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Wild Magic: Dark Tendrils (Condition)

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  • Each creature within 9 m / 30 ft of you must succeed a Constitution saving throw or take 1d12 Damage TypesNecrotic damage. Additionally, you gain 1d12 Temporary Hit Points.
  • The DC is based off your Charisma modifier

Properties

Stack ID Stack ID: WILD_MAGIC_BARBARIAN_SHADOWY_TENDRILS

Sources of Wild Magic: Dark Tendrils