Name | Spell School | Classes | C | C | R | A | ![]() |
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D | Description | |
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Shillelagh | ![]() |
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0 | ![]() ![]() ![]() ![]() |
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Thaumaturgy | ![]() |
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0 | Gain ![]() |
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Thorn Whip | ![]() |
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9 m | ![]() |
Pulls the creature ![]() |
Name | Spell School | Classes | C | C | R | A | ![]() |
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D | Description | |
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Shillelagh | ![]() |
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0 | ![]() ![]() ![]() ![]() |
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Thaumaturgy | ![]() |
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0 | Gain ![]() |
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Thorn Whip | ![]() |
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9 m | ![]() |
Pulls the creature ![]() |
Name | Spell School | Classes | C | C | R | A | ![]() |
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D | Description | |
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Create or Destroy Water | ![]() |
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9 m | 4m | Choose to call forth rain or destroy a water-based surface. | |||||
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Enhance Leap | ![]() |
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1.5m | Triple a creature's Jumping distance. | |||||
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Expeditious Retreat | ![]() |
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0 | Gain ![]() |
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Feather Fall | ![]() |
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0 | 9m | You and nearby allies gain Immunity to Falling damage. | ||||
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Goodberry | ![]() |
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1.5m | Conjure four magical berries for yourself or a companion. Creatures who eat a berry regain 1d4![]() Each berry counts as one |
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Longstrider | ![]() |
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1.5m | Increase a creature's Movement Speed by ![]() |
Name | Spell School | Classes | C | C | R | A | ![]() |
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D | Description | |
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Barkskin | ![]() |
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1.5m | Touch a willing creature to toughen its skin and increase its ![]() |
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Darkvision | ![]() |
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1.5m | Grant a creature the ability to see in the dark out to a range of {12 m / 40 ft. | ||||||
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Enhance Ability | ![]() |
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1.5m | Bestow a magical enchantment upon an ally. They gain ![]() |
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Enlarge/Reduce | ![]() |
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9 m | Make a creature larger or smaller. Either option has a duration of 10 turns.
This affects their weapon damage and Strength Checks and ![]() |
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Heat Metal | ![]() |
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18m | ![]() |
Cause a metal weapon or armour to glow red-hot and force the wearer to let go or receive ![]() ![]() |
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Knock | ![]() |
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18m | Unlock an object that is held shut by a mundane lock. | ||||||
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Magic Weapon | ![]() |
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1.5m | Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to ![]() |
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Spike Growth | ![]() |
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18m | ![]() |
Shape a piece of ground into hard spikes. A creature walking on the spikes takes 2d4![]() ![]() |
Name | Spell School | Classes | C | C | R | A | ![]() |
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D | Description | |
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Blink | ![]() |
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0 | At the end of your turn, roll a ![]() |
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Elemental Weapon | ![]() |
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18m | Imbue a weapon with elemental power. It receives a +1 bonus to ![]() |
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Gaseous Form | ![]() |
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1.5m | Transform yourself or an ally into a tiny gas cloud. It can't fall, and fits through small openings. It is very hard to damage. | |||||
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Grant Flight | ![]() |
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1.5m | Bestow the ability to ![]() |
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Haste | ![]() |
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9 m | Target yourself or an ally to become ![]() ![]() ![]() ![]() |
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Lightning Arrow | ![]() |
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18m | 3m | ![]() |
After the arrow hits, smaller bolts snake out from the target towards nearby creatures. | |||
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Plant Growth | ![]() |
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18m | Make weeds burst from the ground and smother the area. Creatures moving through the weeds have their Movement Speed quartered. | ||||||
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Slow | ![]() |
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WIS | 18m | Alter time around up to 6 enemies to Slow them. They won't get far, they can't do much, and they're easier to hit. |
Name | Spell School | Classes | C | C | R | A | ![]() |
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D | Description | |
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Polymorph | ![]() |
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WIS | 18 m | Transform a creature into a harmless sheep. |
Name | Spell School | Classes | C | C | R | A | ![]() |
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D | Description | |
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Telekinesis | ![]() |
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STR | 18 m | Throw a creature or object up to ![]() |
Name | Spell School | Classes | C | C | R | A | ![]() |
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D | Description | |
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Disintegrate | ![]() |
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9m | ![]() |
Shoot a thin green ray from your finger. If the spell reduces the target to 0 hit points, it disintegrates into a crumbly ash. | |||||
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Flesh to Stone | ![]() |
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CON | 18m | Atrophy a foe, ![]() |
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Wind Walk | ![]() |
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9m | Transform yourself and all nearby party members into tiny clouds of mist to avoid attacks. |