn  21m / 70ft 2d8Damage TypesBludgeoning
Cunning Action: Dash Cunning Action: Dash Bonus Action  1 turn  Self
-
-
Cunning Action: Disengage Cunning Action: Disengage Bonus Action  1 turn  Self
-
-
Cunning Action: Hide Cunning Action: Hide Bonus Action
-
 Self
-
-
Cursed Thorns Cursed Thorns Bonus Action
-
 6m / 20ft Attack roll 3d6Damage TypesPiercing
Darkness Cloak Darkness Cloak Bonus Action
-
 m / ft
-
-
Dash Dash Bonus Action  1 turn  Self
-
-
Digestive Sap Digestive Sap Bonus Action  5 turns  m / ft
 5m / 16ft (Cone)
-
Dip Dip Bonus Action  3 turns  3m / 10ft
-
-
Disengage: Bonus Action Disengage: Bonus Action Bonus Action  1 turn  Self
-
-
Dismiss Construct Mode Dismiss Construct Mode Bonus Action
-
 m / ft
-
-
Dismiss Shapechanger Dismiss Shapechanger Bonus Action
-
 m / ft
-
-
Displace Displace Bonus Action
-
 3m / 10ft
-
2d8Damage TypesPsychic
Divine Sense Divine Sense Bonus Action  2 turns  Self
-
-
Doppelganger Doppelganger Bonus Action  long rest turns  Self
-
-
Dread Ambusher: Hide Dread Ambusher: Hide Bonus Action
-
 Self
-
-
Dread Embrace Dread Embrace Bonus Action  1 turn  9m / 30ft
-
Dueller's Enthusiasm Dueller's Enthusiasm Bonus Action
-
 m / ft Attack roll 1d8Damage TypesPiercing
1d4Damage TypesNecrotic
Elemental Warp Elemental Warp Bonus Action
-
 18m / 60ft
-
-
End Rage End Rage Bonus Action
-
 Self
-
-
Endless Rage Endless Rage Bonus Action  Long Rest  Self
-
-
Enhanced Jump Enhanced Jump Bonus Action
-
 17m / 57ft
-
-
Enrage Enrage Bonus Action  3 turns  m / ft
 4m / 13ft (Radius)
-
Enraged Throw Enraged Throw Bonus Action  1 turn  18m / 60ft Attack roll Object (1~8)'"`UNIQ--ref-00000049-QINU`"'Damage TypesBludgeoning
Ethereal Jaunt Ethereal Jaunt Bonus Action
-
 22m / 72ft
-
-
Fiendish Flameblast Fiendish Flameblast Bonus Action  2 turns  m / ft
 2m / 6ft (Radius)
-
4d8Damage TypesForce
4d8Damage TypesFire
Flourish Flourish Bonus Action  2 turns  Weapon Range Attack roll 1d4Damage TypesBludgeoning
Flurry of Blows Flurry of Blows Bonus Action
-
 1.5 m / 5 ft Attack roll 1d4Damage TypesBludgeoning
1d4Damage TypesBludgeoning
Flurry of Blows: Push Flurry of Blows: Push Bonus Action
-
 1.5 m / 5 ft Attack roll 1d4Damage TypesBludgeoning
1d4Damage TypesBludgeoning
Flurry of Blows: Stagger Flurry of Blows: Stagger Bonus Action  1 turn  1.5 m / 5 ft Attack roll 1d4Damage TypesBludgeoning
1d4Damage TypesBludgeoning
Flurry of Blows: Topple Flurry of Blows: Topple Bonus Action  1 turn  1.5 m / 5 ft Attack roll 1d4Damage TypesBludgeoning
1d4Damage TypesBludgeoning
Fly Fly Bonus Action
-
 30m / 100ft
-
-
Form of Dread Form of Dread Bonus Action  10 turns  Self
-
-
Frenzied Fury Frenzied Fury Bonus Action
-
 Self
-
