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!Item source | !Item source | ||
!Location | !Location | ||
|- | |||
![[Cruel Sting]] | |||
| | |||
| | |||
| | |||
|- | |- | ||
![[Thermoarcanic Gloves]] | ![[Thermoarcanic Gloves]] | ||
Line 125: | Line 130: | ||
|Locked opulent chest in a cursed house across the river north-east of the [[Last Light Inn]] waypoint | |Locked opulent chest in a cursed house across the river north-east of the [[Last Light Inn]] waypoint | ||
|} | |} | ||
=== [[Last Light Inn]] === | |||
If you failed or missed the [[Save the Refugees]] quest in [[Act One]], most [[tiefling]] NPCs and their quests will be absent from this area. | |||
{| class="wikitable" | |||
!Item name | |||
!Item effect | |||
!Item source | |||
!Location | |||
|- | |||
![[Shield of Devotion]] | |||
| | |||
* Gain one additional level 1 [[Spells#Spell%20slots|spell slot]] while having this shield equipped | |||
* Gain an action to expend your [[Resources#Common%20resources|Reaction]] and bash with this shield when hit by an enemy, knocking them [[Prone (Condition)|Prone]] for 1 turn if they fail their [[Dexterity]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]] | |||
* Cast [[Shield of Devotion: Aid]] ( Recharge: [[Long rest]]) | |||
| rowspan="13" |Bough or stolen from [[Talli|Quartermaster Talli]] near the [[Last Light Inn]] waypoint | |||
| rowspan="13" |X: -27 Y: 132 | |||
|- | |||
![[Incandescent Staff]] | |||
| | |||
* [[Spells|Spell]] [[Dice rolls#Attack%20rolls|attack rolls]] +1 | |||
* [[Resistance]] to Fire damage | |||
* Cast [[Fire Bolt]] ( Recharge: Per turn) | |||
* Cast [[Fireball]] (level 3) ( Recharge: [[Long rest]]) | |||
|- | |||
![[Amulet of the Harpers]] | |||
| | |||
* [[Advantage]] on [[Wisdom]] [[Saving throw|saving throws]] | |||
* Cast [[Shield]] ( Recharge: [[Long rest]]) | |||
|- | |||
![[Cindersnap Gloves]] | |||
| | |||
* Gain a [[concentration]] action to make ranged weapon attacks against you suffer [[disadvantage]] and halved Physical damage, for 10 turns ( Recharge: [[Short rest]]) | |||
|- | |||
![[Gloves of the Balanced Hands]] | |||
| | |||
* Gain the [[Two-Weapon Fighting]] style as long as these gloves are equipped | |||
|- | |||
![[Obsidian Laced Robe]] | |||
| | |||
* On your successful [[saving throw]] against an enemy spell, the attacker that caused the throw receives 1d4 + [[Proficiency bonus|your proficiency bonus]] Fire damage | |||
* [[Resistance]] to Fire damage | |||
|- | |||
![[The Mighty Cloth]] | |||
| | |||
* [[Advantage]] on [[Strength]] [[ability checks]], your [[carrying capacity]] is doubled | |||
* Increase your Strength by 2 (max 20) while wearing this armour | |||
* Immunity to being pushed, advantage on [[Saving throw|saving throws]] against being [[Restrained (Condition)|Restrained]] | |||
* Gain an action to charge up to 9 m / 30 ft forward with 2 m / 7 ft effect radius, knocking any target caught 3 m / 10 ft back if they fail their [[Strength]] [[Saving throw|save]] against your 10 + Strength [[Abilities#Ability%20score%20modifiers|modifier]] [[DC]] ( Recharge: Per turn) | |||
|- | |||
![[Yuan-Ti Scale Mail]] | |||
| | |||
* Add your full [[Dexterity]] [[Abilities#Ability%20score%20modifiers|modifier]] to your [[AC]] while wearing this armour | |||
* +1 bonus to [[Initiative]] rolls | |||
|- | |||
![[Shadeclinger Armour]] | |||
| | |||
* While being [[obscured]], gain [[advantage]] on [[Saving throw|saving throws]] | |||
* [[Stealth]] +1 | |||
|- | |||
![[Barkskin Armour]] | |||
| | |||
* Increase your [[AC]] to 16 while wearing this armour | |||
* [[Advantage]] on [[Constitution]] [[Saving throw|saving throws]] | |||
|- | |||
![[Hat of Uninhibited Kushigo]] | |||
| | |||
* After dealing damage with an unarmed attack, gain a +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]] until the end of your turn | |||
|- | |||
![[Defender Greataxe]] | |||
| | |||
* Gain an action during your first attack of the round to reduce this weapon's [[enchantment]] by 1, increasing your [[AC]] and [[Saving throw|saving throws]] by 1 in return ( Recharge: Per turn) | |||
|- | |||
![[Cloak of Protection]] | |||
| | |||
* [[Armour Class]] +1 | |||
* [[Saving throws]] +1 | |||
|- | |||
![[Sword of Life Stealing]] | |||
| | |||
* On a [[Dice rolls#Critical%20hits|critical hit]] with this shortsword, if the target is not [[Construct]] or [[Undead]], deal additional 10 Necrotic damage and gain 10 [[Hit points#Temporary%20hit%20points|temporary hit points]] | |||
| rowspan="8" |Bought or stolen from [[Dammon]] at the Inn blacksmith | |||
| rowspan="8" |X: -33 Y: 164 | |||
|- | |||
![[Swordmaster Gloves]] | |||
| | |||
* Gain [[proficiency]] with [[Shortswords]], [[Longswords]], and [[Greatswords]]. | |||
* Melee weapon [[Dice rolls#Attack%20rolls|attack rolls]] +1 | |||
|- | |||
![[Darkfire Shortbow]] | |||
| | |||
* [[Resistance]] to Fire and Cold damage | |||
* Cast [[Haste]] ( Recharge: [[Long rest]]) | |||
|- | |||
![[Harmonium Halberd]] | |||
| | |||
* [[Strength]] +2 | |||
* [[Intelligence]] -1 | |||
* [[Wisdom]] -1 | |||
|- | |||
![[Charge-Bound Warhammer]] | |||
| | |||
* Deal additional 1d6 Lightning damage with this weapon | |||
* +1 to [[Dice rolls#Attack%20rolls|attack rolls]] and [[Damage#Damage%20rolls|damage rolls]] with this weapon | |||
* The effects function only when the weapon is [[Bound Weapon (Condition)|Bound]] to an [[Eldritch Knight]] or is a [[Warlock|Warlock's]] [[Pact Weapon (Condition)|Pact Weapon]] | |||
|- | |||
![[Thermodynamo Axe]] | |||
| | |||
* On a hit with this battleaxe, once per attack, gain [[Heat (Condition)|Heat]] for 2 turns | |||
