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A character's class in Baldur's Gate 3 is one of their primary defining features. Each class represents a different calling, and each offers a number of unique abilities, powers, and skills that influence how that character is able to interact with the world. Classes determine most of a character's abilities - both in and out of combat. As a character advances in levels in a class they will gain incredible new powers and abilities.
The maximum character level in Baldur's Gate 3 is level 12.
Each class grants characters special dialogue choices only available to that class.
See also: Character Creation
<centerGame Mechanics
Subclasses
When a character reaches a certain level in a class they must select a subclass. The level that this choice is made at varies from class to class.
Subclasses allow characters to further specialize their character by imparting powerful new abilities focused around enhancing the central theme of the subclass. Choosing a subclass does not cause a character to stop gaining the normal benefits of a class when advancing in level - the benefits of a subclass are on top of the normal class abilities.
See below for a list of classes and their subclasses.
Multiclassing
A character's choice of class is not permanent. When gaining a new level, a character can choose to continue advancing in level in a class they already have levels in, or they can choose to gain a level in an entirely new class. This is called multiclassing. Doing so will grant most of the benefits of advancing in level in that additional class, with some limitations.
A multiclassed character does not receive all of the proficiencies of their new class. Multiclassing never grants saving throw proficiencies. A multiclassed character's proficiency bonus increases as normal, however.
A multiclassed character adds their total level in all classes together to determine their overall character level.
Multiclass Proficiencies
Class | Gained Proficiency | Class | Gained Proficiency |
---|---|---|---|
Barbarian | Shields, Simple Weapons, Martial Weapons | Bard | Light Armor, One skill, One instrument |
Cleric | Light Armor, Medium Armor, Shields | Druid | Light Armor, Medium Armor, Shields |
Fighter | Light Armor, Medium Armor, Shields, Simple Weapons, Martial Weapons | Monk | Simple Weapons, Shortswords |
Paladin | Light Armor, Medium Armor, Shields, Simple Weapons, Martial Weapons | Ranger | Light Armor, Medium Armor, Shields, Simple Weapons, Martial Weapons, One skill |
Rogue | Light Armor, One skill | Sorcerer | - |
Warlock | Light armor, Simple Weapons | Wizard | - |
Playable Classes
Barbarian
The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.
Bard
You know music is more than a fancy - it is power. Through study and adventure, you have mastered song, speech, and the magic within.
Cleric
Clerics are representatives of the gods they worship, wielding potent divine magic for good or ill.
Druid
Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.
Fighter
Fighters have mastered the art of combat, wielding weapons with unmatched skill and wearing armour like a second skin.
Paladin
Fuelled by the Oath you swore to uphold justice and righteousness, you are a beacon of hope in dark times.
Ranger
Rangers are unrivalled scouts and trackers, honing a deep connection with nature in order to hunt their favoured prey.
Rogue
With stealth, skill, and uncanny reflexes, a rogue's versatility lets them get the upper hand in almost any situation.
Sorcerer
Sorcerers are natural spellcasters, drawing on inherent magic from a gift or bloodline.
Warlock
Bound by a pact to an all-powerful patron, Warlocks trade their loyalty for supernatural abilities and unique magic.
Wizard
Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.