-
Frenzied Strike Frenzied Strike Bonus Action
-
 1.5 m / 5 ft Attack roll 1d6Damage TypesSlashing
Frenzied Strike Frenzied Strike Bonus Action  1 turn  Weapon Range Attack roll weaponFile:T Damage Icon.pngt
Frenzy Frenzy Bonus Action  10 turns  Self
-
-
Gaze of the Dead Gaze of the Dead Bonus Action  2 turns  30m / 100ft 4d8Damage TypesNecrotic
Grasping Appendage Grasping Appendage Bonus Action
-
 18 m / 60 ft
-
-
Great Weapon Master: Bonus Attack Great Weapon Master: Bonus Attack Bonus Action
-
 1.5 m / 5 ft Attack roll weaponFile:Weapon Damage Icon.pngweapon
Hand Me My Leech Hand Me My Leech Bonus Action  1 turn  1.5 m / 5 ft
-
-
Hand Me My Trepan Hand Me My Trepan Bonus Action  1 turn  1.5 m / 5 ft
-
-
Haste Spores Haste Spores Bonus Action  1 turn  18 m / 60 ft
-
-
Have Nice Gift! Have Nice Gift! Bonus Action
-
 1.5 m / 5 ft
-
-
Healing Incense Aura Healing Incense Aura Bonus Action  10 turns  Self
 9m / 30ft (Radius)
-
1d4hit points
Healing Radiance Healing Radiance Bonus Action  1 turn  Self
 3m / 10ft
-
Proficiency Bonushit points
Paladin Levelhit points
Hellcrawler Hellcrawler Bonus Action
-
 18m / 60ft
-
2d8Damage TypesFire
Help Help Bonus Action
-
 1.5m / 5ft
-
-
Houndmaster's Mark Houndmaster's Mark Bonus Action  2 turns  18m / 60ft
-
1d6Damage TypesPiercing
Howl of the Dead Howl of the Dead Bonus Action  3 turns  m / ft
 3m / 10ft (Radius)
-
Illuminating Shot Illuminating Shot Bonus Action  1 turn  18 m / 60 ft Attack roll 1d4Damage TypesPiercing
Improved Minor Illusion Improved Minor Illusion Bonus Action
-
 18m / 60ft
-
-
Improvised Melee Weapon Improvised Melee Weapon Bonus Action  1 turn  1.5 m / 5 ft Attack roll ObjectDamage TypesBludgeoning
Incubate Death Incubate Death Bonus Action
-
 24m / ft 3d8+3Damage TypesNecrotic
Inkblot Inkblot Bonus Action  2 turns  Self
 2m / 7ft (Radius)
-
-
Inquisitor's Might Inquisitor's Might Bonus Action  2 turns  9m / 30ft
-
-
Invisibility Invisibility Bonus Action  Long Rest  Self
-
-
Jump Jump Bonus Action
-
 4.5m / 15ft
-
-
Ki Resonation: Punch (bonus action) Ki Resonation: Punch (bonus action) Bonus Action  10 turns  1.5 m / 5 ft Attack roll unarmedFile:T Damage Icon.pngt
Launch Protocol: Bola Launch Protocol: Bola Bonus Action  2 turns  18 m / 60 ft Attack roll 2d12Damage TypesBludgeoning
Leadership Leadership Bonus Action  5 turns  Self
 6m / 20ft
-
-
Left Coin Whip Left Coin Whip Bonus Action
-
 m / ft Attack roll 4d8Damage TypesSlashing
Lightning Blast Lightning Blast Bonus Action  2 turns  Self
-
-
Lunar Mend Lunar Mend Bonus Action
-
 Self
-
1d8hit points
Magic Awareness Magic Awareness Bonus Action  1 turn  3m / 10ft
-
-
Mental Instruction Mental Instruction Bonus Action  Long Rest  18m / 60ft
