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Harper Essius is a confident Harper at the Last Light Inn during Act Two. Depending on party choices in Act Two, he assists the party during the Assault on Moonrise Towers Assault on Moonrise Towers.

Portrait Essius.png
Jaheira will see us through this matter. She always does.
Essius

Involvement[edit | edit source]

Act Two[edit | edit source]

Last Light Inn[edit | edit source]

Essius can be first encountered at the Last Light Inn's plaza, where can is chatting with Ulthred Fist Ulthred next to the fountain. Whereas Ulthred is initially skeptical and doubtful of the party, Essius attempts to talk him down and be open to the party's help. As Ulthred displays some nervousness at being in the Shadow-Cursed Lands, Essius tells him he has seen worse alleyways in Baldur's Gate.[1]

If Marcus Falgor Marcus is exposed as a True Soul, Essius is Surprised Surprised and joins the fight against his summoned Crawling Claw Crawling Claws.

Resolve the Abduction[edit | edit source]

When Marcus attacks the inn and attempts to kidnap Isobel Isobel during Resolve the Abduction Resolve the Abduction, Essius frequently is amongst the Harpers who avoid being Impaled Impaled, and runs up to fight the Winged Horror Winged Horrors. If Isobel is not saved, Essius and everyone in Last Light Inn turn into a Shadow-Cursed Undead Shadow-Cursed Undead, save for Jaheira Jaheira.

Assault Moonrise Towers[edit | edit source]

If Isobel is saved at the Last Light Inn, and once the Aylin Nightsong is freed from her cage and heads for Moonrise Towers, Essius follow Jaheira to the assault on Moonrise Towers, where he, along with Harper Antony Antony, Lymn Lymn, and Naysa Naysa survive the first assault and assists the party in the remaining fight against Absolute forces.

After the main battle, if Essius survive the fight, he guards the first floor of Moonrise with the remaining Harpers. Once Ketheric Thorm Ketheric Thorm is defeated and the party progress to Act Three, Essius completely disappears.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Brace (Ranged) Brace (Ranged) ( 6 m / 20 ft)   –  Longbow
Spend 6 m / 20 ft of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.
Recharge: Short rest
Flourish Flourish ()   –  Rapier
Damage: 1~4

Feint an attack to possibly throw your opponent Off Balance Off Balance.

DEX Save
 Range: Normal weapon range
Recharge: Short rest
Hamstring Shot Hamstring Shot ()   –  Longbow
Damage: 3~10
D8 Piercing.png
1d8 + 2Damage TypesPiercing

Shoot an enemy in the thigh and possibly reduce their Movement Speed by 50%.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Main Hand Attack Main Hand Attack ()   –  Rapier
Damage: 3~10
D8 Piercing.png
1d8 + 2Damage TypesPiercing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Piercing Strike Piercing Strike ()   –  Rapier
Damage: 3~10
D8 Piercing.png
1d8 + 2Damage TypesPiercing

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Ranged Attack Ranged Attack ()   –  Longbow
Damage: 3~10
D8 Piercing.png
1d8 + 2Damage TypesPiercing

Make a ranged attack with your equipped weapon.

 Range: 18 m / 60 ft
Weakening Strike Weakening Strike ()   –  Rapier
Damage: 3~6
D4 Weapon.png
1d4 + 2Damage TypesWeapon

Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip Weak Grip.

Creatures without weapons can't have Weak Grip.

STR Save
 Range: Normal weapon range
Recharge: Short rest

Loot[edit | edit source]

Related quests[edit | edit source]

Notes[edit | edit source]

References[edit | edit source]

  1. Dialogue with Ulthred:
    "This place gives me the creeps." - Ulthred
    "Seen alleyways in Baldur's Gate that are plenty worse in their way." - Essius
    "Yeah?"
    "Heapside narrows at night time? Two steps in and you're likely to become some dagger's new sheath."
    "Ain't my neck of the woods."
    "Count your lucky stars."
  2. Devnotes:
    Default dialogue for the confident and experienced harper when standing guard at the fountain.
    Two guards standing by a fountain, one a long-lived gnome Harper and one a rough-and-ready Flaming Fist human. The Fist is on edge and none too friendly, the Harper is calmer and more forthcoming.

External links[edit | edit source]