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Halsin dislikes any decisions that might involve hurting the natural world or supporting the existence and corruption of the shadow lands.
The actions and choices listed on this page will raise or lower Halsin's Approval.
For more information about the approval system, see Approval.
GreetingsApproval
As a Companion character, the interactions listed below will cause Halsin to gain approval.
Act Two
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Shadowed Battlefield
- Tell Oliver you know who he really is +1
Reithwin Town
Reithwin Tollhouse
The Waning Moon
Gauntlet of Shar
Moonrise Towers
- Sever the connection between Linsella and Barnabus
- After passing the persuasion check about his wife, tell Ketheric that it isn't too late and that his story doesn't end here.
- Tell Aylin to stand down, Ketheric has surrendered
Mind Flayer Colony
- Use the Neural Apparatus to release everyone in the Tadpoling Centre
Camp/Conversation
- Say you wished he joined earlier when asking about what happens after the shadow curse lifted
- Say you are sorry for his loss when asking about his family
- Thank him for sharing with you
- Tell him you are afraid of krakens
- Give the Githyanki reply when asked about yourself
- Say "It hurts, I know it does." when talking to Arabella in camp
- Tell Arabella her parents would be proud of her.
Act Three
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Camp/Conversation
- Tell Isobel that you will help Aylin take down Lorroakan +1
- Let Lae'zel speak against Vlaakith when the Githyanki lich-queen projects herself in the camp when long-resting.
- Agree with Halsin that there is a rot in the city with how Baldur's Gate treats its vulnerable and the refugees.
- Tell Scratch you're glad he's back where he belongs after saving him from Angry Mar'hyah +1
Rivington
Circus of the Last Days
- Reassure Halsin after choosing him to go on stage with Dribbles the Clown ("Go on, Halsin!"). +1
- Break the lock of the displacer beast's cage. +1
Wyrm's Crossing
Sharess' Caress
- Invite Halsin to join an orgy with the Drow twins +1
Open Hand Temple
Wyrm's Rock Fortress
- Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you. +1
- Say that you should not trust the Steel Watchers because they will turn on everyone while talking to Lord Amber's Bodyguard, Lady Durinbold's Attendant and Lord Shattershield's Attendant. +1
- Tell the Steel Watcher that confronts you at the coronation "Point taken" +1
- Agree to slay Orin and become allies with Gortash
- Use the Baldurian option when talking to Duke Ravengard right after Gortash's inauguration, wondering what has befallen the city's great hero.
- Give Fist Reynash 300 gold to flee +1
Lower City
Sorcerous Sundries
- Tell Aradin what the Nightsong really is, then avoid revealing her location (or lie) +1
Disapproval
As a Companion character, the interactions listed below will cause Halsin to lose approval. This list is most likely incomplete.
Act Two
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
House in Deep Shadows
- Playing Hide and seek with Oliver
Gauntlet of Shar
Moonrise Towers
- Free the goblins when Z'rell prompts you to kill them
- When entering Moonrise Towers, tell the guards you infiltrated Last Light
Last Light Inn
- Call Wulbren a prick when talking to him and Barcus at Last Light Inn
Camp
- At camp, when asked if you have anything to share about yourself in return, tell him, "I really don't know very much about myself to tell."
- As the Dark Urge at camp, when asked if you have anything to share about yourself in return, tell him, "Nothing half as charming as that...it's all crimson and rot."
Act Three