 1.5m / 5ft (Radius)
-
-
Mind Tax Mind Tax Bonus Action
-
 18 m / 60 ft
-
1d10Damage TypesPsychic
Mindbreak Mindbreak Bonus Action
-
 1.5 m / 5 ft Attack roll 3d6Damage TypesPsychic
Misty Escape Misty Escape Bonus Action  long rest turns  m / ft
-
-
Misty Escape Misty Escape Bonus Action  1 turn  m / ft
-
-
Mobile Shot Mobile Shot Bonus Action
-
 15m / 50ft Attack roll 1d6Damage TypesPiercing
Morphic Ambush Morphic Ambush Bonus Action  2 turns  4m / ft
-
-
Nimble Escape Nimble Escape Bonus Action  1 turn  m / ft
-
-
Off-Hand Attack (Melee) Off-Hand Attack (Melee) Bonus Action
-
 1.5 m / 5 ft Attack roll weaponFile:Damage Icon.png
Off-Hand Attack (Ranged) Off-Hand Attack (Ranged) Bonus Action
-
 1.5 m / 5 ft Attack roll weaponFile:Damage Icon.png
Overheat Overheat Bonus Action  3 turns  Self
 2m / 7ft (Radius)
1d10Damage TypesFire
Patient Defence Patient Defence Bonus Action  1 turn  Self
-
-
Perfectly Balanced Strike Perfectly Balanced Strike Bonus Action
-
 Weapon Range Attack roll weaponFile:Weapon Damage Icon.pngweapon
Permit Passage Permit Passage Bonus Action
-
 m / ft
-
-
Pommel Strike Pommel Strike Bonus Action  2 turns  1.5 m / 5 ft Attack roll 1d4Damage TypesBludgeoning
Potent Misty Escape Potent Misty Escape Bonus Action  1 turn  m / ft
-
-
Pounce Pounce Bonus Action  2 turns  10m / ft Attack roll 1d4Damage TypesBludgeoning
Pounce Pounce Bonus Action  2 turns  8.5m / 28ft 2d6Damage TypesBludgeoning
Pounce Pounce Bonus Action  2 turns  18m / 46ft
-
Press the Advantage Press the Advantage Bonus Action
-
 1.5 m / 5 ft Attack roll weaponFile:Damage Icon.png
Psionic Pull Psionic Pull Bonus Action
-
 18 m / 60 ft
-
-
Quake Quake Bonus Action  2 turns  12m / ft 3d4Damage TypesBludgeoning
Rage Rage Bonus Action  10 turns  Self
-
-
Rage Rage Bonus Action  10 turns  Self
-
-
Rage: Bear Heart Rage: Bear Heart Bonus Action  10 turns  Self
-
-
Rage: Eagle Heart Rage: Eagle Heart Bonus Action  10 turns  Self
-
-
Rage: Elk Heart Rage: Elk Heart Bonus Action  10 turns  Self
-
-
Rage: Tiger Heart Rage: Tiger Heart Bonus Action  10 turns  Self
-
-
Rage: Wild Magic Rage: Wild Magic Bonus Action  10 turns  Self
-
-
Rage: Wolf Heart Rage: Wolf Heart Bonus Action  10 turns  Self
-
-
Rally Rally Bonus Action  Long Rest  18 m / 60 ft
-
8 Temporaryhit points
Ram Ram Bonus Action
-
 1.5 m / 5 ft 6d6Damage TypesFire
Ram Ram Bonus Action
-
 1.5 m / 5 ft 2d6Damage TypesFire
Reapply Hex Reapply Hex Bonus Action
-
 18 m / 60 ft
-
1d4Damage TypesNecrotic
Reapply Hex (Charisma) Reapply Hex (Charisma) Bonus Action
-
 18 m / 60 ft
-
1d6Damage TypesNecrotic
Reapply Hex (Constitution) Reapply Hex (Constitution) Bonus Action
