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Rylveth

From bg3.wiki

Zealot Rylveth is a drow Zealot of the Absolute in Moonrise Towers in Act Two. She is stationed in the study behind the throne room.

Portrait Rylveth.png
I swore myself to Lolth for years. But she never let me sack a city.

Involvement[edit | edit source]

Moonrise Towers[edit | edit source]

Rylveth is first encountered in the Moonrise Towers throne room, standing guard over the trial presided by Ketheric Thorm Ketheric Thorm. After the trial ends, Rylveth moves to the study behind the throne room alongside Mola Adept Mola. She shows cocky disappointment over the fact that the Cult of the Absolute does not suffer from infighting and intrigue.[1]

Defending Moonrise Towers[edit | edit source]

If the Nightsong is freed and the Harpers launch their assault on Moonrise Towers, Rylveth is killed during the subsequent battle. Her corpse can be found at the bottom of the stairs of the main door entering Moonrise, at X: -147 Y: -132.

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

Branding Smite Branding Smite ()
Normal weapon damage +
D6 Radiant.png 2d6 (2~12) Damage TypesRadiant

Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning Invisible Invisible.

  • This spell, unlike other Smite Spells, will work with Ranged weaponry.
 Range: Normal weapon range
Lay on Hands: Greater Healing Lay on Hands: Greater Healing ()
Paladin Level x 4 hit points

Imbue your hands with divine power to heal an ally.

 Melee: 1.5 m / 5  ft
Lay on Hands: Lesser Healing Lay on Hands: Lesser Healing ()
Paladin Level x 2 hit points

Imbue your hands with divine power to heal an ally.

 Melee: 1.5 m / 5  ft
Main Hand Attack Main Hand Attack ()   –  Halberd
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Ranged Attack Ranged Attack ()   –  Shortbow
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Thunderous Smite Thunderous Smite ()
Normal weapon damage +
D6 Thunder.png 2d6 (2~12) Damage TypesThunder

Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone Prone.

STR Save
 Range: Normal weapon range

Tactician only[edit | edit source]

Abjure Enemy Abjure Enemy ()

Frighten Frighten an enemy. They'll be easier to hit and cannot move.

Fiends and undead have Disadvantage Icon.png Disadvantage on this Saving Throw

WIS Save
 Range: 18 m / 60 ft

Notable loot[edit | edit source]

References[edit | edit source]

  1. "No feuding under this roof, True Soul. We're all one under the Absolute - more's the pity."