Goodge
STR
DEX
CON
INT
WIS
CHA
18 (+4)
14 (+2)
15 (+2)
11 (0)
10 (0)
12 (+1)
STR
DEX
CON
INT
WIS
CHA
+8
+2
+6
0
0
+1
When attacking with Heavy melee weapons you are proficient with, Attack rolls take a -5 penalty, but their damage increases by 10.
When you land a Critical Hit or kill a target with a melee weapon attack, you can make another melee weapon attack as a Bonus action that turn.
You can make an additional free attack after making an unarmed or weapon attack.
When you roll a 1 or 2 on a damage die for an attack with a Two-Handed melee weapon, that die is rerolled once.
Automatically attack an enemy moving out of your reach.
STR
DEX
CON
INT
WIS
CHA
18 (+4)
14 (+2)
15 (+2)
11 (0)
10 (0)
12 (+1)
STR
DEX
CON
INT
WIS
CHA
+10
+2
+8
0
0
+1
When attacking with Heavy melee weapons you are proficient with, Attack rolls take a -5 penalty, but their damage increases by 10.
When you land a Critical Hit or kill a target with a melee weapon attack, you can make another melee weapon attack as a Bonus action that turn.
You can make an additional free attack after making an unarmed or weapon attack.
When you roll a 1 or 2 on a damage die for an attack with a Two-Handed melee weapon, that die is rerolled once.
Automatically attack an enemy moving out of your reach.
STR
DEX
CON
INT
WIS
CHA
18 (+4)
14 (+2)
15 (+2)
11 (0)
10 (0)
12 (+1)
STR
DEX
CON
INT
WIS
CHA
+8
+2
+6
0
0
+1
When attacking with Heavy melee weapons you are proficient with, Attack rolls take a -5 penalty, but their damage increases by 10.
When you land a Critical Hit or kill a target with a melee weapon attack, you can make another melee weapon attack as a Bonus action that turn.
You can make an additional free attack after making an unarmed or weapon attack.
When you roll a 1 or 2 on a damage die for an attack with a Two-Handed melee weapon, that die is rerolled once.
Automatically attack an enemy moving out of your reach.
Watchman Goodge is one of the Watchman in the
Upper City who are trying to escape from
Absolute Cultists to save his own life.
Attacks and abilities
Notes
Goodge, Ebber , Fry and Gyordi can be convinced to join the fight (Courtyard Battle only), if passive DC 20 Insight check followed by a dialogue option with a DC 20 Persuasion , Intimidation or Deception check passed.
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