-
 18 m / 60 ft
-
1d6Damage TypesNecrotic
Reapply Hex (Dexterity) Reapply Hex (Dexterity) Bonus Action
-
 18 m / 60 ft
-
1d6Damage TypesNecrotic
Reapply Hex (Intelligence) Reapply Hex (Intelligence) Bonus Action
-
 18 m / 60 ft
-
1d6Damage TypesNecrotic
Reapply Hex (Strength) Reapply Hex (Strength) Bonus Action
-
 18 m / 60 ft
-
1d6Damage TypesNecrotic
Reapply Hex (Wisdom) Reapply Hex (Wisdom) Bonus Action
-
 18 m / 60 ft
-
1d6Damage TypesNecrotic
Reckless Roar Reckless Roar Bonus Action  3 turns  m / ft
-
-
Reckless Warcry Reckless Warcry Bonus Action  2 turns  m / ft
 15m / 50ft (Radius)
-
-
Reflective Mucus Reflective Mucus Bonus Action
-
 Self
-
-
Reflective Shell Reflective Shell Bonus Action  2 turns  Self
-
-
Relentless Lunge Relentless Lunge Bonus Action  2 turns  18m / 60ft
 5m / 16ft (Radius)
2d6Damage TypesBludgeoning
Repelling Protocol Repelling Protocol Bonus Action  1 turn  18m / 60ft 2d8Damage TypesThunder
Repulsor Repulsor Bonus Action
-
 6m / 30ft
 6m / 20ft (Radius)
1d6Damage TypesForce
Request Surgical Instrument Request Surgical Instrument Bonus Action  1 turn  8m / 25ft
-
-
Restore Vitality Restore Vitality Bonus Action
-
 9m / 30ft
-
2d6hit points
Right Coin Whip Right Coin Whip Bonus Action
-
 m / ft Attack roll 4d8Damage TypesSlashing
Sacred Munitions Sacred Munitions Bonus Action  1 turn  Self
-
-
Scarlet Feast Scarlet Feast Bonus Action
-
 m / ft
-
-
Scarlet Saturation Scarlet Saturation Bonus Action  2 turns  Self
-
-
Scarlet Stupor Scarlet Stupor Bonus Action  2 turns  Self
-
-
Second Wind Second Wind Bonus Action
-
 Self
-
1d10hit points
Fighter Levelhit points
Seeker Matrix Seeker Matrix Bonus Action  Long Rest  9m / 30ft
-
Seething Fury Seething Fury Bonus Action  3 turns  Self
-
-
Self Immolation Self Immolation Bonus Action  2 turns  Self
-
-
Sense Hidden Presence Sense Hidden Presence Bonus Action  Long Rest  Self
 3m / 10ft (Radius)
-
-
Shadow Arts: Hide Shadow Arts: Hide Bonus Action
-
 m / ft
-
-
Shadow Step Shadow Step Bonus Action  1 turn  18 m / 60 ft
-
-
Shadow Teleport Shadow Teleport Bonus Action
-
 30m / 100ft
-
-
Shadow Teleport (Meenlock) Shadow Teleport (Meenlock) Bonus Action
-
 16m / 54ft
-
-
Shadow Torrent Shadow Torrent Bonus Action
-
 18m / 60ft
-
-
Shield Master: Shove Shield Master: Shove Bonus Action
-
 m / ft
-
-
Shield Shove Shield Shove Bonus Action
-
 m / ft
-
-
Shifting Winds Shifting Winds Bonus Action
-
 18 m / 60 ft
-
-
Shove Shove Bonus Action
-
 1.5m / 5ft
-
-
Shroud Self Shroud Self Bonus Action  2 turns  Self
-
-
Slayer Slayer Bonus Action
-
 Self
-
-
Soul Branding Soul Branding Bonus Action  3 turns  12m / 40ft
-
-
Spell Slot Restoration Spell Slot Restoration Bonus Action
