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Game Over screens

From bg3.wiki
Revision as of 22:29, 28 June 2024 by Ankoria (talk | contribs) (Reorganized page. Added many new instances of game over screens.)

Overview

Before reaching the narrative ending of Baldur's Gate 3, players can possibly encounter a Game Over screen as the result of a conversation option or failed condition during a combat encounter. Reaching a Game Over will not offer scenes or conversations that conclude the overall story of the campaign, but will instead cause a screen to appear that prompts the player to reload from a prior save.

Narrative endings that fully conclude the story through the final quest, Confront the Elder Brain, can be found in Endings.

Notes

  • Gale: When Gale of Waterdeep is recruited as a Companion or chosen as an Origin, a large number of unique triggers for Game Over screens become available due to the existence of his Netherese orb.
  • Some game-over triggers may not fire during co-op gameplay. Keep in mind that this information is not always accessible for a single contributor to confirm.

General

  • Triggered by the entire Party dying in combat.
  • Triggered by the entire Party dying outside of combat.
    • Triggered by the entire Party jumping or being pushed into a chasm.
    • Triggered by the entire Party becoming downed downed (e.g. through fall damage, explosives, or other environmental hazards).

Prologue

  • Triggered by failing to reach the transponder within the 15 allotted turns (without dying in combat). [Needs Verification]

Act One

  • Ravaged Beach: Triggered by failing a Wisdom saving throw against a dying Mind Flayer or selecting "Submit to the feeling - lean in, as for a kiss...".
  • Wilderness Camp
    • Triggered by failing a dialogue check or selecting "Surrender to Lae-zel. You will not become an abomination" when Lae'zel holds a dagger to the player character's throat during a long rest cutscene. (Only if Lae'zel and the player character are the only members of the party).
    • Triggered by allowing Astarion to completely suck the player character's blood during a long rest cutscene. (Only if Astarion and the player character are the only members of the party).
  • In Case of Death...: Triggered by failing to complete this quest to revive Gale within three long rests of when it is started.
  • Overgrown Tunnel: Triggered by equipping the Whispering Mask and failing a Wisdom saving throw to become a slave of Auntie Ethel. (Only if all members of the party equip the masks).
  • Crèche Y'llek: Triggered during conversation with Vlaakith, by selecting dialogue options that taunt her to "prove her godhood" to the party.
  • Find the Blood of Lathander: Triggered by attempting to take The Blood of Lathander without using Dawnmaster's Crest to deactivate the trap and failing to escape or deactivate it within 4 rounds. (Only if all members of the party are present).

Act Two

Act Three