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Main Page > Character Abilities > Spell
Spells are magical energies from the multiverse conjured by spellcasters (Wizard, Sorcerer, Druid, Warlock, etc.) through experiences, knowledges or innate abilities to create magical Effects or deal damage to enemies or heal their allies.
- All spellcasters are proficient with Spell Attacks. When they make an Attack Rolls with a Spells, they will roll:
d20 + Proficiency Bonus + Spellcasting Ability’s Modifiers (Charisma, Intelligence or Wisdom)
Spell Slots
Spell Slots File:Spell Slots Icon.png are the spellcasters' resource to cast Spells. Once Spell Slots are depleted, they can only be replenished through a Long Rest.
- Certain classes like Wizard and some Druid's subclass have ability to regain a certain amount of Spell Slots once per day.
- Warlock only need to take a Short Rest to fully recharge their Spell Slots.
List of Spells
All Spells
Cantrips
Cantrips are type of Spells that can be cast at will without expending Spell Slots
List of Cantrips:
- Acid Splash
- Blade Ward
- File:Chill Touch Icon.png Chill Touch
- Dancing Lights
- Eldritch Blast
- Fire Bolt
- Friends
- Light
- Mage Hand
- Minor Illusion
- Poison Spray
- Produce Flame
- Ray of Frost
- Resistance
- Sacred Flame
- Shillelagh
- Shocking Grasp
- Thaumaturgy
- Thorn Whip
- True Strike
1st Level Spells
1st Level Spells are Spells that consume 1st level Spell Slots when cast.
List of 1st Level Spells:
- Animal Friendship
- Armour of Agathys
- Bane
- Bless
- Burning Hands
- Charm Person
- Chromatic Orb
- Color Spray
- Command (Halt)
- Create or Destroy Water
- Cure Wound
- Disguise Self
- Dissonant Whispers
- Ensnaring Strike
- Expeditious Retreat
- Faerie Fire
- False Life
- Feather Fall
- Find Familiar
- Fog Cloud
- Goodberry
- Guiding Bolt
- Grease
- Hail of Thorns
- Healing Word
- Hellish Rebuke
- Hex
- Hunter's Mark
- Inflict Wounds
- Jump
- Longstrider
- Lunar Mend
- Mage Armour
- Magic Missile
- Protection from Evil and Good
- Ray of Sickness
- Shield of Faith
- Sleep
- Speak with Animals
- Tasha's Hideous Laughter
- Thunderwave
- Witch Bolt
2nd Level Spells
2nd Level Spells are Spells that consume 2<nd level Spell Slots when cast.
List of 2nd Level Spells:
- Aid
- Barkskin
- Blindness
- Blur
- Cloud of Daggers
- Darkness
- Darkvision
- Detect Thoughts
- Enhance Ability
- Enlarge - Reduce
- Entangle
- Flame Blade
- Flaming Sphere
- Heat Metal
- Hold Person
- Invisibility
- Lesser Restoration
- Melf's Acid Arrow
- Mirror Image
- Misty Step
- Moonbeam
- Pass Without Trace
- Prayer of Healing
- Protection from Poison
- Ray of Enfeeblement
- Scorching Ray
- Shatter
- Silence
- Spike Growth
- Web