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Esther

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Lady Esther is a Human Fighter and trader located on the Rosymorn Monastery Trail.

Portrait Esther.png
I left your stupid crèche, why are you still chasing me? I don't even want your bloody eggs!
Esther, when approached as Lae'zel

Overview

Esther is an adventurer under the employ of the Society of Brilliance, with her current goal trying to acquire a Githyanki egg as part of a long-term nurturing experiment.

Involvement

Act One

Upon meeting Esther, she will ask the player to help in stealing an egg from the Githyanki Crèche inside Rosymorn Monastery. A forward payment can be asked for taking the job at a DC 21 Persuasion check, earning at least 200 gold with no effect on companion approval.

She can be instead given an Owlbear Egg and either convinced into believing it's the right egg ( DC 21 Nature check), deceived to believe that the egg is more valuable to her ( DC 21 Deception check), or persuaded into having to trick her employers ( DC 21 Persuasion check).

Act Three

If she was given a genuine Githyanki Egg in Act One, Esther can be found dead at the docks of The Lodge, murdered by Ptaris Ptaris who hatched from it. Several notes can be found along the docks about how she and her employer subjected the Githyanki to an abusive upbringing until he finally snapped and killed them in retaliation.

Store

Corresponds to CRE_Expeditioner_Trade.

Notable items sold

Combat

Attacks and abilities

Disarming Attack Melee.webp
Disarming Attack (Melee) Disarming Attack (Melee) ()
Normal weapon damage + Superiority Die Damage TypesWeapon damage Spend a superiority die to deal Weapon Damage + 1d8 Physical damage and potentially force the target to drop the weapons they are holding.
Feather Fall.webp
Feather Fall Feather Fall ()
You and nearby allies gain Immunity to Falling damage.
 Range: Self
AoE: 9 m / 30 ft (Radius)
Haste.webp
Haste Haste ()
Target yourself or an ally to become Hastened Hastened. The creature has a +2 bonus to Armour Class Armour Class, Advantage Icon.png Advantage on Dexterity Saving throws, its Movement Speed is doubled, and can take one additional Action per turn.
 Range: 9 m / 30 ft
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Menacing Attack Melee.webp
Menacing Attack (Melee) Menacing Attack (Melee) ()
Normal weapon damage + Superiority Die Damage TypesWeapon damage Spend a superiority die to deal Weapon Damage + 1d8 Physical damage and possibly Frighten Frighten the target.
WIS Save
 Range: Normal weapon range

Tactics

Esther can be a surprisingly dangerous opponent, even on her own. Her relatively high dexterity, combined with her Extra Attack Extra Attack and Duelling Duelling features and the fact that she's one of the earliest enemies in the game to use Menacing Attack (Melee) Menacing Attack (Melee) means she can easily burst down one of the party members, if she's not dealt with quickly, especially if she uses Action Surge Action Surge. Despite this, a full party should be able to easily finish her after her first turn.

Notable Loot

Related Literature

Related Quests