-
 Self
-
-
Spreading Spores Spreading Spores Bonus Action
-
 9m / 30ft
 3m / 10ft (Radius)
2d8Damage TypesNecrotic
Static Overdrive Static Overdrive Bonus Action  2 turns  Self
-
-
Stench Stench Bonus Action  long rest turns  Self
-
-
Step of the Wind: Dash Step of the Wind: Dash Bonus Action  1 turn  Self
-
-
Step of the Wind: Disengage Step of the Wind: Disengage Bonus Action  1 turn  Self
-
-
Strengthened Force Tunnel Strengthened Force Tunnel Bonus Action  2 turns  12m / 40ft Attack roll 3d10+4Damage TypesForce
Stunning Gaze Stunning Gaze Bonus Action  1 turn  18m / 60ft
-
Subsume Shadow Subsume Shadow Bonus Action  Long Rest  14m / ft
-
-
Summon coin halberd Summon coin halberd Bonus Action
-
 8m / 26ft
-
-
Supernatural Attraction Supernatural Attraction Bonus Action
-
 18 m / 60 ft
-
-
Tempestuous Magic: Flight Tempestuous Magic: Flight Bonus Action
-
 9m / 30ft
-
-
Terrifying Howl Terrifying Howl Bonus Action  2 turns  m / ft
-
The Absolute's Will The Absolute's Will Bonus Action
-
 18m / 60ft
-
-
Unarmed Strike Unarmed Strike Bonus Action
-
 1.5 m / 5 ft Attack roll 1d4Damage TypesBludgeoning
Vampire Bite Vampire Bite Bonus Action  Long Rest  1.5 m / 5 ft
-
2d4Damage TypesPiercing
2d4hit points
Vampiric Shout Vampiric Shout Bonus Action
-
 m / ft
 8m / 27ft (Radius)
-
2d8Damage TypesNecrotic
Damagehit points
Voice of Command Voice of Command Bonus Action
-
 9m / 30ft
-
-
Vow of Enmity Vow of Enmity Bonus Action  10 turns  3m / 10ft
-
-
Web Web Bonus Action
-
 18m / 60ft
 4.5m / 15ft (Radius)
-
Wild Magic: Bolt of Light (Activate) Wild Magic: Bolt of Light (Activate) Bonus Action  1 turn  9m / 30ft 1d6Damage TypesRadiant
Wild Magic: Intangible Spirit (Activate) Wild Magic: Intangible Spirit (Activate) Bonus Action
-
 9m / 30ft
 2m / 7ft (Radius)
1d6Damage TypesForce
Wild Magic: Teleport (activate) Wild Magic: Teleport (activate) Bonus Action
-
 9m / 30ft
-
-
Wild Magic: Teleport (Activate) (Barbarian) Wild Magic: Teleport (Activate) (Barbarian) Bonus Action
-
 18m / 60ft
-
-
Wild Magic: Teleport (Barbarian) Wild Magic: Teleport (Barbarian) Bonus Action  10 turns  m / ft
-
-
Wild Shape: Air Myrmidon Wild Shape: Air Myrmidon Bonus Action
-
 m / ft
-
-
Wild Shape: Bear Wild Shape: Bear Bonus Action
-
 m / ft
-
-
Wild Shape: Boar Wild Shape: Boar Bonus Action
-
 m / ft
-
-
Wild Shape: Cave Bear Wild Shape: Cave Bear Bonus Action
-
 m / ft
-
-
Wild Shape: Dire Raven Wild Shape: Dire Raven Bonus Action
-
 m / ft
-
-
Wild Shape: Earth Myrmidon Wild Shape: Earth Myrmidon Bonus Action
-
 m / ft
-
-
Wild Shape: Fire Myrmidon Wild Shape: Fire Myrmidon Bonus Action
-
 m / ft
-
-
