More actions
Extra Attack is a passive feature that allows you to make an additional attack when making an Attack Action.
Description
You can make an additional free attack after making an unarmed or weapon attack.
How to learn
Classes:
- Class level 5: Barbarian, Fighter, Monk, Paladin, Ranger, and [[ (with Pact of the Blade)| (with Pact of the Blade)]]
- Class level 6: College of Swords, and College of Valour
Notes
- Additional instances of Extra Attack do not stack, e.g. when multiclassing a and , both at level 5, you will only have 1 extra attack.
- Currently the Extra Attack of Pact of the Blade s does stack with other sources of Extra Attack, thus allowing 3 attacks per Action. This may be a bug.
- At level 11, the class gains an improved version of this ability, .
- The condition allows a creature to make multiple attacks for both their base Action and their Haste Action. For example, a Hastened character with Extra Attack can make 2 total attacks per Action for a combined total of 4 attacks per turn.
- Extra Attack may not be used to make additional attacks outside of your turn (such as part of a Reaction, like an Attack of Opportunity or Riposte).
- Extra Attack applies only to your character's primary weapon when using Dual Wield, as an offhand attack is considered a Bonus Action. Only the Thief feature increases the Bonus Action amount.
- Flow: If you attack with a weapon then spellcasting and other actions will be disabled for the rest of the turn. The converse is true where if you cast a spell first then weapon attacks are disabled for the rest of the turn.
- Aside from basic attacks, Extra Attack works with any special ability that uses a weapon, unarmed, or throwing attack roll. There are also some other abilities that are explicitly coded to work with Extra Attack:
- Smokepowder Arrow
- This information can be found in the definition of
ExtraAttackSpellCheck()
inGame/scripts/thoth/CommonConditions.khn
obtained from unpackingGame.pak
. (See Modding:Unpacking_and_converting_files).