|- | |||
![[Sword of Clutching Umbra]] | |||
| | |||
* Gain an action to strike the target, dealing additional damage equal to your [[proficiency bonus]] + 1d6 Psychic. This action doesn't break [[Invisible (Condition)|Invisibility]] or other forms of concealment ( Recharge: [[Short rest]]) | |||
|- | |||
![[Thorn Blade]] | |||
| | |||
* While [[concentrating]], deal additional 1d4 Poison damage with melee weapons while having this scimitar equipped | |||
* Cast [[Ensnaring Strike (Melee)]] (level 1) ( Recharge: [[Long rest]]) | |||
|- | |||
![[Flawed Helldusk Helmet]] | |||
| | |||
* +2 bonus to [[Saving throw|saving throws]] against [[spells]] | |||
* [[Constitution]] saving throws +1 | |||
| rowspan="3" |Rewarded by [[Dammon]] at the Inn blacksmith for giving him 3 pieces of [[Infernal Iron]] during dialogue | |||
| rowspan="3" |X: -33 Y: 164 | |||
|- | |||
![[Flawed Helldusk Armour]] | |||
| | |||
* When you are hit by an enemy in melee, once per attack, they must succeed [[DC]] 13 [[Dexterity]] [[Saving throw|save]] or receive 1d4 Fire damage | |||
* Incoming Piercing damage is reduced by 1 | |||
* [[Disadvantage]] on [[Stealth]] [[Ability check|ability checks]] | |||
|- | |||
![[Flawed Helldusk Gloves]] | |||
| | |||
* Deal additional 1d4 Fire damage with your weapons or additional 1d4 Necrotic damage with unarmed strikes | |||
* On an unarmed hit, the target must succeed [[DC]] 13 [[Constitution]] [[Saving throw|save]] or suffer [[Bleeding (Condition)|Bleeding]] for 2 turns | |||
* [[Strength]] [[Saving throw|saving throws]] +1 | |||
|- | |||
![[Evasive Shoes]] | |||
| | |||
* [[Acrobatics]] +1 | |||
* [[Armour Class]] +1 | |||
| rowspan="2" |Bought or stolen from [[Mattis]] inside the Inn | |||
| rowspan="2" |X: -56 Y: 141 | |||
|- | |||
![[Cloak of Cunning Brume]] | |||
| | |||
* On [[Disengage]], create a 2 m / 7 ft radius [[Fog Cloud]] that lingers for 1 turn | |||
|- | |||
![[Shapeshifter's Boon Ring]] | |||
| | |||
* While shapeshifting or [[Disguise Self|disguising]] yourself, gain a 1d4 bonus to all [[Ability check|ability checks]]. This effect lasts until [[long rest]] and doesn't require the ring to be equipped once enabled | |||
| rowspan="2" |[[Strange Ox]] in the Inn barn behind the blacksmith if spared at the [[Emerald Grove]] | |||
| rowspan="2" |X: -28 Y: 170 | |||
|- | |||
![[Hat of Fire Acuity]] | |||
| | |||
* When you deal Fire damage, once per attack, gain [[Arcane Acuity (Condition)|Arcane Acuity]] for 2 turns | |||
|- | |||
![[Rippling Force Mail]] | |||
| | |||
* When you take Physical damage, gain [[Force Conduit (Condition)|Force Conduit]] for 2 turns | |||
* [[Disadvantage]] on [[Stealth]] [[Ability check|ability checks]] | |||
|Locked rustic chest at the top floor of the Inn blacksmith | |||
|X: -22 Y: 175 | |||
|- | |||
![[Sylvan Scimitar]] | |||
| | |||
* This weapon uses your [[Spells#Spellcasting%20ability|spellcasting modifier]] instead of [[Dexterity]] for [[Dice rolls#Attack%20rolls|attack rolls]] and [[Damage#Damage%20rolls|damage rolls]] | |||
|Looted from [[Jaheira]] (NPC or [[Companions|Companion]]) | |||
|X: -63 Y: 144 | |||
|- | |||
![[Potent Robe]] | |||
| | |||
* Your [[All spells#Cantrips|cantrips]] deal additional damage equal to your [[Charisma]] [[Abilities#Ability%20score%20modifiers|modifier]] | |||
* At the beginning of your turn, gain [[Hit points#Temporary%20hit%20points|temporary hit points]] equal to your Charisma modifier | |||
* [[Armour Class]] +1 | |||
|Rewarded by [[Alfira]] for [[Rescue the Tieflings]] | |||
|X: -64 Y: 141 | |||
|- | |||
![[Gloves of the Automaton]] | |||
| | |||
* Gain an action to become a [[Construct]], gaining [[resistance]] to Lightning damage and [[advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] with weapons for 10 turns ( Recharge: [[Short rest]]) | |||
* [[Strength]] [[Saving throw|saving throws]] +1 | |||
| rowspan="3" |Bought or stolen from [[Barcus Wroot]] at his workshop in the Inn | |||
| rowspan="3" |X: -56 Y: 133 | |||
|- | |||
![[Acrobat Shoes]] | |||
| | |||
* [[Acrobatics]] +1 | |||
* [[Advantage]] on [[Dexterity]] [[Saving throw|saving throws]] | |||
|- | |||
![[Ring of Geniality]] | |||
| | |||
* [[Persuasion]] +1 | |||
* [[Deception]] +1 | |||
|- | |||
![[Snowburst Ring]] | |||
| | |||
* When you deal Cold damage, create a 4.5 m / 15.0 ft [[Ice Surface|ice]] patch underneath the target(s) | |||
|Underneath a loose plank in the bedroom on the ground floor, north of the bar | |||
|X: -80 Y: 158 | |||
|- | |||
![[Moon Devotion Robe]] | |||
| | |||
* While you have [[Mage Armour (Condition)|Mage Armour]] active, on your successful [[saving throw]] the attacker that caused the throw receives 1d4 Radiant damage | |||
* [[Advantage]] on [[Constitution]] saving throws | |||
* Saving throws +1 | |||
* Cast [[Mage Armour]] ( Recharge: [[Long rest]]) | |||
* Cast [[Produce Flame]] ( Recharge: Per turn) | |||
| rowspan="2" |Looted from [[Isobel]] at her room on the top floor, or at the [[Mind Flayer Colony]] if she was abducted at the Inn | |||
| rowspan="2" | | |||
* X: -60 Y: 158 | |||
* [[Mind Flayer Colony]] X: 861 Y: -23 | |||
|- | |||
![[Jhannyl's Gloves]] | |||
| | |||
* When you become [[Blinded (Condition)|Blinded]], [[Paralysed (Condition)|Paralysed]] or [[Poisoned (Condition)|Poisoned]], automatically cast [[Lesser Restoration]] on yourself | |||
* [[Saving throw|Saving throws]] +1 | |||
|- | |||
![[Shifting Corpus Ring]] | |||
| | |||
* Cast [[Invisibility]] (level 2) ( Recharge: [[Long rest]]) | |||
* Cast [[Blur]] ( Recharge: [[Long rest]]) | |||
|Looted from [[Marcus]] in Isobel's room on the top floor during the Inn encounter | |||
