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Wild Magic: Dark Tendrils
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Wild Magic: Dark Tendrils is a special class action that is randomly granted when you trigger a Wild Magic roll. Every turn, you deal Necrotic damage to every creature around you while also healing yourself.
Description
Shadowy tendrils lash outwards from you. Each creature within 9 m / 30 ft of you must succeed a Constitution saving throw or take 1d12Necrotic damage. Additionally, you gain 1d12 Temporary Hit Points.
Properties
- Details:
- Range: Self
- AoE: 9 m / 30 ft (Radius)
Condition: Wild Magic: Dark Tendrils
Duration: 10 turns
- Each creature within 9 m / 30 ft of you must succeed a Constitution saving throw or take 1d12 Necrotic damage. Additionally, you gain 1d12 Temporary Hit Points.
- The DC is based off your Charisma modifier
How to learn
Classes:
- Class level 3: Wild Magic Barbarian