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Template:Up to date Skills refer to certain kinds of talents a creature can be Proficient in, to gain a Proficiency Bonus on the corresponding type of Skill Check. Each Skill is also related to an Ability Score, which determines the Ability Score Modifier applied to that Skill Check regardless of Proficiency. Skills are used in Dice Rolls when called for in the overworld or conversations.
Skills are based on different Ability Scores, for example: The Athletics Skill is based on the Strength Ability Score. This means that when a creature rolls for a Skill Check based on Athletics (in other words, an Athletics Check), it first of all benefits from its Strength Modifier. If the creature is Proficient in Athletics, it additionally benefits from its Proficiency Bonus, which is unrelated to Ability Scores and is based purely on the creature's Level.
Ability Score | Skills |
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Proficiency
Creatures who are Proficient in a skill can add their Proficiency Bonus when making Skill Checks.
Player characters receive multiple skill proficiencies during Character Creation at Level 1.
- Choose two to four skills based on your chosen Class. The skills available to choose from depend on your Class.
- Your background grants proficiency in two skills.
- Some Races give proficiency in a skill.
- This is not always clearly indicated in the character creator.
Other ways to become proficient in a skill include:
- Some classes grant additional skill proficiencies at higher levels.
- Some feats grant additonal skill proficiencies.
- Multiclassing into a Bard, Ranger or Rogue lets you choose one proficiency from the class's level one skill list.
Background Skill Proficiencies
Background | Skills | |
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Expertise
Expertise is a deeper form of Skill Proficiency, allowing a creature to add double its Proficiency Bonus when making a corresponding Skill Check.
- Rogues gain Expertise in two skills they are proficient in at level 1, and Expertise in two skills again at level 6.
- Bards gain Expertise in two skills they are proficient in at level 3, and Expertise in two skills again at level 10.
- Knowledge Domain Clerics gain Expertise (and Proficiency) in two of Arcana, History, Nature and Religion at level 1.
- The Actor feat gives Expertise (and Proficiency) in Deception and Performance.