|X: -63 Y: 163 | |||
|- | |||
![[Coruscation Ring]] | |||
| | |||
* When you deal spell damage while illuminated by a light source, inflict 2 turns of [[Radiating Orb (Condition)|Radiating Orb]] upon the target(s) | |||
|Locked heavy chest surrounded by shadow roots | |||
|[[Last Light Inn - Cellar]] X: 45 Y: -736 | |||
|- | |||
![[Covert Cowl]] | |||
| | |||
* While being [[obscured]], reduce the number you need to roll a [[Dice rolls#Critical%20hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]] | |||
* [[Dexterity]] [[Saving throw|saving throws]] +1 | |||
|On one of the [[Meenlock|Meenlocks]] in the basement | |||
|[[Last Light Inn - Cellar]] X: 33 Y: -697 | |||
|- | |||
![[Shield of Scorching Reprisal]] | |||
| | |||
* Gain an action to expend your [[Resources#Common%20resources|Reaction]] and bash with this shield when hit by an enemy, knocking them [[Prone (Condition)|Prone]] for 1 turn if they fail their [[Dexterity]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]] | |||
* [[Resistance]] to Fire damage | |||
* Gain an action to increase your [[AC]] by 1 for 4 turns and force any attaker that misses you to receive 1d6 Fire damage ( Recharge: [[Short rest]]) | |||
|On a dead body covered by rubble in the cemetery north of the Last Light Inn | |||
|X: -3 Y: 217 | |||
|} | |||
=== [[Reithwin Town]] === | |||
This zone has many important named areas, so the table below will list their names in the location section as if they were a separate instance. | |||
{| class="wikitable" | |||
!Item name | |||
!Item effect | |||
!Item source | |||
!Location | |||
|- | |||
![[Twist of Fortune]] | |||
| | |||
* When you roll 2 damage or less, reroll the dice, taking the new result | |||
* Gain an action to strike the target, dealing additional 4 Piercing per 300 [[gold]] the target possesses ( Recharge: [[Short rest]]) | |||
|[[Gerringothe Thorm]] on the top floor of the building | |||
|[[Reithwin Tollhouse]] X: -110 Y: -93 | |||
|- | |||
![[Ironvine Shield]] | |||
| | |||
* When hit in melee by an enemy, if your weapon is imbued with [[Shillelagh]], the attacker receives Piercing damage equal to your [[Wisdom]] [[Abilities#Ability%20score%20modifiers|modifier]] | |||
|Heavy chest on the top floor in the south-western room | |||
|[[Reithwin Tollhouse]] X: -126 Y: -90 | |||
|- | |||
![[Gloves of Battlemage's Power]] | |||
| | |||
* On applying a condition with your weapon [[Dice rolls#Attack%20rolls|attack rolls]], once per attack, gain [[Arcane Acuity (Condition)|Arcane Acuity]] for 1 turn | |||
* [[Strength]] [[Saving throw|saving throws]] +1 | |||
|Locked opulent chest on the top floor in the south-eastern room | |||
|[[Reithwin Tollhouse]] X: -82 Y: -90 | |||
|- | |||
![[Fireheart]] | |||
| | |||
* When you take Fire damage from an enemy, once per turn, gain [[Heat (Condition)|Heat]] for 2 turns | |||
|Locked heavy chest on the top floor in the small room blocked by veins | |||
|[[Reithwin Tollhouse]] X: -123 Y: -77 | |||
|- | |||
![[Rat Bat]] | |||
| | |||
* [[Advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] with this weapon against [[Beast|Beasts]] | |||
|Leaning against a booze tap in the bar near [[Thisobald Thorm]] | |||
|[[The Waning Moon]] X: -224 Y: -76 | |||
|- | |||
![[Ichorous Gloves]] | |||
| | |||
* When you deal Acid damage, inflict 3 turns of [[Noxious Fumes (Condition)|Noxious Fumes]] upon the target(s) | |||
|Locked heavy chest in the cave behind the locked bar door | |||
|[[The Waning Moon]] X: -252 Y: -69 | |||
|- | |||
![[Punch-Drunk Bastard]] | |||
| | |||
* If you have the [[Alcohol (Condition)|Alcohol]] condition, gain [[advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] with this weapon. You also create a blast with each attack, dealing 1d4 Thunder damage in a 3 m / 10 ft radius | |||
* Gain the [[Cleave]] action ( Recharge: [[Short rest]]) | |||
|Locked wooden chest next to the glowing shadow root in the cave | |||
|[[The Waning Moon]] X: -257 Y: -90 | |||
|- | |||
![[Ritual Dagger of Shar]] | |||
| | |||
* Deal additional 1d4 Necrotic damage with this weapon | |||
|On a Sharran altar in the hidden room at the bottom of the sanctuary | |||
|[[Sharran Sanctuary]] X: 250 Y: -847 | |||
|- | |||
![[Helmet of Arcane Acuity]] | |||
| | |||
* When you deal damage with a weapon attack, gain [[Arcane Acuity (Condition)|Arcane Acuity]] for 2 turns | |||
* [[Dexterity]] [[Saving throw|saving throws]] +1 | |||
|Locked gilded chest at the south-most part of the basement | |||
|[[Mason's Guild Basement]] X: 107 Y: -758 | |||
|- | |||
![[True Love's Caress]] | |||
| | |||
* While wearing this ring, you can receive [[Warding Bond]] from the wearer of [[True Love's Embrace]] | |||
|On a skeleton leaning against a tree near the graveyard gate | |||
|[[Reithwin Graveyard]] X: -149 Y: 43 | |||
|- | |||
![[Boots of Apparent Death]] | |||
| | |||
* Cast [[Feign Death]] ( Recharge: [[Short rest]]) | |||
|Inside sarcophagus behind the locked grated iron doors | |||
|[[Reithwin Graveyard]] X: -160 Y: 50 | |||
|- | |||
![[Icebite Robe]] | |||
| | |||
* [[Resistance]] to Cold damage | |||
* Cast [[Armour of Agathys]] (level 3) ( Recharge: [[Long rest]]) | |||
|Inside sarcophagus in the building north of the graveyard gate | |||
|[[Reithwin Graveyard]] X: -155 Y: 71 | |||
|- | |||
![[Lightning Jabber]] | |||
| | |||
* Deal additional 1d4 Lightning damage when throwing this weapon | |||
* On a hit with this spear, the target must succeed [[DC]] 13 [[Constitution]] [[Saving throw|save]] or get [[Shocked (Condition)|Shocked]] for 2 turns | |||
