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== Mechanics == | == Mechanics == | ||
Any ability that uses an attack roll, including spell attacks, is capable of landing critical hits. Any dice that are rolled for damage, including additional dice such as those from [[Divine Smite|smites]] or [[Battle Master|combat manoeuvres]], are rolled twice. Abilities with multiple attack rolls like {{SAI|Scorching Ray}} can have multiple critical hits, with each attack rolling independently of one another. | Any ability that uses an attack roll, including spell attacks, is capable of landing critical hits. Any dice that are rolled for damage, including additional dice such as those from [[Divine Smite|smites]] or [[Battle Master|combat manoeuvres]], are rolled twice. Abilities with multiple attack rolls like {{SAI|Slashing Flourish (Ranged)|Slashing Flourish}} or {{SAI|Scorching Ray}} can have multiple critical hits, with each attack rolling independently of one another. | ||
Flat modifiers and bonuses to damage – including the creature's relevant [[ability score modifier]] and [[proficiency bonus]] – are not doubled. | Flat modifiers and bonuses to damage – including the creature's relevant [[ability score modifier]] and [[proficiency bonus]] – are not doubled. | ||
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=== Guaranteed critical hits === | === Guaranteed critical hits === | ||
There are also several ways to | There are also several ways to guarantee a critical hit. | ||
*By applying {{Cond|Paralysed}} (e.g. from any of {{SAI|Hold Person}}, {{SAI|Hold Monster}}) ''(attacks must be made from within {{C|{{Range|melee}}}})'' | *By applying {{Cond|Paralysed}} (e.g. from any of {{SAI|Hold Person}}, {{SAI|Hold Monster}}) ''(attacks must be made from within {{C|{{Range|melee}}}})'' | ||
*{{SAI|Luck of the Far Realms|w=30}} ''(once per [[Long Rest]])'' | *{{SAI|Luck of the Far Realms|w=30}} ''(once per [[Long Rest]])'' | ||
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*{{SAI|Assassinate:_Ambush|Assassinate:Ambush|w=30}} ''(against {{Cond|Surprised}} creatures)'' | *{{SAI|Assassinate:_Ambush|Assassinate:Ambush|w=30}} ''(against {{Cond|Surprised}} creatures)'' | ||
*{{SAI|Scarlet Saturation|w=30}} ''(once per [[Long Rest]] after consuming the +3 bonus from {{Cond|Scarlet Remittance +3}})'' | *{{SAI|Scarlet Saturation|w=30}} ''(once per [[Long Rest]] after consuming the +3 bonus from {{Cond|Scarlet Remittance +3}})'' | ||
*By applying {{Cond|Sleeping}} (e.g. from any of {{SAI|Sleep}}, {{SAI|Glyph_of_Warding:_Sleep|Glyph of Warding}}) ''(attacks must be made from within | *By applying {{Cond|Sleeping}} (e.g. from any of {{SAI|Sleep}}, {{SAI|Glyph_of_Warding:_Sleep|Glyph of Warding}}) ''(attacks must be made from within {{Range|melee}})'' | ||
*By applying {{Cond|Exposing Bite}} (from {{SAI|Wild Shape: Wolf|w=30}}) ''(once per [[Short Rest]], for the next attack made from within | *By applying {{Cond|Exposing Bite}} (from {{SAI|Wild Shape: Wolf|w=30}}) ''(once per [[Short Rest]], for the next attack made from within {{Range|melee}})'' | ||
==References== | ==References== | ||
{{reflist}}{{NavGameplay/Mechanics}} | {{reflist}}{{NavGameplay/Mechanics}} |