Name
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Slot
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Effect
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Ambusher
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Main Hand Melee (Shortsword)
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- Sentinel Weapon
- Gain a +1 bonus to Initiative rolls and
Advantage on Perception Ability Checks.
- Ambusher's Streak
- In combat, you deal an additional 1d6
Necrotic damage against creatures that haven't taken a turn yet.
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Armour of the Sporekeeper
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Armour (Light Armour)
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- Malefic Funghi
- The wearer gains a +1 bonus to Spell Save DC and when dealing
Necrotic damage, they deal an additional 1 Necrotic Damage.
- Spore Sacks
- While imbued with
Symbiotic Entity, you can spread Bibberbang Spores, Timmask Spores, and Haste Spores.
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Artificial Leech (+1)
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Main Hand Melee (Dagger)
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- Bugged; the weapon action does not appear for the player.
Bloodletting ( )
Pierce an enemy's flesh and possible make them Bleed. Some Undead and Constructs can't suffer Bleeding.
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Assassin's Touch
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Main Hand Melee (Dagger)
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- Deathly Slumber
- Deals an additional 1d4
Necrotic to creatures that are Knocked Out or Sleeping.
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Bonesaw (+1)
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Main Hand Melee (Longsword)
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- Bugged; the weapon action does not appear for the player.
Incise Ligaments ( )
Grind your saw's blackest teeth into an enemy's calves and possibly Slow them.
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Creation's Echo
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Main Hand Melee (Quarterstaff)
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- Elemental Resonance
- If the wielder deals
Acid, Fire, Lightning, Radiant, or Necrotic damage, it become resistant to that damage type for 2 turns.
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Crimson Mischief
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Main Hand Melee (Shortsword)
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- Deal an additional 1d4
Necrotic damage.
- Prey Upon the Weak
- This weapon deals an additional 1d4
Piercing damage against targets with 50% of their hit points or fewer.
Main Hand Only
- Redvein Savagery
- When you make an attack with
Advantage, the target takes an additional 7 PiercingDRS damage.
Off-Hand Only
- Crimson Weapon
- When you make an attack with your off-hand weapon, you can add your Ability Modifier to the damage of the attack.
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Crypt Lord Ring
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Ring
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Create Undead ( + )
- Cast as a level 6 spell (
Recharge: Long rest.)
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Dread Iron Dagger
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Main Hand Melee (Dagger)
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- Dread Iron Ambush
- While its wielder is hidden, this weapon deals an extra 1d6
Necrotic.
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Duellist's Prerogative
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Main Hand Melee (Rapier)
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- Deal an additional 1d4
Necrotic damage
- Elegant Duellist
- While your off-hand is empty, you score a Critical Hit when rolling a 19. Moreover, you gain an additional
Reaction per turn.
- Withering Cut
- On a hit with a melee weapon, use a
Reaction to deal additional Necrotic damage equal to your Proficiency Bonus.
Challenge to Duel ( )
Challenge an enemy to attack only you, inflicting Bleeding on the target.
Dueller's Enthusiasm ( )
While you are not dual-wielding and your off hand is empty, you can make an additional melee attack with The Dueller.
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Fleshrender
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Main Hand Melee (Shortsword)
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Part the Flesh ( )
Thrust forward with diabolical precision, possibly stymying your target's ability to heal.
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Hollow's Staff
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Main Hand Melee (Quarterstaff)
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- Deal an additional 1d4
Necrotic damage.
- Heightened Necromancy
- Creatures have
Disadvantage on Saving throws against your necromancy spells.
Arms of Hadar ( + )
- Cast as a level 3 spell (
Recharge: Long rest.)
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Hoppy
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Main Hand Melee (War Pick)
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Revitalising Strike ( )
Smash into a foe, wounding them and healing your own injuries.
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Horns of the Berserker
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Headgear (Non-Armour)
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- Seeking Blood
- You gain a +2 bonus to
Attack rolls when attacking creatures that have already taken damage.
- Blood Thirst
- Unarmed and melee attacks will deal an extra 2
Necrotic damage as long as you don't have your full health. If you don't deal any damage this turn, you will take 1d4 Necrotic damage at the end of your turn.
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Loviatar's Scourge
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Main Hand Melee (Mace)
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- Willing Whip
- Grants Resistance to
Necrotic, and deals additional 1d6 Necrotic damage to everyone nearby including the wielder.
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Myrkulite Scourge
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Main Hand Melee (Flail)
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- Deal an additional 1d6
Necrotic damage.
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Protective Plate
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Main Hand Melee (Heavy Armour)
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Ritual Dagger of Shar
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Main Hand Melee (Dagger)
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- Deal an additional 1d4
Necrotic damage.
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Staff of Cherished Necromancy
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Main Hand Melee (Quarterstaff)
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- Deal an additional 1d4
Necrotic damage.
- Heightened Necromancy
- Creatures have
Disadvantage on Saving throws against your necromancy spells.
- Life Essence Harvest
- When the wielder kills a hostile creature with a spell, they greedily absorb its energy and gain
Life Essence until their next Long Rest.
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Sword of Chaos
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Main Hand Melee (Greatsword)
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- Deal an additional 1d4
Necrotic damage.
- Chaos
- On a hit, regain 1d6
hit points.
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Sword of Life Stealing
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Main Hand Melee (Shortsword)
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- Life Stealing Critical
- On a Critical Hit, the target takes an extra 10
NecroticDRS damage as long as it isn't a construct or an undead. You also gain 10 temporary hit points.
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The Spectator Eyes
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Amulet
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Ray of Fear ( )
- Cast as a level 3 spell (
Recharge: Long rest.)
Wounding Ray ( )
- Cast as a level 3 spell (
Recharge: Long rest.)
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Trepan (+1)
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Main Hand Melee (Shortsword)
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- Bugged; the weapon action does not appear for the player.
Trephination ( )
Make a burr hole into an enemy's skull and possibly knock them Prone.
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Torch of Revocation
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Main Hand Melee (Club)
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- Deal an additional 1d4
Fire damage when lit.
- Deal an additional 1d4
Necrotic damage.
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Woe
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Main Hand Melee (Quarterstaff)
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Blight ( + )
- Cast as a level 4 spell (
Recharge: Long rest.)
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Makeshift Bow
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Main Hand Ranged (Shortbow)
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- Deal an additional 1d10
Necrotic damage.
- Exploit only.
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