|[[Cursed Kuo-Toa Chief]] near the abandoned fishing shack north-east of the [[Grand Mausoleum]] waypoint | |||
|X: -148 Y: 115 | |||
|- | |||
![[Psionic Ward Armour]] | |||
| | |||
* If [[githyanki]], gain [[resistance]] to Psychic damage | |||
* On your successful [[saving throw]] against a [[Spells|spell]], regain 1d4 hit points | |||
* [[Disadvantage]] on [[Stealth]] [[Ability check|ability checks]] | |||
| rowspan="2" |[[Ch'r'ai Tska'an]] at the bridge north-west of [[The Waning Moon]] | |||
| rowspan="2" |X: -249 Y: -34 | |||
|- | |||
![[Hr'a'cknir Bracers]] | |||
| | |||
* Cast [[Mage Hand]] ( Recharge: [[Long rest]]) | |||
* Cast [[Telekinesis]] using [[Strength]] as [[Spells#Spellcasting%20ability|spellcasting ability]] ( Recharge: [[Short rest]]) | |||
|- | |||
![[Watcher's Shield]] | |||
| | |||
* [[Advantage]] on [[Perception]] [[Ability check|ability checks]] | |||
| rowspan="2" |On a pair of skeletons along the cliffs west of the [[House of Healing]] | |||
| rowspan="2" |X: -248 Y: 36 | |||
|- | |||
![[Assassin's Shortsword]] | |||
| | |||
* [[Advantage]] on [[Stealth]] [[Ability check|ability checks]] | |||
|- | |||
![[True Love's Embrace]] | |||
| | |||
* Cast [[Warding Bond]] on the wearer of [[True Love's Caress]] ( Recharge: [[Long rest]]) | |||
|On a skeleton next to a bed behind [[Sister Sinda]] on the ground floor | |||
|[[House of Healing]] X: -210 Y: 2 | |||
|- | |||
![[Shar's Temptation]] | |||
| | |||
* Cast [[Charm Person]] (level 1) ( Recharge: [[Short rest]]) | |||
|Wooden crate with a note next to the wooden ladder on the gound floor | |||
|[[House of Healing]] X: -196 Y: 14 | |||
|- | |||
![[Surgeon's Subjugation Amulet]] | |||
| | |||
* On a [[Dice rolls#Critical%20hits|critical hit]] against a [[Humanoid]], you can choose to [[Paralysed (Condition)|Paralyse]] the target for 2 turns ( Recharge: [[Long rest]]) | |||
|[[Malus Thorm]] on the ground floor at the surgery hall | |||
|[[House of Healing]] X: -200 Y: 47 | |||
|- | |||
![[Poisoner's Gloves]] | |||
| | |||
* When you deal Poison damage, the target must succeed [[DC]] 13 [[Constitution]] [[Saving throw|save]] or get [[Poisoned (Condition)|Poisoned]] for 3 turns | |||
|Painted chest in the north-most room behind [[Malus Thorm]] | |||
|[[House of Healing]] X: -197 Y: 76 | |||
|- | |||
![[Strange Tendril Amulet]] | |||
| | |||
* Cast [[Evard's Black Tentacles]] ( Recharge: [[Long rest]]) | |||
|Wooden chest next to the charred corpse behind the hidden door | |||
|[[House of Healing Morgue]] X: 85 Y: -1005 | |||
|- | |||
![[Firzu's Ring of Trading]] | |||
| | |||
* [[Deception]] +1 | |||
|On the charred corpse behind the hidden door | |||
|[[House of Healing Morgue]] X: 85 Y: -1005 | |||
|- | |||
![[Bided Time]] | |||
| | |||
* When you are hit by an enemy in melee, gain [[Arcane Charge (Condition)|Arcane Charge]] for 2 turns | |||
|Locked heavy chest in the storage room south of the zombie crypt | |||
|[[House of Healing Morgue]] X: 46 Y: -1005 | |||
|- | |||
![[Eversight Ring]] | |||
| | |||
* Immunity to being [[Blinded (Condition)|Blinded]] | |||
|Locked opulent chest in the corner of the morgue lab west of the zombie crypt | |||
|[[House of Healing Morgue]] X: 10 Y: -973 | |||
|- | |||
![[Fleshmelter Cloak]] | |||
| | |||
* When you are hit, once per attack, the attacker receives 1d4 Acid damage | |||
|Gilded chest on the distant rocky ledge above the pit | |||
|[[House of Healing Morgue]] X: 33 Y: -931 | |||
|- | |||
![[Protective Plate]] | |||
| | |||
* [[Resistance]] to Necrotic damage | |||
|[[Hollow Armour]] surrounded by oozes in the pit | |||
|[[House of Healing Morgue]] X: 51 Y: -932 | |||
|- | |||
![[Shadow Blade Ring]] | |||
| | |||
* Cast [[Shadow Blade]] ( Recharge: [[Short rest]]) | |||
|Rewarded by [[Arabella]] for [[Find Arabella's Parents]]. It is advised to send her to camp during the quest. | |||
|[[Campsite]], next to [[Withers]] | |||
|} | |||
=== [[Grand Mausoleum]] === | |||
[[Shadowfell]] choice has important [[Act Two]] consequences, please see [[Find the Nightsong]] and [[The Chosen of Shar]] for details (quests contain heavy spoilers). | |||
{| class="wikitable" | |||
!Item name | |||
!Item effect | |||
!Item source | |||
!Location | |||
|- | |||
![[Vivacious Cloak]] | |||
| | |||
* When casting a [[Spells|spell]] in melee, gain 8 [[Hit points#Temporary%20hit%20points|temporary hit points]] | |||
|Locked traveller's chest in the south-east room of the entry crypt | |||
|X: -259 Y: -882 | |||
|- | |||
![[Least Expected]] | |||
| | |||
* While being [[obscured]], gain a 1d4 bonus to ranged weapon [[Dice rolls#Attack%20rolls|attack rolls]] | |||
|Gilded chest behind the stone table beyond the locked puzzle door | |||
|[[Gauntlet of Shar]] X: -730 Y: -802 | |||
|- | |||
![[Dark Justiciar Gauntlets (Uncommon)]] | |||
| | |||
* Deal additional 1d4 Necrotic damage with your weapons | |||
* [[Strength]] [[Saving throw|saving throws]] +1 | |||
|On a pile of crates near [[Yurgir]] | |||
|[[Gauntlet of Shar]] X: -664 Y: -759 | |||
|- | |||
![[Merregon Halberd]] | |||
| | |||
* Regular halberd with +1 damage | |||
|Merregons of the [[Yurgir]] hunting party | |||
|[[Gauntlet of Shar]] X: -658 Y: 753 | |||
|- | |||
![[Hellfire Hand Crossbow]] | |||
| | |||
* On your hit with this hand crossbow while [[Hiding (Condition)|Hiding]] or being [[Invisible (Condition)|Invisible]], the target must succeed [[DC]] 15 [[Constitution]] [[Saving throw|save]] or get [[Burning (Condition)|Burned]] for 2 turns | |||
* Cast [[Scorching Ray]] (level 3) ( Recharge: [[Short rest]]) | |||
|[[Yurgir]] at his hunting grounds | |||
|[[Gauntlet of Shar]] X: -668 Y: -765 | |||
|- | |||
