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Weapon actions
Weapon Actions are a type of Action granted to a character based on the type of weapon they are wielding. For example, bladed weapons such as Longswords will typically grant the Lacerate weapon action.
These actions are only usable once per Short Rest and are special in some way, normally able to do bonus damage, hit multiple targets, debilitate foes, or move the character.
In order to gain access to the Weapon Actions from a weapon, a creature must have Proficiency in that weapon type and have it equipped in the main hand or both hands (off-hand weapons do not grant Weapon Actions).
The Difficulty Class (or DC) for Saving Throws against Weapon Actions is calculated similarly to Spellcasting DC - except for two differences: firstly, the Spellcasting Ability Modifier is replaced with the Ability Modifier of either Strength or Dexterity, whichever is higher and secondly; each Weapon Action can grant its own inherent bonus DC that isn't listed anywhere, but most frequently it's +2. To express all this mathematically:
Weapon Action DC = 8 + Proficiency Bonus + Strength or Dexterity modifier + Inherent Weapon Action Bonus DC
Certain Weapon Action instead uses Hybrid DC, which allows a user to either use their Spellcasting DC or Weapon Action DC with a +2 bonus, whichever is higher.
Prior to Patch 5, weapon actions instead had a base DC of 10 but did not add the players proficiency bonus to their DC, leading to an overall lower DC after Proficiency Bonus increases at level 5. This was changed to the above formula after patch 5.
Overview of Weapon Actions
Melee Weapons
Weapon Action | Associated Weapons | Cost | Effect | Damage |
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Inflict
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1d4 + Strength or Dexterity modifier
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Reroll melee damage rolls and take the higher value
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- | |
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Strike up to 3 targets
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Halved weapon damage
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Inflict
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Weapon damage | |
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Inflict
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1d4 + Strength or Dexterity modifier
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Target drops weapon
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1d4 + Strength or Dexterity modifier
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Inflict
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1d4![]()
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Inflict
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1d4 + Strength or Dexterity modifier
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Inflict
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Weapon damage | |
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Inflict
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Weapon damage | ||
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Inflict
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1d4![]()
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Extra damage on melee attacks this turn | Strength modifier ![]() | |
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Charge up to ![]() Inflict
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1d4 + Strength or Dexterity modifier
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Inflict damage on a miss | Strength modifier ![]()
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Inflict
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1d4![]()
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Inflict
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1d4 + Strength or Dexterity modifier
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Ranged Weapons
Weapon Action | Associated Weapons | Cost | Effect | Damage |
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Reroll ranged damage rolls and take the higher value
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- | |
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Inflict
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Weapon damage | |
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Make a bonus action attack after using or | Weapon damage | ||
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Inflict
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Weapon damage |
Special actions
The following weapon actions are available only on specific weapons.
Melee weapons
Weapon action | Associated weapons | Cost | Effect | Damage |
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Push target back 5 m / 17 ft
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Deal extra damage based on amount of gold carried by the target
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Weapon damage | |
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Strike multiple targets in a line
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Weapon damage | |
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Create a pool of ![]()
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Inflict
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Inflict in an AoE
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If not dual-wielding, make a bonus attack with this weapon
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Weapon damage | |
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Create a cloud of ![]()
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Weapon damage | |
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Strike up to 3 targets
Inflict on self
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Half weapon damage
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Damage and push away enemies in an AoE
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Strike multiple targets and inflict
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Inflict
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Weapon damage | |
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Create ![]()
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Weapon damage | |
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Inflict
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Make an attack with your main-hand weapon
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Weapon damage | |
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Create a ![]()
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Inflict on undead and fiends
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Weapon damage | |
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Strike all enemies in a large cone
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Weapon damage | |
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Heal yourself 1d6![]() |
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Inflict and
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Inflict
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Can attack without losing | ||
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Inflict to large or greater targets
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Weapon damage | |
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Remove , , and
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- |
Ranged weapons
Weapon action | Associated weapons | Cost | Effect | Damage |
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Increase damage of this weapon by 1d4![]()
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- | |
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Inflict
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Weapon damage | |
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Increase damage of this weapon by 1d4![]()
Inflict
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Inflict
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1d4![]()
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Push target back 4.5 m / 15 ft
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Weapon damage | |
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Pull target 9 m / 30 ft towards you
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Half weapon damage
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Enchant this weapon to inflict against undead | - |
NPC-exclusive weapons
These weapon actions are attached to weapons that are normally only available to certain creatures. As such, the only way for a player to access these weapon actions without exploits is to summon a creature wielding the associated weapon.
Weapon action | Associated weapons | Cost | Effect | Damage |
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Inflict
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Inflict
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Inflict in an AoE
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1d10![]() | |
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Inflict
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Conditions Inflicted by Weapon Actions
Condition | Inflicted by / Saving Throw | Saving Throw Penalty | Additional Effects | Removed by |
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Inflicts 2 ![]() |
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One fewer ![]() |
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Movement Speed reduced to 0 | ![]() | ||
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Can't take reactions, loses Dexterity bonus to ![]() |
Ally ![]() | ||
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- | Receive additional 2 ![]() |
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- | Movement Speed halved | ![]() | |
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Ally ![]() | ||
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Using half of Movement Speed | ||
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Ally ![]() |