Ad placeholder
Blade of Rime
Jump to navigation
Jump to search
Ice
Blade of Rime is an action that allows a Way of the Four Elements Monk to use their equivalent of by expending
Ki Points instead of spell slots.
Piercing damage. It explodes and deals 2d6
Cold to anyone nearby. It leaves an ice surface.
UID
Spell flags

Description
Throw a shard of ice that deals 1d10

This spell can be cast while you are .
Properties
- Cost
Action + 2
Ki Points
Damage: 3~22- Details
Ranged spell attack roll (On Miss: The shard of ice still explodes.)
DEX Save (Spell save DC) (On Save: Damage from the explosion is negated.)
Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Creates Area: Ice
Technical details

Projectile_BladeOfTheRime

Grants:
Area: Ice

Duration: 2 turns
AoE: 2 m / 7 ft (Radius)
Difficult terrain - movement speed is halved and creatures may fall Prone.
Type: Surface
Condition: Prone
Spell save DC Dexterity saving throw
- Can't move or take
Actions,
Bonus actions, or
Reactions, and has
Disadvantage on
Strength and Dexterity saving throws.
- Attacks against a Prone creature have
Advantage if they're made within
3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only
1.5 m / 5 ft of Movement Speed to stand up.
- A character with the Athlete feat spends only
Condition: Difficult Terrain
- Movement Speed halved
How to learn
Classes:
- Class level 3: Way of the Four Elements
Gallery[edit | edit source]
- Unused images (smoother icon)