![[Boots of Brilliance]] | |||
| | |||
* Gain an action to restore one [[Bardic Inspiration]] charge to yourself ( Recharge: [[Long rest]]) | |||
|Heavy chest in the area north of [[Yurgir|Yurgir's]] throne room | |||
|[[Gauntlet of Shar]] X: -634 Y: -724 | |||
|- | |||
![[Justiciar's Scimitar]] | |||
| | |||
* On a hit with this scimitar, if you have [[advantage]] on weapon attacks, the target must succeed [[DC]] 14 [[Constitution]] [[Saving throw|save]] or get [[Blinded (Condition)|Blinded]] for 2 turns | |||
* Gain an action to strike the target, dealing additional damage equal to your [[proficiency bonus]] + 1d6 Psychic. This action doesn't break [[Invisible (Condition)|Invisibility]] or other forms of concealment ( Recharge: [[Short rest]]) | |||
| rowspan="2" |[[Lyrthindor]] at the base of the Shar's statue when summoned during [[Break Yurgir's Contract]] | |||
| rowspan="2" |[[Gauntlet of Shar]] X: -713 Y: -731 | |||
|- | |||
![[Justiciar's Greatshield]] | |||
| | |||
* Gain an action to expend your [[Resources#Common%20resources|Reaction]] and bash with this shield when hit by an enemy, knocking them [[Prone (Condition)|Prone]] for 1 turn if they fail their [[Dexterity]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]] | |||
* Gain an action to create a 2 m / 6.5 ft radius cloud of magical [[Darkness]] where you stand that lingers for 2 turns, and immediately attempt to [[Hide]] ( Recharge: [[Short rest]]) | |||
|- | |||
![[Circle of Bones]] | |||
| | |||
* Allied [[Undead]] within 6 m / 20 ft gain [[resistance]] to Physical damage | |||
* Cast [[Animate Dead]] (level 3) ( Recharge: [[Long rest]]) | |||
|[[Balthazar]] at his altar, or in [[Shadowfell]] if spared at the altar, or in [[Mind Flayer Colony]] if you let him abduct the [[Nightsong]] | |||
| | |||
* [[Gauntlet of Shar]] X: -851 Y: -783 | |||
* [[Shadowfell]] X: -604 Y: -1431 | |||
* [[Mind Flayer Colony]] X: 715 Y: -49 | |||
|- | |||
![[Callous Glow Ring]] | |||
| | |||
* Deal additional 2 Radiant damage against illuminated targets | |||
|Opulent chest behind the vault door north-east of [[Balthazar|Balthazar's]] laboratory | |||
|[[Gauntlet of Shar]] X: -819 Y: -753 | |||
|- | |||
![[Killer's Sweetheart]] | |||
| | |||
* When you kill an enemy, your next [[Dice rolls#Attack%20rolls|attack roll]] can be chosen to be a [[Dice rolls#Critical%20hits|critical hit]]. Once spent, this effect goes on cooldown ( Recharge: [[Long rest]]) | |||
|On one of the mirror images in the [[Gauntlet of Shar#Self-Same%20Trial|Self-Same Trial]] room | |||
|[[Gauntlet of Shar]] X: -830 Y: -726 | |||
|- | |||
![[Dark Justiciar Half-Plate (Rare)]] | |||
| | |||
* While being [[obscured]], gain [[advantage]] on [[Stealth]] [[Ability check|ability checks]] | |||
* Advantage on [[Constitution]] [[Saving throw|saving throws]] | |||
* Gain a [[concentration]] action to give an ally or yourself +2 to [[AC]] ( Recharge: [[Long rest]]) | |||
|By the Shar altar beyond the riddle door in the [[Gauntlet of Shar#Silent%20Library|Silent Library]] | |||
|[[Gauntlet of Shar]] X: -817 Y: -753 | |||
|- | |||
![[Spear of Night]] | |||
| | |||
* Regular spear with +1 damage | |||
* Key item for [[Find the Nightsong]] and [[The Chosen of Shar]] | |||
|On the Shar altar beyond the riddle door in the [[Gauntlet of Shar#Silent%20Library|Silent Library]] | |||
|[[Gauntlet of Shar]] X: -817 Y: -753 | |||
|- | |||
![[Dark Justiciar Helmet]] | |||
| | |||
* +1 bonus to [[Saving throw|saving throws]] against [[spells]] | |||
* While being [[obscured]], reduce the number you need to roll a [[Dice rolls#Critical%20hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]] | |||
* [[Constitution]] [[saving throws]] +1 | |||
|Gilded chest behind the Shar altar beyond the riddle door in the [[Gauntlet of Shar#Silent%20Library|Silent Library]] | |||
|[[Gauntlet of Shar]] X: -822 Y: -753 | |||
|- | |||
![[Dark Justiciar Helm]] | |||
| | |||
* While being [[obscured]], you gain +1 bonus to [[saving throws]] against attacks | |||
* [[Constitution]] [[saving throws]] +1 | |||
|On the ground in the [[Shadowfell]], at two points. | |||
|[[Shadowfell]] X: -544 Y: -1447 & X: -516 Y: -1397 | |||
|- | |||
![[Moonlight Glaive]] | |||
| | |||
* Deal additional 1d4 Radiant damage with this weapon | |||
* This weapon sheds light in a 6 m / 20 ft radius. This can be toggled off | |||
* Gain an action to strike the enemy, dealing additional Psychic damage equal to your [[proficiency bonus]], surrounding them in a 3 m / 10 ft butterfly cloud that grants [[advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] against the target. If the target leaves the cloud, they receive 1d6 Psychic damage ( Recharge: [[Short rest]]) | |||
|Rewarded for rescuing the [[Find the Nightsong#Shadowfell|Nightsong]] | |||
|[[Shadowfell]] X: -604 Y: -1431 | |||
|- | |||
![[Dark Justiciar Half-Plate (Very Rare)]] | |||
| | |||
* While being [[obscured]], gain [[advantage]] on [[Stealth]] [[Ability check|ability checks]] | |||
* Advantage on [[Constitution]] [[Saving throw|saving throws]] | |||
* While you have [[Shield of Faith (Condition)|Shield of Faith]] active, reduce all incoming damage by 2, and the attacker receives 1d4 Necrotic damage on each hit against you | |||
* Gain a [[concentration]] action to give an ally or yourself +2 to [[AC]] ( Recharge: [[Long rest]]) | |||
| rowspan="4" |Rewarded to [[Shadowheart]] ([[Origins|Origin]] or [[Companions|Companion]]) for defeating the [[Find the Nightsong#Shadowfell|Nightsong]] | |||
| rowspan="4" |[[Shadowfell]] X: -604 Y: -1431 | |||
|- | |||
![[Dark Justiciar Gauntlets (Rare)]] | |||
| | |||
