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Spells
Main Page > Character Abilities > Spell
Spells are magical energies from the multiverse conjured by spellcasters (Wizard, Sorcerer, Druid, Warlock, etc.) through experiences, knowledges or innate abilities to create magical Effects or deal damage to enemies or heal their allies.
- All spellcasters are proficient with Spell Attacks. When they make an Attack Rolls with a Spells, they will roll:
File:1d20.png d20 + Proficiency Bonus + Spellcasting Ability’s Modifiers (Charisma, Intelligence or Wisdom)
Spell Slots
Spell Slots are the spellcasters' resource to cast Spells. Once Spell Slots are depleted, they can only be replenished through a Long Rest.
- Certain classes like Wizard and some Druid's subclass have ability to regain a certain amount of Spell Slots once per day.
- Warlock only need to take a Short Rest to fully recharge their Spell Slots.
Spellcasting Ability Modifier
Affects your chance of success with certain spells, and sometimes how powerful they are.
Each class uses a different Ability Modifier for spellcasting:
- Wizard uses Intelligence as their Spellcasting Ability Modifier.
- Cleric, Ranger, Druid uses Wisdom as their Spellcasting Ability Modifier.
- Bard, Paladin, Sorcerer, Warlock uses Charisma as their Spellcasting Ability Modifier.
Concentration
Concentration Spells require the caster to put focus into the spell in order to maintain its effects. If the caster loses Concentration, the spell ends prematurely.
When the caster takes damage, they make a Constitution Saving Throw File:1d20.png d20 + Constitution Modifier
to maintain Concentration. The result must match or exceed a DC of 10 or half the number of damage they received.
- Ways you can lose Concentration while maintaining Concentration Spells:
- Fail Concentration Checks by taking damage.
- Casting another Concentration Spell.
- Being affected by Conditions such as Downed, Sleeping, Rage, etc.
Prepared Spells
Prepared Spells are Spells that certain spellcasting classes have to prepare each day in order to cast them. In turn, these classes know many spells from low levels and will eventually learn all spells from their respective class' spell list.
The number of Prepared Spells each class can have at a time is Spellcasting Ability Modifier + Class Level
(Minimum of 1 spell).
Known Spells
Known Spells are memorized Spells by certain spellcasting classes, these spells are Always Prepared. In turn, these classes know fewer spells from low levels and will be unable to learn all spells from their respective class' spell list.
- Classes that use Known Spells:
List Of Spells
All Spells
Cantrips
Cantrips are type of Spells that can be cast at will without expending Spell Slots.
List of Cantrips:
- File:Acid Splash Icon 2.png Acid Splash
- File:Blade Ward Icon 2.png Blade Ward
- File:Chill Touch Icon 2.png Chill Touch
- File:Dancing Lights Icon 2.png Dancing Lights
- File:Eldritch Blast Icon 2.png Eldritch Blast
- File:Fire Bolt Icon 2.png Fire Bolt
- File:Friends Icon 2.png Friends
- File:Guidance Icon 2.png Guidance
Light
- File:Mage Hand Icon 2.png Mage Hand
- File:Minor Illusion Icon 2.png Minor Illusion
- File:Poison Spray Icon 2.png Poison Spray
Produce Flame
- File:Ray Of Frost Icon 2.png Ray of Frost
- File:Resistance Icon 2.png Resistance
- File:Sacred Flame Icon 2.png Sacred Flame
Shillelagh
- File:Shocking Grasp Icon 2.png Shocking Grasp
Thaumaturgy
- File:Thorn Whip Icon 2.png Thorn Whip
- File:True Strike Icon 2.png True Strike
- File:Vicious Mockery Icon 2.png Vicious Mockery
1st Level Spells
1st Level Spells are Spells that consume 1st level Spell Slots when cast.
List of 1st Level Spells:
- File:Animal Friendship Icon 2.png Animal Friendship
Armour of Agathys
- File:Arms Of Hadar Icon 2.png Arms of Hadar
- File:Bane Icon 2.png Bane
- File:Bless Icon 2.png Bless
- File:Burning Hands Icon 2.png Burning Hands
Charm Person
- File:Chromatic Orb Icon 2.png Chromatic Orb
- File:Chromatic Orb Fire Icon 2.png Chromatic Orb: Fire
- File:Chromatic Orb Acid Icon 2.png Chromatic Orb: Acid
- File:Chromatic Orb Poison Icon 2.png Chromatic Orb: Poison
- File:Chromatic Orb Cold Icon 2.png Chromatic Orb: Cold
- File:Chromatic Orb Lightning Icon 2.png Chromatic Orb: Lightning
- File:Chromatic Orb Thunder Icon 2.png Chromatic Orb: Thunder
Colour Spray
Command (Halt)
Create or Destroy Water
Cure Wounds
Disguise Self
Disguise Self: Femme Dwarf,
Disguise Self: Masc Dwarf
Disguise Self: Femme Drow,
Disguise Self: Masc Drow
Disguise Self: Femme Elf,
Disguise Self: Masc Elf
Disguise Self: Femme Githyanki,
Disguise Self: Masc Githyanki
Disguise Self: Femme Gnome,
Disguise Self: Masc Gnome
Disguise Self: Femme Half-Elf,
Disguise Self: Masc Half-Elf
Disguise Self: Femme Halfling,
Disguise Self: Masc Halfling
Disguise Self: Femme Human,
Disguise Self: Masc Human
Disguise Self: Femme Tiefling,
Disguise Self: Masc Tiefling
Dissonant Whispers
Ensnaring Strike (Melee)
Ensnaring Strike (Ranged)
Entangle
Expeditious Retreat
Faerie Fire
False Life
Feather Fall
Find Familiar
Fog Cloud
Goodberry
Guiding Bolt
Grease
Hail of Thorns
Healing Word
Hellish Rebuke
Hex
Hunter's Mark
Inflict Wounds
Jump
Longstrider
Mage Armour
Magic Missile
Protection from Evil and Good
Ray of Sickness
Shield of Faith
Sleep
Speak with Animals
Tasha's Hideous Laughter
Thunderwave
- File:Witch Bolt Icon 2.png Witch Bolt
2nd Level Spells
2nd Level Spells are Spells that consume 2nd level Spell Slots when cast.
List of 2nd Level Spells:
Aid
Barkskin
Blindness
Blur
- File:Calm Emotions Icon 2.png Calm Emotions
Cloud of Daggers
Crown of Madness
Darkness
Darkvision
Detect Thoughts
Enhance Ability
Enlarge/Reduce
Flame Blade
Flaming Sphere
Heat Metal
Hold Person
Invisibility
Lesser Restoration
Melf's Acid Arrow
Mirror Image
Misty Step
Moonbeam
Pass Without Trace
- File:Phantasmal Force Icon 2.png Phantasmal Force
Prayer of Healing
Protection from Poison
Ray of Enfeeblement
Scorching Ray
Shatter
Silence
Spike Growth
Web