|
Name |
Spell School |
Classes |
C |
C |
R |
A |
 |
 |
 |
D |
Description |
 |
Barkskin |
Transmutation |
Druid
Ranger |
 |
 |
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|
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1.5m |
|
|
Touch a willing creature to toughen its skin and increase its Armour Class up to 16. |
 |
Darkvision |
Transmutation |
Druid
Ranger
Sorcerer
Wizard |
 |
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1.5m |
|
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Grant a creature the ability to see in the dark out to a range of {12 m / 40 ft. |
 |
Enhance Ability |
Transmutation |
Bard
Cleric
Druid
Sorcerer |
 |
 |
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|
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1.5m |
|
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Bestow a magical enchantment upon an ally. They gain Advantage on Ability Checks with a chosen Ability. |
 |
Flame Blade |
Evocation |
Druid |
 |
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0 |
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Conjure a flaming Scimitar in your hand for 10 turns that deals 3d6 Fire damage. It sheds a bright light in a 3 m / 10 ft radius and a dim light in a 6 m / 20 ft radius. |
 |
Flaming Sphere |
Conjuration |
Druid
Wizard |
 |
 |
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|
|
18m |
2m |
 |
Summon a Flaming Sphere that deals 2d6 Fire damage to nearby enemies and objects. It also sheds bright light in a 6 m / 20 ft radius, and dim light for an additional 6 m / 20 ft. Duration: 10 turns. You can move the sphere. |
 |
Gust of Wind |
Evocation |
Druid
Sorcerer
Wizard |
 |
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0 |
12m |
|
Summon a strong wind that clears all clouds. Any creatures caught in the gale who fail a Strength Saving throw will be pushed back 5 m / 17 ft and be thrown Off Balance. |
 |
Heat Metal |
Transmutation |
Bard
Druid |
 |
 |
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|
|
18m |
|
 |
Cause a metal weapon or armour to glow red-hot and force the wearer to let go or receive Disadvantage on Attack rolls and Ability Checks. |
 |
Hold Person |
Enchantment |
Bard
Cleric
Druid
Sorcerer
Warlock
Wizard |
 |
 |
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WIS |
18m |
|
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Hold a humanoid enemy still. They can't Move, Act, or React. Attacks from within 3 m / 10 ft are always Critical Hits.
At the end of each turn, the affected creature can make a Wisdom saving throw to end this condition. |
 |
Lesser Restoration |
Abjuration |
Bard
Cleric
Druid
Paladin
Ranger |
 |
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|
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1.5m |
|
|
Cure a creature from Diseased, Poisoned, Paralysis, or Blinded. |
 |
Moonbeam |
Evocation |
Druid |
 |
 |
|
|
|
18m |
1m |
 |
Call down a beam of light that damages any creatures that enters the beam or starts its turn in the light. You can use an Action to move the beam 18 m / 60 ft. |
 |
Pass Without Trace |
Abjuration |
Druid
Ranger |
 |
 |
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|
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0 |
9m |
|
Call forth a veil of shadow and silence that gives you and nearby allies a +10 bonus to Stealth checks. |
 |
Protection from Poison |
Abjuration |
Cleric
Druid
Paladin
Ranger |
 |
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|
|
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1.5m |
|
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Touch a creature to neutralise all poisons affecting it, and grant it protection against poisonous influences. |
 |
Spike Growth |
Transmutation |
Druid
Ranger |
 |
 |
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|
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18m |
|
 |
Shape a piece of ground into hard spikes. A creature walking on the spikes takes 2d4 Piercing damage for every 1.5 m / 5 ft it moves.
The spikes are Difficult Terrain, halving a creature's Movement Speed. |