* Deal additional 1d4 Necrotic damage with your weapons | |||
* [[Strength]] [[Saving throw|saving throws]] +1 | |||
* Gain an action to curse the target for 2 turns. If the target enters an [[obscured]] area or remains in it at the start of their turn, they must succeed [[DC]] 14 [[Charisma]] [[Saving throw|save]] or suffer 2d8 Necrotic damage ( Recharge: Per turn) | |||
|- | |||
![[Dark Justiciar Boots]] | |||
| | |||
* [[Dexterity]] [[Saving throw|saving throws]] +1 | |||
* Gain an ability to teleport yourself to an unoccupied, [[obscured]] spot up to 18 m / 60 ft away ( Recharge: [[Short rest]]) | |||
|- | |||
![[Shar's Spear of Evening]] | |||
| | |||
* While being [[obscured]], gain [[advantage]] on [[Saving throw|saving throws]]. On a hit with your weapons against an obscured target, deal additional 1d6 damage | |||
* Immunity to being [[Blinded (Condition)|Blinded]] | |||
* Cast [[Darkness]] as an [[Resources#Common%20resources|Action]] ( Recharge: Per turn) | |||
* Gain an ability to strike a target, rippling the hit through all creatures (including allies) around you in a 3 m / 10 ft radius, and leaving behind a 3 m / 10 ft radius [[Darkness]] cloud that lingers for 3 turns ( Recharge: [[Short rest]]) | |||
|- | |||
![[Selûne's Spear of Night]] | |||
| | |||
* [[Advantage]] on [[Wisdom]] [[Saving throw|saving throws]] and [[Perception]] [[Ability check|ability checks]] | |||
* Gain [[Darkvision]] while having this weapon equipped | |||
* Cast [[Moonbeam]] (level 3) ( Recharge: [[Long rest]]) | |||
* Cast [[Moonmote]] ( Recharge: [[Long rest]]) | |||
|Rewarded at camp after rescuing the [[Find the Nightsong#Shadowfell|Nightsong]] and defeating [[Ketheric Thorm]] | |||
|[[Campsite]] | |||
|} | |||
Yurgir can be defeated through dialogue if approached from the lower floor where the orb is. | |||
=== [[Moonrise Towers]] === | |||
It is advised to complete the [[Moonrise Towers Prison]] area before proceeding to [[Shadowfell]], as friendly NPCs in prison will be unavailable after entering Shadowfell, which will fail the quests [[Rescue the Tieflings]] and [[Rescue Wulbren]]. | |||
{| class="wikitable" | |||
!Item name | |||
!Item effect | |||
!Item source | |||
!Location | |||
|- | |||
![[Spellcrux Amulet]] | |||
| | |||
* Gain an action to restore one [[Spells#Spell%20slots|spell slot]] of level 6 and lower ( Recharge: [[Long rest]]) | |||
|[[The Warden]] at the warden's tower | |||
|[[Moonrise Towers Prison]] X: 576 Y: -654 | |||
|- | |||
![[Wulbren's Hammer]] | |||
| | |||
* Deal additional 2d4 Force damage against objects | |||
|On a table on the top floor of the warden's tower | |||
|[[Moonrise Towers Prison]] X: 575 Y: -649 | |||
|- | |||
![[Browbeaten Circlet]] | |||
| | |||
* While being [[Threatened (Condition)|Threatened]], gain a +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]] | |||
|Evidence chest on the top floor of the warden's tower | |||
|[[Moonrise Towers Prison]] X: 572 Y: -652 | |||
|- | |||
![[Sharpened Snare Cuirass]] | |||
| | |||
* Add your full [[Dexterity]] [[Abilities#Ability%20score%20modifiers|modifier]] to your [[AC]] while wearing this armour | |||
* Enemies have [[disadvantage]] on [[Saving throw|saving throws]] to resist your [[Restrained (Condition)|Restraining]] attacks and spells | |||
| rowspan="8" |Bought or stolen from [[Roah Moonglow]] at the main floor | |||
| rowspan="8" |X: -174 Y: -179 | |||
|- | |||
![[Gloves of Crushing]] | |||
| | |||
* Deal additional 2 Bludgeoning damage with unarmed strikes, and gain a +1 bonus to unarmed and [[Throw]] [[Dice rolls#Attack%20rolls|attack rolls]] | |||
|- | |||
![[Armour of Devotion]] | |||
| | |||
* Gain an action to restore one [[Paladin]] Channel Oath Charge ( Recharge: [[Long rest]]) | |||
* [[Disadvantage]] on [[Stealth]] [[Ability check|ability checks]] | |||
|- | |||
![[Drakethroat Glaive]] | |||
| | |||
* Enemies have [[disadvantage]] on [[Saving throw|saving throws]] against your [[dragonborn]] breath weapon | |||
* Cast [[Draconic Elemental Weapon]] ( Recharge: [[Long rest]]) | |||
|- | |||
![[Ne'er Misser]] | |||
| | |||
* This weapon deals exclusively Force damage | |||
* Cast [[Magic Missile]] (level 3) ( Recharge: [[Short rest]]) | |||
|- | |||
![[Poisoner's Ring]] | |||
| | |||
* Gain an action to curse an enemy; The target must succeed [[DC]] 14 [[Constitution]] [[Saving throw|save]] or become [[vulnerable]] to Poison damage for 10 turns ( Recharge: [[Long rest]]) | |||
|- | |||
![[Ring of Spiteful Thunder]] | |||
| | |||
* When you deal damage to a [[Reverberation (Condition)|Reverberating]] target, they must succeed [[DC]] 13 [[Constitution]] [[Saving throw|save]] or get [[Dazed (Condition)|Dazed]] for 2 turns | |||
|- | |||
![[Marksmanship Hat]] | |||
| | |||
* +1 bonus to ranged weapon and [[Spells|spell]] [[Dice rolls#Attack%20rolls|attack rolls]] | |||
|- | |||
![[Halberd of Vigilance]] | |||
| | |||
* Deal additional 1d4 Force damage with this weapon | |||
* [[Advantage]] on [[Perception]] [[Ability check|ability checks]] and a +1 bonus to [[Initiative]] rolls | |||
* Advantage on [[Dice rolls#Attack%20rolls|attack rolls]] made as [[Resources#Common%20resources|Reactions]] | |||
| rowspan="8" |Bought or stolen from [[Lann Tarv]] at the main floor | |||
| rowspan="8" |X: -164 Y: -168 | |||
|- | |||
![[Gloves of The Duellist]] | |||
| | |||
* +2 bonus to melee weapon [[Dice rolls#Attack%20rolls|attack rolls]] when holding a weapon in the main hand and no weapon in the free hand. Shields equipped in the free hand also work | |||
|- | |||
![[Sentinel Shield]] | |||
| | |||