Wild Shape: Sabre-Toothed Tiger Wild Shape: Sabre-Toothed Tiger Bonus Action
-
 m / ft
-
-
Wild Shape: Water Myrmidon Wild Shape: Water Myrmidon Bonus Action
-
 m / ft
-
-
Ensnaring Shock Ensnaring Shock C Bonus Action  4 turns  18 m / 60 ft 1d4Damage TypesLightning
Shillelagh Shillelagh C Bonus Action  10 turns  Self
-
-
Sorrowful Lash Sorrowful Lash C Bonus Action
-
 9m / 30ft Attack roll 1d4Damage TypesPiercing
Stand Like Stone Stand Like Stone C Bonus Action  1 turn  Self
-
-
Arcane Critical Arcane Critical 1 Bonus Action  1 turn  Self
-
-
Bludgeon the Weak Bludgeon the Weak 1 Bonus Action  3 turns  18m / 60ft
-
-
Brand the Weak Brand the Weak 1 Bonus Action
-
 18m / 60ft
-
-
Compelled Duel Compelled Duel 1 Bonus Action  3 turns  9m / 30ft
-
Divine Favour Divine Favour 1 Bonus Action  3 turns  Self
-
-
Expeditious Retreat Expeditious Retreat 1 Bonus Action  Long Rest  Self
-
-
Feather Fall Feather Fall 1 Bonus Action  10 turns  Self
 9m / 30ft (Radius)
-
-
Hail of Thorns Hail of Thorns 1 Bonus Action
-
 18 m / 60 ft
 2m / 7ft (Radius)
Attack roll weaponDamage TypesWeapon
1d10Damage TypesPiercing
Healing Word Healing Word 1 Bonus Action
-
 18m / 60ft
-
1d4hit points
Hex Hex 1 Bonus Action
-
 18 m / 60 ft
-
1d6Damage TypesNecrotic
Hex (Charisma) Hex (Charisma) 1 Bonus Action  Long Rest  18m / 60ft
-
1d6Damage TypesNecrotic
Hex (Constitution) Hex (Constitution) 1 Bonus Action  Long Rest  m / 60ft
-
1d6Damage TypesNecrotic
Hex (Dexterity) Hex (Dexterity) 1 Bonus Action  Long Rest  m / 60ft
-
1d6Damage TypesNecrotic
Hex (Intelligence) Hex (Intelligence) 1 Bonus Action  Long Rest  m / 60ft
-
1d6Damage TypesNecrotic
Hex (Strength) Hex (Strength) 1 Bonus Action  Long Rest  m / 60ft
-
1d6Damage TypesNecrotic
Hex (Wisdom) Hex (Wisdom) 1 Bonus Action  Long Rest  m / 60ft
-
1d6Damage TypesNecrotic
Hunter's Mark Hunter's Mark 1 Bonus Action  until long rest turns  18 m / 60 ft
-
-
Pierce the Weak Pierce the Weak 1 Bonus Action  3 turns  18m / 60ft
-
-
Sanctuary Sanctuary 1 Bonus Action  10 turns  18 m / 60 ft
-
-
Shar's Aegis Shar's Aegis 1 Bonus Action  Long Rest  Self
-
-
Shield of Faith Shield of Faith 1 Bonus Action  Long Rest  18 m / 60 ft
-
-
Slash the Weak Slash the Weak 1 Bonus Action  3 turns  18m / 60ft
-
-
Tyr's Protection Tyr's Protection 1 Bonus Action  Long Rest  18 m / 60 ft
-
-
Woad's Ensnaring Strike Woad's Ensnaring Strike 1 Bonus Action  3 turns  1.5 m / 5 ft 1d4Damage TypesBludgeoning
Flame Blade Flame Blade 2 Bonus Action
-
 Self
-
-
Fleeting Dream Fleeting Dream 2 Bonus Action
-
 18m / 60ft
-
-
Lump's Command Lump's Command 2 Bonus Action  2 turns  8m / 26ft
-
-
Misty Step Misty Step 2 Bonus Action
-
 18m / 60ft
-
-
