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Brinn

From bg3.wiki
Revision as of 03:53, 24 November 2024 by NCBlizzy (talk | contribs) (Involvement)

Zealot Brinn is a lightfoot halfling Zealot of the Absolute in Act Two. He can be found down the stairs that lead into Moonrise Towers' ground floor, greeting newcomers.

Portrait Brinn.png
Come at me - come on, then! .
Brinn, while defending Moonrise Towers.

Involvement

Moonrise Towers

Brinn is first encountered when the party enters Moonrise Towers, where he will remark on them being a True Soul, and that Disciple Z'rell would want to see them. Talking with Brinn will have him welcome the party properly, and nudge them towards the audience chamber and throne room Z'rell is, mentioning that she will find work for the party.

Defending Moonrise Towers

If the Nightsong is freed and the Harpers launch their assault on Moonrise Towers, Brinn will be part of the remaining forces defending Moonrise Towers, and can be encountered in the ground floor hall standing behind Disciple Z'rell.

Combat

Attacks and abilities

Lay on Hands: Greater Healing Lay on Hands: Greater Healing ()
Paladin Level x 4 hit points

Imbue your hands with divine power to heal an ally.

 Melee: 1.5 m / 5  ft
Lay on Hands: Lesser Healing Lay on Hands: Lesser Healing ()
Paladin Level x 2 hit points

Imbue your hands with divine power to heal an ally.

 Melee: 1.5 m / 5  ft
Branding Smite Branding Smite ()   –  Halberd
Normal weapon damage +
D6 Radiant.png 2d6 (2~12) Damage TypesRadiant

Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning Invisible Invisible.

  • This spell, unlike other Smite Spells, will work with Ranged weaponry.
 Range: Normal weapon range
Thunderous Smite Thunderous Smite ()   –  Halberd
Normal weapon damage +
D6 Thunder.png 2d6 (2~12) Damage TypesThunder

Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone Prone.

STR Save
 Range: Normal weapon range
Divine Smite Divine Smite ()   –  Halberd
Normal weapon damage +
D8 Radiant.png 2d8 (2~16) Damage TypesRadiant

Your weapon deals an additional 2d8Damage TypesRadiantDRS damage, increased by 1d8Damage TypesRadiant damage when attacking Fiends or Undead.

 Range: Normal weapon range

Tactician only

Abjure Enemy Abjure Enemy ()

Frighten Frighten an enemy. They'll be easier to hit and cannot move.

Fiends and undead have Disadvantage Icon.png Disadvantage on this Saving Throw

WIS Save
 Range: 18 m / 60 ft

Loot