* [[Advantage]] on [[Perception]] [[Ability check|ability checks]] and a +3 bonus to [[Initiative]] rolls | |||
* Gain an action to expend your [[Resources#Common%20resources|Reaction]] and bash with this shield when hit by an enemy, knocking them [[Prone (Condition)|Prone]] for 1 turn if they fail their [[Dexterity]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]] | |||
|- | |||
![[Enraging Heart Garb]] | |||
| | |||
* While you are [[Rage (Condition)|Raging]], gain [[Wrath (Condition)|Wrath]] for 2 turns | |||
* Increase your [[Constitution]] by 2 (max 20) while wearing this armour | |||
|- | |||
![[Fistbreaker Helm]] | |||
| | |||
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]] | |||
* +1 bonus to [[Initiative]] rolls | |||
|- | |||
![[Bigboy's Chew Toy]] | |||
| | |||
* Gain an action to [[Enlarge]] yourself for 10 turns ( Recharge: [[Long rest]]) | |||
|- | |||
![[Titanstring Bow]] | |||
| | |||
* Deal additional damage equal to your [[Strength]] [[Abilities#Ability%20score%20modifiers|modifier]] with this bow | |||
|- | |||
![[Slicing Shortsword]] | |||
| | |||
* When you attack with [[advantage]], the attack inflicts 2 turns of [[Bleeding (Condition)|Bleeding]] unto the target | |||
|- | |||
![[Gauntlets of Surging Accuracy]] | |||
| | |||
* When you use [[Action Surge]], gain a 1d4 bonus to [[Dice rolls#Attack%20rolls|attack rolls]] for the rest of your turn | |||
| rowspan="3" |Bought or stolen from [[Lann Tarv]] at the main floor when [[Z'rell|Disciple Z'rell]] at the upper floor was covinced to help | |||
| rowspan="3" |X: -164 Y: -168 | |||
|- | |||
![[Dwarven Splintmail]] | |||
| | |||
* Incoming Piercing damage is reduced by 1 | |||
* +1 bonus to [[Strength]] [[Saving throw|saving throws]] and [[Ability check|ability checks]] | |||
* Increase your [[Constitution]] by 2 (max 20) while wearing this armour | |||
* [[Disadvantage]] on [[Stealth]] ability checks | |||
|- | |||
![[Render of Mind and Body]] | |||
| | |||
* When you attack with [[advantage]], deal additional 1d8 Psychic damage with this weapon | |||
|- | |||
![[Circlet of Hunting]] | |||
| | |||
* Gain a 1d4 bonus to [[Dice rolls#Attack%20rolls|attack rolls]] against targets marked by [[Hunter's Mark]], [[True Strike]], [[Faerie Fire]], or [[Guiding Bolt]] | |||
| rowspan="7" |Bought or stolen from [[Araj Oblodra]] at the main floor | |||
| rowspan="7" |X: -128 Y: -193 | |||
|- | |||
![[Boots of Arcane Bolstering]] | |||
| | |||
* On [[Dash]] or similar action, gain [[Arcane Charge (Condition)|Arcane Charge]] for 2 turns | |||
|- | |||
![[Risky Ring]] | |||
| | |||
* [[Advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]], but [[disadvantage]] on [[Saving throw|saving throws]] | |||
|- | |||
![[Ring of Free Action]] | |||
| | |||
* Immunity to being [[Paralysed (Condition)|Paralysed]], [[Restrained (Condition)|Restrained]], or impeded by [[Difficult Terrain (Condition)|Difficult Terrain]] | |||
|- | |||
![[Robe of Exquisite Focus]] | |||
| | |||
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]] | |||
|- | |||
![[Thunderskin Cloak]] | |||
| | |||
* When you are hit by a [[Reverberation (Condition)|Reverberating]] target, they must succeed [[DC]] 13 [[Constitution]] [[Saving throw|save]] or get [[Dazed (Condition)|Dazed]] for 2 turns | |||
|- | |||
![[Hat of Storm Scion's Power]] | |||
| | |||
* When you deal Thunder damage, once per attack, gain [[Arcane Acuity (Condition)|Arcane Acuity]] for 2 turns | |||
|- | |||
![[Absolute's Protector]] | |||
| | |||
* If you have the [[Brand of the Absolute]], all incoming damage is reduced by 1 while having this shield equipped | |||
* Gain an action to expend your [[Resources#Common%20resources|Reaction]] and bash with this shield when hit by an enemy, knocking them [[Prone (Condition)|Prone]] for 1 turn if they fail their [[Dexterity]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]] | |||
* Cast [[Fire Shield: Chill]] ( Recharge: [[Long rest]]) | |||
|[[Z'rell|Disciple Z'rell]] at the main floor (after [[Infiltrate Moonrise Towers#Confronting%20Ketheric|confronting Ketheric Thorm]]), or at the upper floor (before confronting Ketheric Thorm) | |||
| | |||
* Outside X: -152 Y: -123 | |||
* Main floor X: -148 Y: -169 | |||
* Upper floor X: -140 Y: -195 | |||
|- | |||
![[Argument Solver]] | |||
| | |||
* Gain an action to strike the target, dealing additional Poison damage equal to your [[proficiency bonus]]. The strike creates a 1.5 m / 5.0 ft radius cloud of noxious fumes for 3 turns, [[Poisoned (Condition)|Poisoning]] the target if they fail their [[Constitution]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]] while in the cloud ( Recharge: [[Short rest]]) | |||
|[[Mig]] at the main floor | |||
|X: -194 Y: -180 | |||
|- | |||
![[Very Heavy Greataxe]] | |||
| | |||
* Gain a cleave attack that strikes all targets at half weapon damage with bonus 1d6 Slashing damage, but puts you [[Off Balance (Condition)|Off Balance]] for 1 turn if you fail the [[DC]] 8 [[Strength]] [[Saves|save]] ( Recharge: [[Short rest]]) | |||
|[[Fezzerk]] in the throne room on the main floor if spared in the [[Blighted Village]] in [[Act One]] | |||
|X: -152 Y: -191 | |||
|- | |||
![[Derivation Cloak]] | |||
| | |||
* When you [[Poisoned (Condition)|Poison]] a target, regain 1d4 hit points | |||
|Locked heavy chest in [[Balthazar|Balthazar's]] quarters on the upper floor | |||
|X: -135 Y: -174 | |||
|- | |||
![[Coldbrim Hat]] | |||
| | |||
* On applying condition to an enemy with a [[Spells|spell]], once per turn, inflict 2 turns of [[Encrusted with Frost (Condition)|Encrusted with Frost]] upon the target(s) | |||
