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Involvement[edit | edit source]
Last Light Inn[edit | edit source]
Tumeril can be first encountered at the Last Light Inn, where he guards the entrance to the inn proper and watches over the main plaza from behind a barricade, next to the main door.
If the party did not save Florrick from the fire in Waukeen's Rest, then he will instead be guarding the entrance to the room where Art Cullagh is lying unconscious. Tumeril explains how Art was found by the Harpers, which can lead to the party starting the quest to Wake up Art Cullagh.
Resolve the Abduction[edit | edit source]
When Marcus attacks the inn and attempts to kidnap Isobel during Resolve the Abduction, Tumeril will more often than not fail the save and be for the remainder of the battle. If the party fails to protect Isobel, he and everyone in Last Light Inn will turn into a , save for Jaheira.
Assault Moonrise Towers[edit | edit source]
If the party successfully prevented Marcus from capturing Isobel at the Last Light Inn, and once the Nightsong has been freed from her cage and is headed for Moonrise, Tumeril will follow Jaheira to Moonrise Towers. However, Tumeril is killed during the fight against Absolute forces before the party can arrive. His corpse can be found a few steps past the Moonrise Towers main entrance, before the steps leading down to the main battle.
Combat[edit | edit source]
Attacks and Abilities[edit | edit source]
Loot[edit | edit source]
Related quests[edit | edit source]
Notes[edit | edit source]
- Tumeril's portrait has him wearing a collar identical in aesthetic to the Dog Collar, although it is not physically present in any way in-game.
References[edit | edit source]
- ↑ Devnotes:
Tumeril is young for a High Elf but passionate about the Harper cause. He is formal, but sincere in his concern for the player, and the fight to free this land from the Darkness. An experienced practioner of magic, he is prepared to lay down his life for the cause if needs be.