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Shields

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An example of a shield

Shields are a type of Equipment that provide bonuses to characters' Armour Class Armour Class and reduce the chance of being hit by enemies.

Shields are always equipped in the character’s offhand.

Shield Proficiency

Those who have trained to fight while wielding Shields can use them effectively in combat.

Wielding a shield without Proficiency will impose Disadvantage Icon.png Disadvantage on all Ability Checks, Saving Throws, and Attack Rolls, as well as prevent you from casting Spells.

Classes that have Proficiency with Shields:

Taking the Moderately Armoured Feat will grant you Proficiency with both Medium armour and Shields.

List of Shields

Item Armour Class Weight Price Special
+1 2.7 kg / 5.4 lb 15
+2 2.7 kg / 5.4 lb 15
+2 2.7 kg / 5.4 lb 15
+2 2.7 kg / 5.4 lb 15
+2 2.7 kg / 5.4 lb 15
+2 2.7 kg / 5.4 lb 15
+2 2.7 kg / 5.4 lb 15
+2 2.7 kg / 5.4 lb 15
+2 2.7 kg / 5.4 lb 15
+2 2.7 kg / 5.4 lb 15
+2 2.7 kg / 5.4 lb 15
+2 2.7 kg / 5.4 lb 4
+2 2.7 kg / 5.4 lb 15
+1 0.5 kg / 1 lb 3
+2 2.7 kg / 5.4 lb 15
+2 2.7 kg / 5.4 lb 15
+2 2.7 kg / 5.4 lb 15
+2 2.7 kg / 5.4 lb 70 ; Heroism Heroism ()
Cast as a level 1 spell ( Recharge: Long rest.)
+2 2.7 kg / 5.4 lb 70
+2 2.7 kg / 5.4 lb 70
+2 2.7 kg / 5.4 lb 70
+2 2.7 kg / 5.4 lb 45
+2 2.7 kg / 5.4 lb 55
+2 2.7 kg / 5.4 lb 70 ; Lightning Aura Lightning Aura ()
Consume 3 Lightning Charges Lightning Charges and release a blast of electricity that damages and Jolts Jolts nearby enemies. ( Recharge: Long rest.)
+2 2.7 kg / 5.4 lb 70
+2 2.7 kg / 5.4 lb 115 ; Woad's Ensnaring Strike Woad's Ensnaring Strike ()
Cast as a level 1 spell ( Recharge: Short rest.)
+2 2.7 kg / 5.4 lb 300 ; Shield Blow Shield Blow ()
When a foe hits you with a melee attack, you can use your reaction, to knock it Prone Prone unless they succeed a Dexterity saving throw. at will.
Fire Shield: Chill Fire Shield: Chill ()
Cast as a level 4 spell ( Recharge: Long rest.)
+2 2.7 kg / 5.4 lb 190
Shield Blow Shield Blow ()
When a foe hits you with a melee attack, you can use your reaction, to knock it Prone Prone unless they succeed a Dexterity saving throw.
+3 2.7 kg / 5.4 lb 300
  • No special properties, beyond the Armour Class Armour Class enchantment.
+2 2.7 kg / 5.4 lb 300
Darkness Cloak Darkness Cloak ()
Create a cloud of magical darkness and immediately attempt to Hide Hide. ( Recharge: Short rest.)
Shield Blow Shield Blow ()
When a foe hits you with a melee attack, you can use your reaction, to knock it Prone Prone unless they succeed a Dexterity saving throw.
+2 2.7 kg / 5.4 lb 300
Shield Blow Shield Blow ()
When a foe hits you with a melee attack, you can use your reaction, to knock it Prone Prone unless they succeed a Dexterity saving throw. at will.
+2 2.7 kg / 5.4 lb 580 ; Shield Blow Shield Blow ()
When a foe hits you with a melee attack, you can use your reaction, to knock it Prone Prone unless they succeed a Dexterity saving throw. at will.
+3 2.7 kg / 5.4 lb 300
  • No special properties, beyond the Armour Class Armour Class enchantment.
+3 2.7 kg / 5.4 lb 300
  • No special properties, beyond the Armour Class Armour Class enchantment.
+2 2.7 kg / 5.4 lb 190
Shield Blow Shield Blow ()
When a foe hits you with a melee attack, you can use your reaction, to knock it Prone Prone unless they succeed a Dexterity saving throw. at will.
Blazing Retaliation Blazing Retaliation ()
Huddle behind your shield to increase your Armour Class Armour Class by 1 and reap scorching retaliation upon attacks who miss you. ( Recharge: Short rest.)
+2 2.7 kg / 5.4 lb 190 ; Shield Blow Shield Blow ()
When a foe hits you with a melee attack, you can use your reaction, to knock it Prone Prone unless they succeed a Dexterity saving throw.
Shield (spell) Shield ()
Cast as a level 1 spell ( Recharge: Long rest.)
+3 2.7 kg / 5.4 lb 300
  • No special properties, beyond the Armour Class Armour Class enhancement.
+2 2.7 kg / 5.4 lb 570 ; Shield Blow Shield Blow ()
When a foe hits you with a melee attack, you can use your reaction, to knock it Prone Prone unless they succeed a Dexterity saving throw.
Protection from Missiles Protection from Missiles ()
Cast as a level 2 spell ( Recharge: Short rest.)
+4 2.7 kg / 5.4 lb 720
  • No special properties, beyond the Armour Class Armour Class enchantment.
+2 2.7 kg / 5.4 lb 570 ; Shield Blow Shield Blow ()
When a foe hits you with a melee attack, you can use your reaction, to knock it Prone Prone unless they succeed a Dexterity saving throw. at will.
Shield of Devotion: Aid Shield of Devotion: Aid ()
Cast as a level 3 spell ( Recharge: Long rest.)
+2 2.7 kg / 5.4 lb 570
+2 2.7 kg / 5.4 lb 570 ; Shield Blow Shield Blow ()
When a foe hits you with a melee attack, you can use your reaction, to knock it Prone Prone unless they succeed a Dexterity saving throw. at will.
+2 2.7 kg / 5.4 lb 360 ; Shield Blow Shield Blow ()
When a foe hits you with a melee attack, you can use your reaction, to knock it Prone Prone unless they succeed a Dexterity saving throw.
+3 2.7 kg / 5.4 lb 760 ; Bulwark Rebuke Bulwark Rebuke ()
When a foe hits you with a melee attack, deal it 2d4Damage TypesForce and possibly knock it Prone Prone. at will.
Reflective Shell Reflective Shell ()
A protective shell envelops you. It reflects any projectiles targeted at you back to their point of origin. ( Recharge: Short rest.)
Warding Bond Warding Bond ()
Cast as a level 2 spell ( Recharge: Long rest.)