|Locked opulent chest behind the secret door in [[Balthazar|Balthazar's]] quarters on the upper floor | |||
|X: -155 Y: -173 | |||
|- | |||
![[Shadow Lantern]] | |||
| | |||
* Unlike the [[Moonlantern]], this lantern doesn't grant immunity to the [[Shadow Curse (Condition)|Shadow Curse]] | |||
* Gain an action to conjure a [[Shadow]] and assume control of it ( Recharge: [[Long rest]]) | |||
|Crafted by [[Gale]] ([[Origins|Origin]] or [[Companions|Companion]]) by combining [[Dead Pixie]] with [[Broken Moonlantern]] at the ritual circle behind the secret door in [[Balthazar|Balthazar's]] quarters on the upper floor | |||
|X: -150 Y: -165 | |||
|- | |||
![[Cloak of Elemental Absorption]] | |||
| | |||
* Gain an action to half the damage of the next elemental attack targeting you, and deal additional 1d6 damage of that element on your next weapon attack ( Recharge: [[Short rest]]) | |||
|Locked opulent chest in the [[Ketheric Thorm|Ketheric Thorm's]] bedroom on the upper floor | |||
|X: -166 Y: -169 | |||
|- | |||
![[Spineshudder Amulet]] | |||
| | |||
* When you deal damage with a ranged [[Spells|spell]] that uses [[Dice rolls#Attack%20rolls|attack rolls]], once per attack, inflict 2 turns of [[Reverberation (Condition)|Reverberation]] upon the target(s) | |||
|[[Mimic]] chest in [[Isobel|Isobel's]] room on the upper floor | |||
|X: -171 Y: -195 | |||
|- | |||
![[Myrkulite Scourge]] | |||
| | |||
* Deal additional 1d6 Necrotic damage with this weapon | |||
|[[Radija]] at the upper floor, [[Susdera]] on the rooftop, [[Sarabayle]], [[Willinx Jindlebee]] and [[Duckie Verish]] in the [[Moonrise Towers Prison]] (after [[Infiltrate Moonrise Towers#Confronting%20Ketheric|confronting Ketheric Thorm]]), and [[Kressa Bonedaughter]] in the [[Mind Flayer Colony]] | |||
| | |||
* Upper floor X: -161 Y: -204 | |||
* [[Moonrise Towers Rooftop]] X: -152 Y: -181 | |||
* [[Moonrise Towers Prison]] X: 597 Y: -655 & X: 597 Y: -651 & X: 598 Y: -647 | |||
* [[Mind Flayer Colony]] X: -161 Y: -204 | |||
|- | |||
![[Ring of Exalted Marrow]] | |||
| | |||
* Cast [[Exhort the Risen]] ( Recharge: [[Long rest]]) | |||
* Gain an action to lash at the target with claws, dealing 2d6 Necrotic damage; The non-[[Undead]] target must succeed [[DC]] 13 [[Constitution]] [[Saving throw|save]] or become [[Paralysed (Condition)|Paralysed]] for 2 turns ( Recharge: [[Long rest]]) | |||
|Heavy chest at the Absolute altar on the rooftop | |||
|[[Moonrise Towers Rooftop]] X: -152 Y: -176 | |||
|- | |||
![[Blade of Oppressed Souls]] | |||
| | |||
* Deal additional 1d4 Psychic damage with this weapon | |||
* Gain an action to strike a non-undead [[Humanoid]], dealing additional Psychic damage equal to your [[proficiency bonus]]; The target must succeed [[DC]] 12 [[Intelligence]] [[Saving throw|save]] or get [[Crown of Madness (Condition)|Mad]] for 3 turns ( Recharge: [[Short rest]]) | |||
|Next to a skeleton beyond the brain puzzle door at the south-eastern part of the colony | |||
|[[Mind Flayer Colony]] X: 747 Y: -38 | |||
|- | |||
![[Circlet of Mental Anguish]] | |||
| | |||
* When an enemy fails a [[Charisma]], [[Intelligence]], or [[Wisdom]] [[saving throw]] against your [[Spells|spell]] or [[All spells#Cantrips|cantrip]], regain 1d4 hit points | |||
| rowspan="2" |On a skeleton beyond the brain puzzle door at the south-eastern part of the colony | |||
| rowspan="2" |[[Mind Flayer Colony]] X: 747 Y: -38 | |||
|- | |||
![[Braindrain Gloves]] | |||
| | |||
* When you deal Psychic damage, inflict 2 turns of [[Mental Fatigue (Condition)|Mental Fatigue]] upon the target(s) | |||
|- | |||
![[Infernal Rapier]] | |||
| | |||
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]] | |||
* This weapon uses your [[Spells#Spellcasting%20ability|spellcasting modifier]] instead of [[Dexterity]] for [[Dice rolls#Attack%20rolls|attack rolls]] and [[Damage#Damage%20rolls|damage rolls]] | |||
* Cast [[Planar Ally: Cambion]] ( Recharge: [[Long rest]]) | |||
|If persuaded, rewarded to [[Wyll]] ([[Origins|Origin]] or [[Companions|Companion]]) by [[Mizora]] in the [[Mind Flayer Colony#Tadpoling%20Centre|Tadpoling Centre]] | |||
|[[Mind Flayer Colony]] X: 676 Y: 39 | |||
|- | |||
![[Ketheric's Warhammer]] | |||
| | |||
* Deal additional 1d4 Psychic damage with this weapon | |||
| rowspan="3" |[[Ketheric Thorm]] at the morphic pool | |||
| rowspan="3" |[[Mind Flayer Colony]] X: 861 Y: -23 | |||
|- | |||
![[Reaper's Embrace]] | |||
| | |||
* All incoming damage is reduced by 2 | |||
* Gain an action to grant yourself immunity to being moved against your will, but suffer [[disadvantage]] on [[Dexterity]] [[Saving throw|saving throws]]. This can be toggled off | |||
* Gain an action to howl in a 3 m / 10 ft radius; The target must succeed [[DC]] 14 [[Wisdom]] [[Saving throw|save]] or get [[Numbed (Condition)|Numbed]] for 3 turns ( Recharge: [[Short rest]]) | |||
* [[Disadvantage]] on [[Stealth]] [[Ability check|ability checks]] | |||
|- | |||
![[Ketheric's Shield]] | |||
| | |||
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack%20rolls|attack rolls]] | |||
* Gain an action to expend your [[Resources#Common%20resources|Reaction]] and bash with this shield when hit by an enemy, knocking them [[Prone (Condition)|Prone]] for 1 turn if they fail their [[Dexterity]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]] | |||
* [[Advantage]] on Dexterity [[Saving throw|saving throws]] | |||
|} | |||
# Found here if you sided with [[Ketheric Thorm]] and [[Infiltrate Moonrise Towers#Confronting%20Ketheric|confronted]] him afterwards. | |||
# Found here if you did not side with Ketheric Thorm and confronted him afterwards. |