Reapply Heat Metal Reapply Heat Metal 2 Bonus Action  10 turns  18 m / 60 ft 2d8Damage TypesFire
Shadow Blade Shadow Blade 2 Bonus Action
-
 1.5 m / 5 ft
-
2d8Damage TypesPsychic
Spiritual Weapon Spiritual Weapon 2 Bonus Action
-
 18 m / 60 ft
-
1d8+1Damage TypesForce
Spiritual Weapon: Greataxe Spiritual Weapon: Greataxe 2 Bonus Action  2 turns  18 m / 60 ft
-
1d8 + 1Damage TypesForce
Spiritual Weapon: Greatsword Spiritual Weapon: Greatsword 2 Bonus Action  2 turns  18 m / 60 ft
-
1d8 + 1Damage TypesForce
Spiritual Weapon: Halberd Spiritual Weapon: Halberd 2 Bonus Action  2 turns  18 m / 60 ft
-
1d8 + 1Damage TypesForce
Spiritual Weapon: Maul Spiritual Weapon: Maul 2 Bonus Action  2 turns  18 m / 60 ft
-
1d8 + 1Damage TypesForce
Spiritual Weapon: Spear Spiritual Weapon: Spear 2 Bonus Action  2 turns  18 m / 60 ft
-
1d8 + 1Damage TypesForce
Spiritual Weapon: Trident Spiritual Weapon: Trident 2 Bonus Action  2 turns  18 m / 60 ft
-
1d8 + 1Damage TypesForce
Burning Age Burning Age 3 Bonus Action  Long Rest  m / ft
-
-
Call of the Crustacean Call of the Crustacean 3 Bonus Action
-
 18m / 60ft
-
-
Corrosive Age Corrosive Age 3 Bonus Action  Long Rest  m / ft
-
-
Elemental Age Elemental Age 3 Bonus Action
-
 m / ft
-
-
Fly Fly 3 Bonus Action  10 turns  Self
-
-
Githborn: Flying Boots Githborn: Flying Boots 3 Bonus Action  10 turns  m / ft
-
-
Glacial Age Glacial Age 3 Bonus Action  Long Rest  m / ft
-
-
Mass Healing Word Mass Healing Word 3 Bonus Action
-
 Self
 18m / 60ft (Radius)
-
1d4hit points
Beckoning Darkness Beckoning Darkness 4 Bonus Action  2 turns  4m / 13ft
-
Grasping Vine Grasping Vine 4 Bonus Action
-
 9m / 30ft
-
-
Share Untenable Secret Share Untenable Secret 4 Bonus Action  1 turn  2m / 6ft Attack roll 3d8Damage TypesNecrotic
Forced Teleportation Forced Teleportation 5 Bonus Action
-
 18 m / 60 ft
-
3d8Damage TypesNecrotic
Sethan: Spiritual Greataxe Sethan: Spiritual Greataxe 6 Bonus Action
-
 18m / 60ft
-
-
Formsculpt Tressym Formsculpt Tressym 9 Bonus Action  5 turns  18m / 60ft
-
-


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See also: Illithid Powers

Illithid Power Class Recharge
Barb Tadpole Endless Rage Icon.png Endless Rage Barbarian Barbarian Long Rest
Cleric Tadpole Survival Instinct.png Survival Instinct Cleric Cleric Short Rest
Druid Tadpole Aberrant Shape Icon.png Aberrant Shape Druid Druid
Fighter Tadpole Psionic Pull Icon.png Psionic Pull Fighter Fighter Short Rest
Rogue Tadpole Inkblot Icon.png Inkblot Rogue Rogue Short Rest
Warlock Tadpole Supernatural Attraction Icon.png Supernatural Attraction Warlock Warlock Short Rest
Wizard Tadpole Reflective Shell Icon.png Reflective Shell Wizard Wizard Short Rest

Template:NavGameplay