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Revision as of 23:13, 16 January 2025 by Raelin (talk | contribs) (grammar and style)

Cazador Szarr is a vampire in Baldur's Gate 3 and Astarion's former master. He is the primary antagonist of Astarion's personal quest, The Pale Elf.


Portrait Cazador Szarr.png
First, thou shalt not drink of the blood of thinking creatures.

Second, thou shalt obey me in all things.

Third, thou shalt not leave my side unless directed.

Four, thou shalt know that thou art mine.
Cazador Szarr's four rules he enforces upon his Vampire Spawns, including Astarion

Overview

History

Cazador became a Vampire Lord in the year 1276, claiming the position of master vampire of Baldur's Gate from Vellioth the Martinet.[2]

Involvement

Act One

While not making an appearance within Act One or Act Two, Cazador's influence is still felt. If Astarion Astarion is chosen as player character, they can encounter a dream sequence involving Cazador, where he recites four rules he enforces amongst his spawns. Astarion as a companion can also show the party the scars on his back, which are revealed to be part of an Infernal Pact. What this pact entails is unknown, but he assumes it is extremely important to Cazador.

Act Two

While still not appearing in Act Two, Astarion can decipher the meaning of the pact with the help of Raphael Raphael. His scars are part of a ritual imparted to Cazador by Mephistopheles. When performed, the recipient of the ritual becomes Vampire Ascendant Vampire Ascendant, a creature that retains all the power of a Vampire, but none of their weaknesses (e.g. sunlight) or thirst for blood.

Act Three

Once in Baldur's Gate, the party can hunt down Cazador at Cazador's Palace. He is eventually found in his Dungeon, revealing that the ritual required not just the seven Vampire Spawns he sired, but also thousands of others. The "meals" Astarion brought Cazador were not for him to feed on, but rather prepared and turned into spawns for use in his ritual. Upon encountering Cazador, he reclaims Astarion, and begins his attempt to use him for the ritual. Should the party free Astarion, and defeat Cazador, Astarion readies himself to take over the ritual, and absorb the power for himself - only for Cazador to reveal that if Astarion chooses to continue the ritual himself, he will simply be consumed by it, as he has the marks of the pact on his back and the ritual will still take his soul as a result, as it requires an exact amount of souls. The party must then make an important choice.

The Black Mass Ritual

Letting Astarion finish the Ritual

Should the party allow Astarion to finish the ritual, he connects to the player character's parasite, and copies the scars on his back onto Cazador's own flesh, therefore fulfilling the requirements for the ritual, while allowing himself to remain alive. Astarion then consumes the essence of Cazador, and the thousands of Vampire Spawns he sired, to successfully become the Vampire Ascendant.

Convincing Astarion to kill Cazador and stop the Ritual

If succeeding on a Persuasion Persuasion or Insight Insight check, Astarion does not continue the ritual for himself, and instead stabs Cazador to death, falling to his knees, and sobbing, finally free from Cazador's tyranny. If even one of the Vampire Spawns dies during the fight, the Vampire Ascendent ritual cannot be conducted, and Astarion defaults to this option (see 'Breaking the ritual' below).

Refusing to help Astarion

If refusing to help Astarion without convincing him, or failing the skill checks and still refusing to help him, Astarion kills Cazador in the same sequence as above. But he then destroys Cazador's Woe, leaving the Vampire Spawns to rot. After this, he permanently leaves the party, stating with venom he hopes they "die screaming."

Killing Cazador without Astarion in the party

If Astarion is not brought to the fight it is possible to stab Cazador while he is in his coffin[3]. Mentioning this to Astarion afterwards infuriates him and, unless convinced to stay, he permanently leaves the party.

Interrupting the ritual

The party can choose to interrupt Astarion partway through the ritual. If they do, the player character throws Cazador's Rhapsody at him, killing Cazador and making the ritual impossible to complete. Astarion then destroys Cazador's staff and attacks the party, forcing the them to kill him.

Breaking the ritual

Killing one or more of the sacrificial Vampire Spawns during the fight with Cazador results in Astarion killing Cazador and staying with the party without complaint (even if he is in the fight and witnesses a Vampire Spawn dying). Astarion's remaining siblings then flee the scene, skipping their normal cutscene. Several characters, including the Gur party, will react as if Astarion voluntarily forfeited the ritual.

No matter which choice the party decides on, Cazador ultimately dies.

Combat

Main article: Cazador Szarr/Combat

Notable Loot

Related literature

Related quests

Gallery

Notes and references

  1. The names of Cazador's possible relatives are mentioned in Mirtul 1477.
  2. Vampires before Vellioth by Amanita Szarr
  3. Successfully using Detect Thoughts Detect Thoughts during this scene yields an extra bit of dialogue where the player character reads Cazador's mind as he sleeps, finding out he mourns what he has become.
  4. During the Early Access, Cazador appeared with a beard. This is no longer the case, as Elves are unable to use Facial Hair options.

External Links