Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Don't-Call-Me-Runt

From bg3.wiki

Don't-Call-Me-Runt is a halfling member of The Guild, found guarding the Guildhall entrance in the Lower City of Baldur's Gate.

Involvement[edit | edit source]

Don't-Call-Me-Runt new to guarding the alley. He seems to not have all his lines prepared, thus he is occasionally stumbling over his words. [1]

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Ensnaring Strike (Ranged) Ensnaring Strike (Ranged) (+ + )
Normal weapon damage Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring Ensnaring your target. Ensnared creatures cannot move and take 1d6Damage TypesPiercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines.
STR Save
 Range: 18 m / 60 ft
Main Hand Attack Main Hand Attack ()   –  Dagger
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Ranged Attack Ranged Attack ()   –  Longbow
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Sneak Attack Sneak Attack ()
Normal weapon damage +
D6 Physical.png 1d6 (1~6) Damage TypesWeapon

Deal an extra 1d6 damage to a foe you have Advantage Icon.png Advantage against. You can also use Sneak Attack if you have an ally within 1.5 m / 5 ft of the target and you don't have Disadvantage Icon.png Disadvantage.

 Range: 18 m / 60 ft
Recharge: Per turn

Loot[edit | edit source]

Allies[edit | edit source]

Notes and references[edit | edit source]

  1. Don't-Call-Me-Runt: Mess with us and it'll be the last thing I do. I mean you'll do. Shit! Devnote: stressing out - he’s new at this. Trying to sound threatening, messing it up