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Charlatan

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Revision as of 00:17, 26 November 2023 by PcGameHunter (talk | contribs) (Redusing segmentaton for better readability. Replacing extra lines with page links.)

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Background Charlatan Icon.png
"You’re an expert in manipulation, prone to exaggeration and more than happy to profit from it. Bending the truth and turning allies against each other will lead to greater success down the road."

Background Features

Background Goals

Performing certain actions that align with this background will reward Inspiration. These goals can be accomplished by any member of the active party, and Inspiration points are pooled, up to a maximum of 4.

Act One

Roadside Cliffs

  • Cheese Your Way Through: Talk your way past the bandits and enter the chapel.
  • Flexible Diplomacy: Betray the tieflings after convincing them to free Lae'zel.

Blighted Village

  • Just Passing Through: Trick the Goblins in Moonhaven.
  • Mirror Master: Trick the magic mirror in the Thayan cellar.

The Risen Road

  • Merciless: Manipulate the Flind into eating itself.
  • Silver Blades, Silver Tongue: Convince Kith'rak Voss to leave without violence.
  • The Importance of Networking: Talk your way into the Zhentarim Hideout.

Riverside Teahouse

  • One of Us: Use the hag's mask to peacefully bypass her thralls.

Goblin Camp

  • Very Important Parasite: Deceive any of the guards in the goblin camp.
  • Spiked: Poison the beer in the goblin camp.
  • Anything For A Profit: Steal the toe ring from Crusher without getting caught.
  • Warmonger: Cause Glut to stage a coup - then pick a side.
  • A Better Offer: Convince the pit spiders to attack the goblins.
  • Devil's Advocate: Interrogate the dead mind flayer without drawing suspicion.

Skiff to Grymforge

  • A Friend to All: Gain access to Grymforge peacefully by lying to the raft patrol.
    • Trick Greymon to avoid fighting the patrol.

Act Two

Last Light Inn

  • Not My First Time: Resist the truth serum when talking to Jaheira.
  • Shuffling the Board: Rig the game of lanceboard.
  • Tadpole Solidarity: Go along with Marcus' plan.

Reithwin Town

  • Takes One to Know One: Expose the true form of the toll collector by removing all of her gold armour.
  • Tricks of the Trade: Successfully pretend to drink from the steins of ale.

Moonrise Towers

  • Pied Piper: Successfully influence the gnolls, either to break free or continue being subservient.
  • Clear Conscience: Successfully lie to Z'rell about the fate of the goblins.
  • Know Thy Clientele: Instigate Z'rell into showing off her gifts from the Absolute.
  • Not to Worry, I Have a Permit: Evade repercussions when speaking to the Moonrise prisoners.

Act Three

Rivington

  • Cheating the Cheater: Find the source of the genie's trick and take it.
  • Never Trust an Honest Person: Lie to make your way into the big barn.
  • Not so Infallible After All: Evade being arrested by a Steel Watcher.
  • Seams of Lavender and Thyme: Deceive your way into the circus.

Wyrm's Crossing

  • Rock-Solid Alibi: Manage to convince the Flaming Fist to let you into Wyrm's Rock.

Wyrm's Rock Fortress

  • Nothing's Not For Sale: Convince the Flaming Fist quartermaster to trade with you.

Lower City

  • Always Trust a Dishonest Person: Betray a recently forged alliance.
  • Friends in Low Places: Gain access to the Undercellar through Tusgront.
  • Grave Prospector: Retrieve the grave's gold from Bugthimble.
  • Perks of the Trade: Obtain a rebate for your room at Elfsong Tavern.
  • Saving a Fellow Tale-Spinner: Save Volo from an untimely death.
  • Silver-Tongue's Better Than Any Key: Gain access to Avery's workshop.
  • Stuffed Bears in the Closet: Blackmail the merchant.
  • The News of My Deeds Was Greatly Exaggerated: Rig the Baldur's Mouth printing press.
  • Woman of Her Word: Side with the Nine-Fingers against the Zhentarim.